This is a great intro into what D&D can be. It was the first AL game I DM'd for and the players had a blast. If your party has played before though, ignore the APL. I had 4 level 1 players which is technically a "weak" party for this adventure. Even playing the monsters intelligently they were nuked down by the party and posed little threat.
Pros:
- Great Roleplaying potential in town when you are collecting information.
- Simple puzzles with a nice plot device to prod them in the right direction if the players get stuck.
- Learn some of the history surrounding Phlan and some of the local superstition.
Cons:
- Combats can be trivialized if you have experienced players.
- The reason for exploring the keep felt flimsy in execution.
- No Map for the laughing Goblin inn
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