More of an adventure outline than an actual adventure. And a fairly terrible one at that.
The Bad: The adventure combines some of the worst aspects of 1st and 2nd edition adventures. There are events that usually consist of the players sitting on the sidelines and/or being led by the nose. There are dungeon crawls filled with rooms that are nothing more than listings of the number of derro in each room. Anytime the adventurers slighly deviate from the script the module calls for unending streams of enemies to attack until the players get the message.
The worst part is that the adventure does not go in enough details at times. There is not enough information to run most encounters unless the DM puts in many hours of work to make it playable (not good just playable). You also definitely need to own copies of all the previous adventures.
The Good: The metaplot of the adventure is interesting. If one kept the metaplot and dropped everything else and then rewrote the adventure from scratch you might have a pretty good adventure. No spectral minions
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