Close
Close
Advanced Search

EB-16 The Dragon BelowClick to magnify
Quick Preview
/gs_flipbook/flip.php?xml=/demo_xml/356496.xml&w=500&h=324
Full‑size Preview
Not PDF (file=925821-EB-16_Newspaper.JPG, ext=.JPG)

EB-16 The Dragon Below

ADD TO WISHLIST >

DARE YOU ENTER THE CREEPING NAVE?

In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline.

Welcome to the Oracle of War campaign, a new 20-part standalone story for the D&D Adventurers League! You can play this adventure as part of your own Eberron: Rising from the Last War campaign, or as part of the Oracle of War organized play campaign. While this campaign runs under the umbrella of the Adventurers League, it utilizes different rules. You can familiarize yourself with these unique campaign rules by checking out the Oracle of War Player's Guide and Oracle of War DM's Guide, found in the D&D Adventurers League Players Pack.

Find other adventures in the Oracle of War campaign here

EB-01 The Night Land

EB-02 Voice in the Machine

EB-03 Where the Dead Wait

EB-04 The Third Protocol

EB-05 A Century of Ashes

EB-06 The Last Word

EB-07 Song of the Sky

EB-08 Parliament of Gears

EB-09 Lord Bucket

EB-10 Judgment of Iron

EB-11 My Undying Heart

EB-12 The Waiting Game

EB-13 Stonefire

EB-14 From Dust

EB-15 Dream Eater

EB-16 The Dragon Below

EB-17 The Final Tribute

EB-18 Scales of War

EB-19 Back to the Mud

EB-EP-01 The Iron Titan

EB-EP-02 Rolling Thunder

EB-EP-03 The Rising City

:

pixel_trans.gif
pixel_trans.gif
 
 Customers Who Bought this Title also Purchased
pixel_trans.gif
pixel_trans.gif
Reviews (0)
Discussions (5)
Customer avatar
Robert S February 26, 2022 11:45 pm UTC
PURCHASER
Do players get Madness Unleashed legacy event even they use the "temporary" method?
Customer avatar
STEVEN R May 11, 2021 5:22 pm UTC
PURCHASER
Really cool campaign, been playing on Shard VTT with my group for the past few months.

Been a little tricky to run at times but fun - as DM I didn't / still don't really know 100% what is going on either! There are a few parts that I would have modified if I would have known more at the time, but nothing major. My group is currently on part 11, and I've skimmed up to 16.

I encourage DMs to check this out - it's fresh, great Eberron feel and story.

Really, really hope it continues on schedule without delays monthly and 20 is out first week of Sept 2021. Earlier would be ok too lol. As it stands going to have to slow things down.

Not sure on all the legal mumbo-jumbo, but when completed if this was ever bundled up and compiled into a full length book / campaign I would throw down for it without hesitation.
Reply
Customer avatar
Will D May 15, 2021 4:58 pm UTC
PURCHASER
Hey Steven, thanks for the kind words! Glad to hear you and your group are having fun with the campaign.

We're committed to releasing a new episode every month although the release dates within each month sometimes do slip due to playtesting / premiere availability (next month's Epic, for example, is likely to release toward the latter half of the month).

My plan is to compile the whole thing into a single volume when it's done, but unfortunately I can't promise it - there are a few hoops to jump through. We will definitely offer a bundle deal and include a campaign summary though!
Reply
Customer avatar
STEVEN R May 16, 2021 1:44 pm UTC
PURCHASER
- will there be 2 releases in June (Epic and EB-17)? Or do you mean that Epic is June and EB-17 will be July ? That would push finale into October (noooo!)

- read discussions on last few adventures, agree 100%. It would be great if each remaining adventure had short DM info at the end with any update on events, NPCs etc. Know space is tight but even few lines is helpful. Sky Blue is most obvious example - introduced in 7, few cameos but will be back in 20!? That's helpful info, don't really needs specifics at this point but very good to know.

- is there a way to be part of playtest? I'd be down for that!
Reply
Customer avatar
Will D May 16, 2021 4:34 pm UTC
PURCHASER
Epics are part of the core campaign, so they use a monthly slot. This ends the campaign in November (as we also have EBEP-04 to come!).

If you want to be part of the playtest teams, I suggest you mail community@dndadventurersleague.org
Reply
Customer avatar
STEVEN R June 26, 2021 12:13 pm UTC
PURCHASER
Suspect you can’t give specific dates, but general idea of releases helpful - is this more or less correct ? This would be useful in planning out campaign.
July - EB 17
Aug - EB 18
Sep - EBEP-4
Oct - EB 19
Nov - EB 20
Reply
Customer avatar
Paul B July 06, 2021 2:00 pm UTC
PURCHASER
Generally the epics release at the END of the tier, so if you are not playing the epic, EB-20 will likely drop in October.
Reply
Customer avatar
Will D July 12, 2021 1:20 pm UTC
PURCHASER
Paul is correct, EBEP-4 will release between EB-19 and EB-20.
Reply
Customer avatar
STEVEN R August 06, 2021 1:38 pm UTC
PURCHASER
Is 18 out this coming Tuesday ..?
Customer avatar
Theresa O May 05, 2021 2:57 am UTC
Could you please explain why the Emerald Claw has an interest in releasing Valaara? How does this slot into the goals of the Emerald Claw?

Why is the Gatekeeper seal connected to Dolurrh? What does Dolurrh have to do with the Gatekeepers, Valaara, or the daelkyr in general?

Why is it supposed to be a viable option for the PCs to release Valaara, if that is exactly what the Emerald Claw wants to do?
Reply
Customer avatar
Theresa O May 05, 2021 3:42 am UTC
Also, I was under the impression that Mabar was the plane full of negative energy, not Dolurrh.
Reply
Customer avatar
Will D May 05, 2021 9:22 am UTC
PURCHASER
The Emerald Claw has no interest in releasing Valaara. If you read Trez Zul's letter in EB-14, it's pretty clear he's only interested in plundering the symbionts and unlocking any other "secrets" held within the sanctuary. It's a treasure hunt. The Emerald Claw know that a daelkyr is trapped within (see the evidence board in EB-11), but they don't even know which one. Zul breaks the seal out of nothing less than ignorance and greed.

The Gatekeepers drew on unknowable magic to create the seals. This particular one was imbued with the spirits of the dead, forming a link that draws on the power of Dolurrh.

The PCs can release Valaara if they really want to, primarily to crush the Emerald Claw. Question is - do they trust Spinweave?
Reply
Customer avatar
Paul B May 05, 2021 7:49 pm UTC
PURCHASER
Mabar and Dolurrh both are negative energy-oriented. However, as Dolurrh is the realm of the dead, it is also very soul-oriented which is why it has connection to the seal.
Reply
Customer avatar
Theresa O May 05, 2021 9:24 pm UTC
Is "ignorance and greed" really the best motivation for the end villain of an entire high-level adventure arc?
Reply
Customer avatar
Theresa O May 05, 2021 9:39 pm UTC
To be clear, I find that the "ignorance and greed" demonstrated by the villain here is of the crude, "not even placing an ounce of thought into the matter" variety.
Reply
Customer avatar
Will D May 05, 2021 10:29 pm UTC
PURCHASER
Ignorance, almost by definition, involves putting little thought into the matter, and greed is a powerful motivator that seeds rash behaviour. I think you'll find human history is littered with powerful figures who have fallen victim to both!
Reply
Customer avatar
Theresa O May 05, 2021 10:57 pm UTC
Is knowledge of Valaara obscure enough that all the insects are insufficient to tip off the Emerald Claw to the identity of the daelkyr there?

I think it takes decent execution to present an arc finale boss whose plan is very short-sighted and stupid, and I do not think the execution here is particularly satisfying, or well-explained. "The villains simply did not think this through" can, at times, come across as the writers being unable to coordinate themselves and devise a smart villainous plan; this is one of those times.
Reply
Customer avatar
Will D May 05, 2021 11:04 pm UTC
PURCHASER
I’m sorry you feel that way, Theresa :)
Reply
Customer avatar
Theresa O May 05, 2021 11:22 pm UTC
This is a campaign about slowly unraveling a conspiracy; I would expect the payoff of the reveal to be more than just "the villains were just stupid," particularly at so high a character level.
Reply
Customer avatar
Will D May 05, 2021 11:44 pm UTC
PURCHASER
As I said above, Trez Zul’s motivation has been pretty clear since the first adventure in this trilogy. He wants to plunder the sanctuary for its symbionts. There’s no real mystery there.

The players’ motivation is to find out from Zul where the Lord of Blades has taken the Oracle of Bones. As they play through, they learn that the Emerald Claw is accidentally stirring up something terrible - something that imperils the whole world.

This arc of the campaign is very much inspired by Indiana Jones, with the Emerald Claw filling the role of Belloc and the nazis. Just like the movie, the villain’s goals are intentionally simple - foolish power and greed.

Clearly, the execution of the arc didn’t land for you. I will defend the premise though.
Reply
Customer avatar
William H May 23, 2021 1:21 pm UTC
PURCHASER
I couldn't find anything in canon that supports Dolurrh being negative energy-oriented. Indeed, Eberron: Rising from the Last War states that the source of negative energy is just Mabar. Can I ask where you're getting that idea from? Is it just because that's how a plane of the dead would work in any other setting?
Reply
Customer avatar
Paul B July 06, 2021 2:03 pm UTC
PURCHASER
Mabar is explicitly darkness and negative energy, whereas Dolurrh is more about death and unlife. Hence why it specifically targets healing which is the positive equivalent of life, and how it can be removed through equivalent exchange by 'dealing out death' via damage.
Reply
Customer avatar
William H July 11, 2021 1:02 pm UTC
PURCHASER
That's still more Mabar than Dolurrh in Eberron. Dolurrh as described isn't much more than a way station for the dead. It isn't dealing out death, it's not hungry for souls, it's merely accepting those who have died. Insofar as it drains anything, it's basically a soul's identity (memories, motivations etc) rather than life itself. Mabar is the one that tries to drain life. And in keeping with this, it's Mabar's opposite, Irian, that is associated with healing (see Irian's Manifest Zone options in E:RftLW.)

Don't get me wrong, I don't think this is a big deal. When I run this adventure, I'll just make it connected to Mabar rather than Dolurrh. Easy fix. (And that healing/meting out death thing becomes really quite neat if you actually do use Irian's opposite instead of Dolurrh.) But I do think Dolurrh is more interesting as presented in the canon material - and more distinctive compared to other settings - than just making it Mabar-lite (so to speak).
Customer avatar
Will D May 04, 2021 10:08 pm UTC
PURCHASER
Just a note that the third Epic - EBEP-03 The Rising City - is designed to slot it between EB-15 and EB-16. It's optional, but details the group's journey through Metrol and infiltration into the Creeping Nave.

If all goes well, we'll release it next month. If you want to play EB-16 first and then run a flashback to EBEP-03, AL players should decline leveling out of Tier 3 on completion of EB-16.
Customer avatar
Sean T May 04, 2021 10:00 pm UTC
PURCHASER
Full colour, high res battle maps for this thrilling conclusion to the Engines of War storyline can be found here:

https://www.dmsguild.com/product/355164
Browse Categories
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!
 Recent History















Product Information
Gold seller
Author(s)
Rules Edition(s)
Pages
31
Format
Original electronic Click for more information
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
pixel_trans.gif
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
File Last Updated:
May 04, 2021
This title was added to our catalog on May 03, 2021.
Publisher
D&D Adventurers League
Publisher Average Rating