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Adamantine Chef: Supreme Challenge $4.99
Average Rating:4.9 / 5
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Adamantine Chef: Supreme Challenge
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Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by Jeff C. S. [Verified Purchaser]
Date Added: 09/25/2017 18:00:23

This is a very fun and unique adventure! My players and I had a blast. Well done!



Rating:
[5 of 5 Stars!]
Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by Karl R. [Verified Purchaser]
Date Added: 08/29/2016 21:07:42

Adamantine Chef is one of the most unique adventures I have encountered, and I mean that in the most sincere and positive way possible. Playing an entire gaming session around assisting in a cooking challenge is something that players will walk away from the table remembering, especially with some of the unique encounter structures and NPC narratives.

It’s hard to write a solid review without giving away too many spoilers, so I’ve instead chosen to focus on the possibilities this adventure opens up. First, it is easy to integrate this adventure into home campaigns. A local festival could easily be spiced up by having this adventure happen as the celebrations begin. Second, this adventure could also introduce a local thieves’ guild or some other morally questionable group you want your players to start getting familiar with. All the hooks and plot points are there to make it happen. Finally, the adventure is very open ended in terms of maps and locations. The visual descriptions of what’s taking place will allow DM’s to easily embellish and create cool set pieces if they so choose.

The excitement and passion for this adventure is obvious from the writing style. A lot of work went in to this to give it high quality, especially with the final encounter. It’s still a combat encounter, but with a unique twist I haven’t read anywhere else.

I’ve rated this adventure with five stars because it contains a well thought out plot that can quickly be added to a session if need be. The encounters have unique twists to them, and for 14 pages, the cost is extremely fair. This is one of those side treks that DM’s can keep in their back pocket to use when they need to add a little flavor to a campaign gone stale from too much dungeon delving.



Rating:
[5 of 5 Stars!]
Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by M.T. B. [Verified Purchaser]
Date Added: 05/14/2016 02:15:57

This celebrated adventure is highly original and superbly executed!



Rating:
[5 of 5 Stars!]
Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by Timothy M. [Verified Purchaser]
Date Added: 02/26/2016 14:26:17

Bought this and downloaded it. I have set it up to run on Roll20, but have not run it yet, but after reading the adventure, I can not wait to do so. It is very well designed, and looks like a very fun adventure to run and play. This would be a perfect one-shot or convention game, as the mood is light but it still could be challenging for any party. Very well done, and I highly recommend it.



Rating:
[5 of 5 Stars!]
Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by Richard G. [Verified Purchaser]
Date Added: 02/17/2016 13:22:09

I ran an Oriental Adventures campaign back in the 80s and love the Kara-Tur setting so it was very hard for me to resist buying this adventure. Designed to be played in a single session, Adamantine Chef includes memorable encounters with acrobatic thugs, competitive chefs, a wise old sage and a fearsome oni in the fog. The adventure is laid out like a menu to fit the theme, and in the fine tradition of OA, there are opportunities for the PCs to compose haiku or try their hands at calligraphy before getting involving in a food fight with the villains in which flaming tofu and exploding buns play a part. Great fun!



Rating:
[5 of 5 Stars!]
Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by Michael W. [Verified Purchaser]
Date Added: 02/07/2016 04:23:01

I finally had the chance to run this for my party, and it was probably the most fun we've had with a single-shot session in a long time. It was an amazing ride from start to finish, especially if your play group is familiar with Chairman Kage's Iron Chef. (And, if so, be ready to pull out a yellow bell pepper and bite into it when you finally introduce Xang Su Ya.)

The only major suggestions that I have relates to the final food fight. While the ability to use Dexterity or Strength for the food items is definitely a good one, it leaves spellcasters high and dry. They're already running into a DC 18 Arcana check to cast any spell, and they can't even use a relevant ability score for the food items. If you want people to use the food items, they really ought to be more accessible to everyone.

In addition, we found that the damage being dished out by the enemies' food items, combined with the ineffectiveness of some party members, meant that the party was losing the war of attrition. I ended up having Can-Yan and Chaun-Sze start preparing and administering white-chocolate-dipped fortune cookies that restored 2d6 hit points when consumed in order to give the players a bit more of a fighting chance, and that was after already restricting the items available to the enemies.

Those minor adjustments aside, this module was probably one of the best purchases I have made thus far. There's a lot of room for improvisation--our tiefling actually ended up pulling off Diplomacy with the oni, as she had flavored her abyssal heritage as oni-related without knowing about that particular encounter and it seemed too good to pass up--and, even if you only stick to the script word-for-word, fun is practically written into every scene.



Rating:
[5 of 5 Stars!]
Adamantine Chef: Supreme Challenge
Publisher: Dungeon Masters Guild
by Meshon C. [Verified Purchaser]
Date Added: 01/22/2016 15:23:04

The Adamantine Chef: Supreme Challenge! is an excellent example of what a 5th Edition Dungeons and Dragons adventure can achieve. The story contains interesting characters and the theme of exotic kung-fu cooking action is reinforced by every scene.

The latter part of the adventure is highly narrative, and this may not be to everyone’s taste. The final scenes require a great deal of decision making on the part of the DM; for the most part mechanics are not provided to resolve the challenges. Instead the adventure provides narrative suggestions to assist a DM in making rulings. I love this style of play, but it may be problematic for players who are expecting the dice to play a role in how the story plays out. The author draws upon obvious familiarity with the realms and official published adventures, providing several suggestions for integrating various parts of this adventure into other story lines.

As a final note, I am very picky about formatting and presentation. While the inclusion of some art is welcome, the document looks a bit messy. I’m glad I got over my prejudices though because this thing looks like a lot of fun to play. I kind of wish I hadn’t read it so I could play a character in it, but I know I will still enjoy running it for my players.

Note: I suggest giving some attention to the exceptional voice work of James Hong (just look him up, he has over 400 entries on IMDb) and using him as a model for the main NPC character.



Rating:
[5 of 5 Stars!]
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