This booklet is finely set up and covers interesting concepts, but i feel not much effort was spent in overall balancing of the character options. Blood Magic v1 seems fairly overpowered, given that the caster is using a resource (hit dice) otherwise rarely used. Blood Magic v2 is more appealing, even if the bonuses granted by the blood points/rituals seems negligible in comparison with the other static features. I was surprised that both version didn't include an instantaneous penality to hit points for the caster. Seems to me that both options could use a simplification revamp.
The Sorcerer King's blood origin is what i liked most, a refreshing take to the standard sorcerer and balanced, synergic features. I would have preferred a different capstone to keep the unique sparks features based on encounters, but this is a matter of personal taste.
The blood thrall is ... just meh. I could easily fit this as a bodyguard NPC in any evil encounter, but as player you would have really limited options with this archetype.
All in all an interesting reading of concept, but loosely refined. As a master i would use this with caution, rework some features before using them, and just wouldn't allow some of this content in the form it is now.
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