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FRC1 Ruins of Adventure (1e) $4.99
Average Rating:4.2 / 5
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FRC1 Ruins of Adventure (1e)
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FRC1 Ruins of Adventure (1e)
Publisher: Wizards of the Coast
by michael b. [Verified Purchaser]
Date Added: 11/14/2023 10:44:44

Really good but one issue I had was its missing a map I had to go and find it online.



Rating:
[5 of 5 Stars!]
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FRC1 Ruins of Adventure (1e)
Publisher: Wizards of the Coast
by John K. [Verified Purchaser]
Date Added: 05/09/2020 11:23:54

Ruins of Adventure is a wonderful campaign that was created back in 1988 with 1st edition Advanced D&D rules so it does show its age in that regard, but the world it creates in the city of Phlan is tremendous and ripe with opportunity! Being a product of the time and the ruleset, it can get tedious and silly on more than one occassion; however, if you play 1e AD&D or have the time to convert this to 5th edition you will be plesantly rewarded!



Rating:
[4 of 5 Stars!]
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FRC1 Ruins of Adventure (1e)
Publisher: Wizards of the Coast
by A customer [Verified Purchaser]
Date Added: 03/15/2019 02:06:57

Ruins of Adventure is a tie-in module based on an old computer rpg called Advanced Dungeons & Dragons: The Pool of Radiance, a game that was somewhat popular for its time. The module was released at the same time as the video game as a cross promotion, the idea being "you liked the video game, now run it with your game group" and vice versa.

The module follows the plot of the video game pretty well: the adventure party have come to the city of Phlan, which is mostly occupied with monsters controlled by some unknown enemy. Starting from the civilized area (which is more fleshed out in more detail, but does not have a map), the group performs various tasks for the ruling council of the civilized areas, clearing out the blocks one by one, until you finally face the enigmatic master of the forces that conquered Phlan so many years ago.

While the adventure is very well done, there are a few things that make the game a little less engaging than it could be. First, the slums and mansions sections have been changed from the video game so that there are no planned encounters. This was probably done to avoid spoilers in the computer game, but these areas, which were important sections of the game, have been reduced to "wander around and fight monsters until the GM is bored and then you're done." You may want to find a few FAQs and walkthroughs of the computer game and place the encounters back in as best you can in the changed maps.

Second, and this actually is a problem, the wilderness map has a player map, but instead of a DM map, there is a second player map. DMs looking for locations for the DM map will have to do an internet search for the DM map or just guess where everything is from the descriptions in the module.

Other than the problems mentioned, I highly recommend this module, and it's sister module "Curse of the Azure Bonds." They tell an interesting story worth exploring.



Rating:
[3 of 5 Stars!]
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FRC1 Ruins of Adventure (1e)
Publisher: Wizards of the Coast
by Darren F. [Verified Purchaser]
Date Added: 07/24/2005 00:00:00

A terrific set of adventures that can be used in any fantasy setting with a minimal of tweaking. This is based on the SSI original Gold Boxed Set "Pool of Radiance" game that worked on the 286 & 386 PCs so it's going back to the late 80s and early 90s. I spent many hours playing PoR and bought this game to drop the adventures and villains into my D20 Scarred Lands campaigns for old times sake. :)<br><br><b>LIKED</b>: Good layout. Decent scans of the text. LOTS of maps! Valhingren Graveyard is truly a nifty cemeteray good for any boastful player.<br><br><b>DISLIKED</b>: Some of the maps did not scan very well though they did a re-scan and these were put at the end of the module.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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FRC1 Ruins of Adventure (1e)
Publisher: Wizards of the Coast
by Neil d. C. [Verified Purchaser]
Date Added: 01/22/2005 00:00:00

This really is one of those classic adventures. There's a hint of fantasy campness about it, but it's actually very well written.<br><br><b>LIKED</b>: Although this is sold as an adventure, there's enough material in here for a short campaign. This was from the days when TSR felt that to be saleable, a book had to be at least 100 pages long. <br><br><b>DISLIKED</b>: Well, it's old-school D&D, isn't it? Roleplaying has grown up a lot since those days. Even the modern WotC D&D setting reflect that fact. Be prepared to edit and refocus this material if you have a discerning group.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[4 of 5 Stars!]
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