Fun supplement for people who enjoy the thematic elements of blood magic, and definitely powerful enough to see use. It contains two versions of an Arcane tradition, a sorcerous origin, and a Fighter Archetype, and all look appealing and fun at first glance.
The Fighter Archetype I think needs just a little work to give it more individuality, since some of the later abilities feel a bit disconnencted from the flavor of the whole. It's starting ability on the other hand is exactly what I want out of a dark, bloodthirsty Fighter.
The Sorcerous Origin is by far the most creatively original of the three, utilizing a different and unique style of blood magic that I won't spoil but is a little complicated and quite different than what I was expecting. It's an interesting concept but I think it needs some work to be less high-maintanence and stronger, since the other Sorcerous Origins are very strong comparitively.
The Arcane Tradition is more along the lines of what I expected, executed nicely and with plenty of useful powers. The first version may be a little overpowered depending on your campaign, so keep that in mind. The author uses Hit Dice in some very interesting ways, which is very thematic but also very powerful if your playgroup is fond of trying to break things.
I'll update this review in the future after getting a chance to playtest all the features included in the PDF, but for now I'll just that that this is worth a couple bucks if you like the idea of Blood Magic, and while it isn't a flawless attempt it certainly performs as advertised.
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