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Last Flight Of The Orca (SJ-DC-DWR-02)

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You’ve been hired aboard a dohwar merchant ship as extra security for an upcoming conference. The last few days have been quiet, almost relaxing as the Uspo rockets across Wildspace, that is until the ship is ripped unceremoniously from spelljamming speed. What lies before you is the massive form of a derelict Whaleship, a long forgotten hulk drifting silently through parts unknown. The ship appears to be the source of an intense gravity well that is keeping your crew from escaping. What awaits our intrepid heroes onboard The Orca and will they return from the belly of the beast?

 

LAST FLIGHT OF THE ORCA

A Spelljammer Dungeoncraft Adventure for the D&D Adventurers League.

A chilling Four Hour Adventure for Tier 3 Characters. Optimized for APL 13.

Inside you’ll find:

  • A one shot adventure in PDF format with guidance on how to adjust each encounter to fit your party’s level from Very Weak to Very Strong

  • Stat blocks for all NPCs and creatures appearing in the adventure

  • Full resolution color maps for Virtual Tabletop use and printing for in-person play

  • Player handouts for in-person and online play

  • Author notes with thoughts and advice on each encounter

Author: Brendon Watson

Inspired by: Event Horizon, Alien, H.P. Lovecraft and Alan Patrick's Saga of the Worm

Pillars of Play: This adventure has a heavy focus on exploration and combat.

CONTENT WARNING: Blood, Body Horror, Claustrophobia, Cosmic Horror, Death (crushing), Disfigurement (Eye loss), Insects (worms), Loss of Self, Tentacles

 

Other titles in this series:

SJ-DC-DWR-01 Dohwar Heist

SJ-DC-DWR-03 Red Flag Of Dread

 

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Reviews (4)
Discussions (1)
Customer avatar
Thomas Y June 24, 2023 10:10 pm UTC
I ran this module for AL at Dragon's Lair San Antonio. It is a fun horror/sci-fi genre, exploration-focused module, and my players enjoyed leaning in to the suspense and horror aesthetics. If your players are cool with Alien-style creepy-crawlies, this module will be excellent for your group! The pacing is tight for a 4-hour timeslot, despite my running it very mindful of time constraints – you will probably find it necessary to abbreviate some sections.

For DMs running the entire Dohwar Heist trilogy, be aware that Last Flight of the Orca feels like a bit of a departure from the town of Dohwar Heist and the Red Flag of Dread – like an "on-the-way" side adventure. Dohwar Heist and Red Flag of Dread are more of a space opera/classic 80s sci-fi/Ocean's 11 tone, and Last Flight of the Orca is heavily suspense and horror driven. Uncovering the mystery of Farenor and the Orca works best when players feel absorbed into the drama of the ship's crew – I added in some flavor text individualizing...See more
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Customer avatar
Brendon W June 24, 2023 10:49 pm UTC
CREATOR
Thanks so much for your review Thomas, glad you enjoyed it!
I do personally tend to tune up the HP to max for the final boss fight too but it’s very much flavour to taste depending on the composition of the party and how beaten up they are before they get there. I think if you want to backload it too then an option is swapping the Spawn of Kyuss from that battle for the Hulk/Seer and just switching the two around. Either way hope it was still fun for your players and thank again for running it!
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38
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File Last Updated:
November 29, 2022
This title was added to our catalog on November 24, 2022.