Consists of four smaller adventures. The first, Wheel of Time, is the weakest: there are some railroady elements; a notorious typo of "goats" when "giants" is meant; however there are some exciting set piece combats. Locksmith is something of a battle of wits, with a potentially nasty ambush by competitors at the end; if the PCs have played well, they might be doing the ambushing. The Evils of Symbolism is a raid for an item, which gets much more difficult if you allow the enemy to raise the alarm; stealth (and swiftly dispatching sentries) is key. Divine Wine is a quest adventure with an excellent revenant encounter. In the last three adventures especially, the odds can be tipped in the party's favour with skilful play.
For some reason p. 31-32 of C3 Lost Island of Castanamir have been included in the pdf, although I don't think any material is missing.
Not in the same league as C1 The Hidden Shrine of Tamoachan, but better than most in the C series. On the basis of the quality of the last three adventures, highly recommended.
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