Yay, a Mulmaster game where you don't actually have to worry about being in Mulmaster. PCs may also enjoy the fact that there is something for every faction to do in this module. The first encounter can be skipped by just watching events unfold or PCs can jump right into the action. My table had Dark Sun flashbacks while playing this encounter - some joined in the arena battle while others worked the crowd (over). The second encounter feels like a fight for fights sake, but it was fun and the monsters were appropriate. Also gives a chance for more faction interplay. This module contains one of the better dungeons I have seen. There are many entrance points with a mobile boss. I wish there was an image for the room with the floating rocks. The battle in this room is meant to be epic and DMs should model player descriptions by including the environment in every action. There is an interesting twist at the end allowing the players to decide what will happen later in the season.
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