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DDEX3-05 Bane of the Tradeways (5e) $3.99
Average Rating:4.2 / 5
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DDEX3-05 Bane of the Tradeways (5e)
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DDEX3-05 Bane of the Tradeways (5e)
Publisher: Wizards of the Coast
by Kyle M. [Verified Purchaser]
Date Added: 08/01/2017 15:14:40

The Good: The chase mechanic in Part 2 is a lot of fun and I enjoyed how it was implemented: abstract areas, additional actions, complications, etc. A moonlit attack on a caravan with characters leaping onto wagons, trying to throw enemies off, and dodging obstacles? Yes, this is great!

The Bad: The faction-choice (bandits vs guards) caused more problems than the benefits it creates. This led to a lot of back and forth in the text about which opponents they'd be fighting as well as who might survive from one part to another. I really had trouble figuring out who was still around in the first half of Part 3 because of this, and I'm not sure why the text assumes that players acting as guards would immediately free the captives. Then again, my group had precisely zero interest in helping the Red Plumes do anything at all, so that didn't come up. The editing problems rife in Season 3 AL content show up here as well; DMs need to review carefully to make sure that they understand the intent of any given instruction or description rather than what was actually printed.



Rating:
[4 of 5 Stars!]
DDEX3-05 Bane of the Tradeways (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 06/08/2017 21:35:03

CHOOSE SIDES. MOUNTED COMBAT. This module has stuff that you don't get to see much and is a great module to have in your hip pocket!



Rating:
[5 of 5 Stars!]
DDEX3-05 Bane of the Tradeways (5e)
Publisher: Wizards of the Coast
by Richard M. [Verified Purchaser]
Date Added: 02/25/2017 10:05:31

This is a great scenario! One of the few scenarios that revolves around mounted/moving combat, which is a refreshing change of pace for players. The players can choose who to support up to the end, so it can play out differently each time you play it, which keeps it interesting for both players/DM's alike. Also it plays pretty quick, which makes it nice if you are playing in public space and on a time crunch (such as a FLGS with a hard close time).

I would note though that this a combat-based scenario, and RP opportunites for players are somewhat light, but you can spice things up with NPC interactions using DM discretion. It is simple to prep, has a straight-forward storyline, and doesn't require tons of maps/minis, etc. I would definitely recommend this scenario as a back-pocket tier-one scenario to run in a pinch on-the-fly, and definitely a must-play if you haven't played'/DM'ed it before. New DM-friendly scenario as well!



Rating:
[5 of 5 Stars!]
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