To be honest I felt the wizard build was clearly overpowered, I wouldn't allow it in my game. The extra uses for Hit Dice is a neat idea, but it feels like getting something for nothing. The sorcerer build wasn't bad, but I feel like it gives the player too much to keep track of, different kinds of sparks on top of sorcery points invites a lot of meta game thinking. A little more fine tuning would have been a good idea.
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