What can you say that hasn't already been said? This is Dragonlance at it's most pure. Before the hundreds of novels there were 14 adventures published for AD&D that rocked the RPG world. Here they are once more and anyone looking for a walk down memory lane or wanting something epic to launch against a group of new comers to the role playing thing would do a lot worse than to start here.
Between the three classics volumes are hundreds of hours of play stretched out . It is not, however, reccomended for the beginning GM. Dragonlance was constructed as a schematic, where players wander and trigger key events. For an experienced GM this should be a cake walk, but for the beginner it could prove a little unweildy. Don't get me wrong, these are quality adeventures, they will just need some fiddling to have them run smoothly.
Lastly a comment on the PDF quality. The TSR range has been plagued with cruddy scans and strange resizings of maps (ie. each cut up maps are slightly smaller in size from section to section, making the process of peicing them together a small nightmare). Dragonlance Volume 1, as with the Temple of Elemental Evil, has had it text reformatted, graphics relaid and as such the product is joyfully clean to read. Easily one of the best quality scan jobs in this range, it only serves to highlight just how poor other scans have been.
With the D20 Dragonlance manual on shelves, soon to be followed by a plethora of support material, why not pick this volume , translate the arcane AD&D into the eldritch D20 and revisit the world that spawned a hundred or so novels?
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