Dungeon Masters Guild
Find Category









Back
DDEX3-01 Harried in Hillsfar (5e) $2.99
Average Rating:4.2 / 5
Ratings Reviews Total
3 1
0 4
0 2
0 0
0 0
DDEX3-01 Harried in Hillsfar (5e)
Click to view
DDEX3-01 Harried in Hillsfar (5e)
Publisher: Wizards of the Coast
by James U. [Verified Purchaser]
Date Added: 09/13/2017 23:06:15

1 hour adventures rated for levels 1-2. Fun to play, but a lot of work for 100 XP max and no magic items. The modules tell a decent story and introduce the players to the world of racist Hillsfar.



Rating:
[3 of 5 Stars!]
DDEX3-01 Harried in Hillsfar (5e)
Publisher: Wizards of the Coast
by lowell s. [Verified Purchaser]
Date Added: 09/05/2017 23:04:28

standard 5 modules 1 each for each faction. Really only the second one has direct ties with the other season 2 modules and care needs to be taken when portraying the beliefs of Hillsfar and not letting it become a real life issue. In fact a seperate document was relased that covers this.



Rating:
[4 of 5 Stars!]
DDEX3-01 Harried in Hillsfar (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 15:09:22

Recommend Purchase: Yes. XP Range: 350-500

I recommend downloading the State of Hillsfar document and reading that before running any Season 3 module.

Why is Hillsfar a relevant setting at this time? Walls and refugees. The Great Law of Humanity: Only humans are allowed within Hillsfar. The Great Law of Trade: Do not interfere with any legitimate trade.

Does Hilsfar have anything to do with the Season 3 Hardcover - Out of the Abyss? Not really.

+++++++++++++++++++ Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates.

The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, relying instead on the 5-star model.



Rating:
[5 of 5 Stars!]
DDEX3-01 Harried in Hillsfar (5e)
Publisher: Wizards of the Coast
by Kyle M. [Verified Purchaser]
Date Added: 06/20/2017 21:29:36

This particular module consists of five scenarios or "mini adventures". WotC seems to think each of those should run in about an hour each. In my experience, they take about an hour and a half to two hours each. The setup for the adventure overall focuses on the rantings of a madman. Somehow, the players realize he is actually prophesying, and they turn that into clues that lead to five separate scenarios. That felt really weak, but I ran with it anyway because, with a public group, we didn't really have time for an in-depth "session zero" to get the group together. I would have liked a better introductory hook.

The scenarios themselves vary. Without getting too far into spoiler territory, the first two felt too much alike: go to a farm and discover a mystery, then halfway resolve it by trying to be heroes. (That first scenario nearly led to a TPK - some of the demonically-affected creatures can present a significant combat challenge!) The third scenario felt even more disconnected from the overall storyline. However, I really liked running the fourth and fifth, and the reactions of the players (especially to scenario four) indicated that they really felt immersed: creepy stuff was happening and they had to work to figure out how to resolve things. 

Grabbing it and making it your own will allow you to deal with that rough setup, which is mostly just a problem in the way the AL set up this particular content. Therefore, I wouldn't recommend running this as an adventure. Think of these instead as five encounters (or maybe just the last two) that you can drop into your campaign to foreshadow some great evil stalking the world or just to set the tone with demons and undead and cultists. 



Rating:
[3 of 5 Stars!]
DDEX3-01 Harried in Hillsfar (5e)
Publisher: Wizards of the Coast
by David Y. [Verified Purchaser]
Date Added: 06/20/2017 08:27:43

It is a good intro to the city of Hillsfar and what lie ahead for season 3. The five mini adventures keep it short and make it easy to have players new to 5E and AL sit in on a quick game or two to see if it's something that interests them. Each one has its own quirk that challenges the players to prime them for full adventures, though I found one can be a bit overwhelming and can punish the players a bit harshly considering it is something usually run for brand new players.



Rating:
[4 of 5 Stars!]
DDEX3-01 Harried in Hillsfar (5e)
Publisher: Wizards of the Coast
by Daniel E. [Verified Purchaser]
Date Added: 06/08/2017 21:28:28

Like all of the multi-part DDIAs, about 3 of the 5 mini-adventures are a blast. One is a bit boring, and one is just confusing as all get out.

That said, if your party can get themselves pointed in the right direction, the individual challenges are pretty fun.



Rating:
[4 of 5 Stars!]
DDEX3-01 Harried in Hillsfar (5e)
Publisher: Wizards of the Coast
by Chester C. [Verified Purchaser]
Date Added: 04/12/2017 08:43:08

Harried in Hillsfar is the introductory adventure to the Rage of Demons storyline. It's good in a way that it introduces the character to the different situations and things that they may encounter during the storyline. It has combat in every part and is interesting in a way that will keep the player's interested in what the hell is really going on in Hillsfar. It even hints at something later on during the adventures. It's a good adventure to play for people who are new to Dungeons and Dragons.



Rating:
[4 of 5 Stars!]
Displaying 1 to 7 (of 7 reviews) Result Pages:  1 
Back
You must be logged in to rate this
0 items