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DDEX3-10 Quelling the Horde (5e) $3.99
Average Rating:4.3 / 5
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DDEX3-10 Quelling the Horde (5e)
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DDEX3-10 Quelling the Horde (5e)
Publisher: Wizards of the Coast
by MADELEINE B. [Verified Purchaser]
Date Added: 01/11/2018 20:26:33

Great fun and a lot of role play capabiliities, especially for a dungeon crawl. Depending on the amount of RP, could easily stretch into a six hour session.



Rating:
[5 of 5 Stars!]
DDEX3-10 Quelling the Horde (5e)
Publisher: Wizards of the Coast
by Adam G. [Verified Purchaser]
Date Added: 12/10/2017 10:47:17

Quelling the Hordes has opportunity for light investigation, roleplaying, and a good variety of combat. It is fun if run well, but the adventure can easily turn into a slog-fest. The DM should make conscious choices about how to run it. I ran this in a four-hour slot and was nervous beforehand that the party would feel rushed, but that ended up not being the case.

It starts with a simple investigation that includes both combat and a small roleplay opportunity. There is no puzzle-solving, but the story pieces provide good flavor. If you have limited time, DMs should make sure the party keeps moving through the investigation because the meat of the adventure is after this.

The trail leads the party to a large set of caves where there are many encounter opportunities. There is good variety here where fighting head-on is often not the best approach -- so the players need to make decisions about how to proceed. This variety includes:

  • A CR 4 monster that can easily TPK a low-level party, but can be negotiated with.
  • A village, where the party can use stealth or other means to avoid being attacked by everyone at once.
  • Possibility of equipment destruction, which is especially worrisome for poor 1st level characters It is easily possible for the party to explore/encounter everything else before finding the boss. If time is limited, the DM may need to steer them.

When I first picked this up, I would have liked it if the adventure had more guidance for DMs running this in a standard four-hour slot. Fortunately, there is enough advice out there -- here on DMs Guild and out in the web -- for DMs who are preparing to run this.

(Note: In one place the text says that the adventure is optimized for 1st level, and in another place it says it is optimized for 3rd level. Reading around on the web, I settled on 1st level.)



Rating:
[4 of 5 Stars!]
DDEX3-10 Quelling the Horde (5e)
Publisher: Wizards of the Coast
by Aaron N. [Verified Purchaser]
Date Added: 10/18/2017 16:50:59

A nice detective story with a solid fight at the end. Performing the investigation is straightforward - with a fight if the party goes that direction. IF, and I do mean IF, the party succeeds on their perception checks this can run faster than expected, as they will encounter the boss fight early. I personally buffed it up a bit to make it a challenge. (Strong versus average). I liked it, but I wish the party had been more straight forward in their approach and taken on everything the module had to offer.



Rating:
[4 of 5 Stars!]
DDEX3-10 Quelling the Horde (5e)
Publisher: Wizards of the Coast
by James U. [Verified Purchaser]
Date Added: 09/13/2017 23:03:05

This is a very combat heavy Tier 1. It is Tough. With a little modification, it could easily be a Tier 2 adventure. There is a little bit of roleplaying at the start, but it quickly turns into encounter fest and a slog through a cave. There is some replayability, but only ifthe DM changes the encounters. A couple of us are debating on trying to run this as a Tier2, but it would not be AL legal. I enjoy running this but it is a bit long. The original copy had a misprint that stated APL was 5 first level characters. They upgraded that to 5 third level characters.



Rating:
[4 of 5 Stars!]
DDEX3-10 Quelling the Horde (5e)
Publisher: Wizards of the Coast
by Joshua N. [Verified Purchaser]
Date Added: 08/19/2017 15:16:45

Recommend Purchase: Yes. XP Range: 900-1200 Note: WotC/DDAL doesn't do ANY cleanup or editing, even when blatant errors are pointed out.

I recommend downloading the State of Hillsfar document and reading that before running any Season 3 module.

Why is Hillsfar a relevant setting at this time? Walls and refugees. The Great Law of Humanity: Only humans are allowed within Hillsfar. The Great Law of Trade: Do not interfere with any legitimate trade.

Does Hilsfar have anything to do with the Season 3 Hardcover - Out of the Abyss? Not really.

+++++++++++++++++++ Note: No Season 1, 2, or 3 module has a digital certificate to print because WotC says they can't accept volunteer help for legal reasons and won't allow their paid employees to create the certificates even though they have the templates.

The DMSGUILD site segregates reviews between people who've purchased it here and everyone else. They do NOT have a robust rating system, relying instead on the 5-star model.



Rating:
[5 of 5 Stars!]
DDEX3-10 Quelling the Horde (5e)
Publisher: Wizards of the Coast
by Chester C. [Verified Purchaser]
Date Added: 04/12/2017 08:28:59

Quelling the Horde is like an introductory adventure to get the players familiar with Hillsfar or what is the situation there. The adventure has a great hook that will get the players to follow the scenes and will introduce them well to the history and situation in Hillsfar. The combat in the later parts can actually be deadly for the players. There is a lot of combat in the later part of the adventure and around 2 encounters there are potentially deadly to low level players. I recommend this adventure if you are looking for a bit of challenging combat.



Rating:
[4 of 5 Stars!]
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