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Reflectionist Class
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Reflectionist Class

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Whether gaining positional advantages on the battlefield or using their broadened outlook to navigate social challenges, reflectionists embody an understanding that maintaining multiple perspectives can yield powerful potential.

The Reflectionist class is a versatile combination of modest spellcasting, martial combat options, and potent class features that will delight both a player's roleplay and tactical sides. Its signature "Conjure Reflection" ability enables Reflectionist characters to create a duplicate of themselves as seen through a different perspective, thus enabling it to harness new potential energy to fuel its abilities. 

Reflectionist has been playtested and will be continue to be updated based on community feedback.

Still undecided? Want more information? Check out this fabulous review and summary:

https://comicbook.com/gaming/2019/02/03/dungeons-and-dragons-reflectionist-class

Current version is v1.3, updated 2/9/2019 based on community feedback. We hugely appreciate any/all community feedback as it makes the class better for everyone.

Changelog v1.3:

Clarity - Fixed several typographical errors. Minor rewording of mechanics descriptions throughout to promote clarity.

Added rapier weapon proficiency - to provide expanded choice for Reflectionists focusing on Dexterity.

Moved “Survivor’s Will” passive ability from level 1 to level 2. We feel this will make Reflectionist feel a bit more fragile at first level on par with other classes.

Removed “Bonus Proficiencies” for manifestations - The original intent of this mechanic was to make reflections feel more capable than the character, however their special abilities accomplish this narrative already. This change also addresses some balance concerns of saving throw proficiencies, as well as provides fewer attributes at first level. Mapping Manifestations to specific abilities also could be limiting in character design.

Multiclassing - Added both Constitution and Wisdom requirements for multiclassing. With so much available at first level, we want multiclassing to Reflectionist to be a bit more constrained.

 
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Reviews (5)
Discussions (22)
Customer avatar
February 22, 2019 6:23 am UTC
PURCHASER
I was immediately drawn to this material from the RAINN bundles (woot, woot!), and I have to say that I'm super enamored with this. I never idly make characters, and I paused going through the rest of the bundles, but I just had to spend the day making up this really awesome Reflectionist!

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Question: Reflections in Combat
I’m confused on if or how certain spell effects are shared with my reflection. Let me give some examples, just to be thorough.

1.The party cleric blesses me. When my reflection rolls an attack, do they add a D4?

2.The party cleric blesses my reflection. When I roll an attack, do I add a D4?

3.When I cast Mirror Image, do 3 mirror images appear, or do 6?
a.If someone attempts to attack my reflection, is there still a chance they’ll hit a mirror image instead?

4.If I summon a manifestation and then change my appearance with Alter Self, does my reflection change…

a.In exactly...See more
Customer avatar
Casey M February 22, 2019 9:37 pm UTC
CREATOR
Thank you so much for supporting the RAINN bundles! Glad you've found Reflectionist enjoyable, we appreciate you taking the time to write out some detailed questions.

1,2. You and your reflection are considered the same entity and spell that buffs or debuffs affects both you and your reflection. Likewise any conditions one has, as does the other.
3. The spell works as it would if no reflection were present since its cast on "self". Attacks against the reflection would not potentially target the spell mirror images.
4&5. All aesthetics of your reflection are at the discretion of the player and DM. Reflections will always exhibit an appearance consistent with their manifestation. We left this deliberately open to interpretation as there are many interesting ways it could be taken.

Vengeful Fury - Since "damage over time" is a pretty powerful mechanic, it requires first that the VF counterattack hit and second that the target fail a CON save. The intent...See more
Customer avatar
Rashaun W February 21, 2019 11:31 pm UTC
PURCHASER
I'm so confused about Unexpected Duality. Does the reflection have your equipment/stats/abilities/size? Or theirs? Does the reflection still appear if they save against it? Also, just curious, why can you not make a reflections of low intelligence creatures? A T-Rex definitely still has a reflection.
Customer avatar
Casey M February 22, 2019 4:24 am UTC
CREATOR
It probably needs additional clarification as their have been a few questions about it. The reflection is mechanically identical to any you summon of yourself, but has the appearance of the target. The idea behind the ability is that all of a sudden seeing a fiendish/undead/celestial/appearance altered version of oneself put you off balance mentally. The intelligence threshold was intended to represent characters that don't have as evolved a sense of self for it to be effective but would rather see it as just another unrelated creature.

On a save nothing is conjured and the ability fails. Thank you for the questions, they help a ton in ongoing revisions for clarity!
Customer avatar
Zac S February 15, 2019 8:32 am UTC
PURCHASER
So under the Emotive Dualist manifestation expanded abilities, it says that you gain access to its innate abilities at level one. Does this mean I get all the abilities that don't have a prerequisite at level one.
Customer avatar
Casey M February 15, 2019 5:55 pm UTC
CREATOR
No, the innate abilities are the level 1 abilities described in the subclass description. For Emotive Dualist, the innate abilities are "Subconscious Voice", and "Insightful Observer". Thanks for the question!
Customer avatar
Joe T February 11, 2019 4:45 pm UTC
PURCHASER
Quick question regarding AC. 'Survivor's will' adds a bonus of half your WIS mod to your AC while the reflection is active. If someone has multiclassed with Monk, using the word 'bonus' we can imply that you get to add that additional half WIS mod to your unarmored defense correct? Making AC for a lvl1 Monk, lvl 2 Refl. equal to 10+DEX+WIS+(1/2)WIS?

Am I reading this correctly? I only ask because using Emotive Duelist at lvl 5 Refl. class you could make it last up to 8 hours instead of 10 minutes effectively treating it as a form of Mage Armor but a bonus in addition to any base AC. Is that intended?

P.S. Thanks for being so actively engaged with feedback, it helps a lot!
Customer avatar
Joe T February 11, 2019 5:27 pm UTC
PURCHASER
Also, unrelated to above question: Does the shared movement speed only count while in combat or is this meant to slow you down outside of combat as well? Say the party is traveling to a neighboring town, would the shared movement speed due to a summoned manifestation (either lvl 20 permanence or expanded ability 'enduring champion') cause you to travel at an average speed of 15 instead of the rest of the parties 30? I know this is not usually to 'important' and could be discussed with your DM on a case by case basis but just wondered if this was intentional or not.

Thanks
Customer avatar
Casey M February 13, 2019 10:56 pm UTC
CREATOR
AC question: As written, I'd say you are correct. However, that to me seems like a bit of double dipping to apply a wisdom based bonus twice. In future revs I will look into changing the precise wording to avoid that effect while multiclassing. Its a great observation, it is tough to think of all the possible variations of multiclassing from the gate in design. In terms of it being effectively "mage armor" I'd say that's definitely one way to look at it. The design intent of Survivor's Will from a mechanical perspective is to attempt and balance the potential of being hit more by being in multiple places. We didn't want to give better armor proficiency as that felt inconsistent thematically so this was the solution. After all, many reflectionists are "survivors" of whatever experience brought them the expanded perspective which fuels their reflection's manifestation.

Movement Question: Whenever your reflection is active, your movement is divided between you and it. So if you are...See more
Customer avatar
Joe T February 14, 2019 3:14 pm UTC
PURCHASER
Great, thanks for the detailed response! I assumed as much on the AC question so good to know. On the Movement that sounds reasonable. I noticed the expanded abilities to grant 20 additional feet to reflection effectively allowing 25ft movement over long travel. Only thing that I wonder regarding that is when you hit level 20 and you gain indefinite summon of reflection, is it still intended for you to have to blow your reflection points repeatedly to summon/un-summon your reflection every time? I ask because I feel by lvl 20 you probably have a better connection with it (thematically) and would likely have it summoned more often or if you want to make it interesting, an emotive duelist reflection decides to pop up on its own to badger you lol. Either way as written works and especially at lower levels is good balance (I'm looking at you, lvl 3 ED, 8 hr summon), Higher level just seems a bit restrictive but that may just be from a role playing perspective. I can see the pro's and con's of that limitation but...See more
Customer avatar
Casey M February 14, 2019 8:02 pm UTC
CREATOR
We're very glad to hear you're excited to try things out and really appreciate the thorough feedback. We're not 100% satisfied with the level 20 ability, and hopefully it'll refine to something that gives that sense of freedom and connection. We'd encourage anyone playing at that level to explore options and nuances with it as its meant to be a culmination of the connection to your reflection rather than imposing specific limitations.
Customer avatar
Joe T February 14, 2019 8:45 pm UTC
PURCHASER
Maybe one simple solution could just be something like dropping the reflection point cost to summon it but keep a bonus action cost to do so. Then shows thematically the intricate and deep connection you have created with it to where you can create it at any time at no cost but any of the actions of it still come at the cost of the points. Then you don't have to dedicate multiple points a day just to summon it. Just a thought, some might argue it is not all powerful enough like some other classes lvl 20 ability but I think it could fit the theme of this class.
Customer avatar
Jeff C February 10, 2019 8:51 pm UTC
For the cover art, who is the artist?
Customer avatar
Casey M February 11, 2019 5:49 am UTC
CREATOR
I do not know, it was provided with licensing as part of DMsGuild resources for creators by WotC.
Customer avatar
Shawn L February 10, 2019 4:50 pm UTC
PURCHASER
I have not used this class yet, but several in my party want to multiclass into it. I find it roughly well rounded and it's constantly updated by it's creator.
Customer avatar
Jarrid D February 08, 2019 4:23 pm UTC
PURCHASER
So with the Ghostly Drifter manifestation I am just curious about the ethereal chill. If I were to send my reflection through a door or a thin wall can I still control it and have it scout for me and maybe even open a door? Or do I need to see my reflection?
Customer avatar
Casey M February 08, 2019 5:04 pm UTC
CREATOR
You do not need to see your reflection to control it as the link is mental through strength of will. It shares your senses/capabilities, so you can perceive from it anything that you would be able to see or hear if you were in its place (darkvision, etc). Keeping in mind however that you also share damage taken, so you'll need to be just as cautious with the reflection as you would be yourself.
Customer avatar
Jarrid D February 08, 2019 7:17 pm UTC
PURCHASER
Ok, thank you!
Customer avatar
Thomas H February 08, 2019 8:54 am UTC
PURCHASER
The Longsword proficiency seems a bit out of place; with the light armour and other weapon proficiencies it feels like rapier would fit better. I love the class I'm just wondering what the reasoning behind longsword is? Great work on it regardless :)
Customer avatar
Casey M February 08, 2019 5:10 pm UTC
CREATOR
The weapon proficiencies were chosen to be a modest sampling of weapons like Bard's proficiencies to enable martial potential. The rapier would be consistent with Bard, and enable a DEX style build more readily, so substituting or adding that with longsword is definitely worth considering. At the time I was writing this, I had just purchased a longsword, so I'm sure that some subconscious impact haha.
Customer avatar
Brooke O February 08, 2019 3:16 am UTC
I'm really excited to try playtesting, but I plan to make a couple pre-emptive tweaks - I'm going to drop the Wis proficiency and instead make the second proficiency that of the Reflection and have it affect both, and I'm going to give all the subclasses the current progression of the extended abilities, and double the Emotive Dualist's loadout to make up for it. I'll update in the future if these changes made the characters too strong or not.
Customer avatar
Casey M February 08, 2019 6:14 am UTC
CREATOR
Sounds like some good tweaks to test out, let us know how it works out!
Customer avatar
Levi A February 07, 2019 7:25 am UTC
PURCHASER
I'm considering rolling up one of these for an upcoming campaign, I really like the theme of it all, but I did have a question regarding Overcharged Potential. If I were to take the Emotive Dualist, and then take Arcane Conduit, would spells cast that way count as manifestation abilities?
Customer avatar
Casey M February 07, 2019 6:31 pm UTC
CREATOR
The spells cast through "Arcane Conduit" still use the class spellcasting ability and are thus not considered manifestation abilities so it would not apply to them, despite the connection to your reflection. However, Extended Abilities that grant the ability to use a certain spell as a manifestation ability are eligible for Overcharged Potential effects. Hope this helps! Great question!
Customer avatar
Christopher K February 06, 2019 3:06 am UTC
I'd just like to know why the class gets Wisdom and Constitution as save proficiencies. It seems to be a 5e design rule that each class gets either Con/Wis/Dex and then Int/Str/Cha. Because one set is the "good" saves and one set is the "bad".
Customer avatar
Casey M February 06, 2019 6:46 am UTC
CREATOR
The rationale in the design was twofold. Firstly, both wisdom and constitution fit the story of the reflectionist the best. Reflectionist are survivors, they are characters that experience extremes in life and endure, allowing the perspective from that experience to make them stronger. The second reason was that Wis and Con saves are a combination no other class has, from what we observed classes were all unique from each other in which two they had.

While strong in survivability, the class is weaker in its potential to be frequently targeted as its in two places at once leaving it more exposed. This may need a balance change in the future but I’d like to see how it plays out in sessions before changing anything.

A common misreading of the manifestation bonus proficiencies is that they apply to the character all the time. They do not, the bonus proficiencies only apply to reflection. Furthermore, if both the character and reflection must make a save from the same effect, the characters...See more
Customer avatar
Mark J February 09, 2019 6:43 pm UTC
PURCHASER
Following up on the constitution save, I wonder what the thought process is for the Celestial Warden bonus proficiencies ability. Constitution bases ability checks are very rare and the class is already proficient in Con Saves. It seems like it wastes the ability. I can see if being of use for multiclassed characters, but it feels like it discourages a single class Reflectionist from taking that Manifestation.
Customer avatar
Casey M February 09, 2019 7:34 pm UTC
CREATOR
I totally agree Mark, the bonus proficiencies ended up being a mechanic that didn't quite fit. I've just updated the version to 1.3 with one of the major changes being the removal or "Bonus Proficiencies" for manifestations. This should level the playing field across all manifestations, not tie them to particular abilities, and mitigate concerns about saving throw proficiencies. The goal of the revision was to adjust how the level 1-3 ramp up happens and try to fit that better into balance with existing classes.
Customer avatar
Tyler D February 06, 2019 2:31 am UTC
PURCHASER
Hey, I'm rolling up this class for the first time and I was wondering about cantrips. I'm not seeing them mentioned, so I don't get access to them right? Or am I misreading the class?
Customer avatar
Casey M February 06, 2019 6:47 am UTC
CREATOR
Reflectionist is a “half” caster class like ranger and does not have any cantrips as a result of the class itself. Racial traits or feats may grant you certain cantrips, but otherwise you are correct.
Customer avatar
Tyler D February 07, 2019 7:24 am UTC
PURCHASER
Thank you, I appreciate the response. I've never played the half caster classes in 5e, so I'd never noticed. This is a very interesting concept for a new class and I can't wait for my next session to try it out.
Customer avatar
Coveliss L February 05, 2019 1:23 am UTC
PURCHASER
Howdy! Reading v1.2 at the moment, and I've found a discrepancy between the Reflectionist class table (the table which shows the class' Features, Reflection Points, and Spell Slots according to level; on page 2 of the PDF) and the feature description for Ability Score Improvement (on page 4 of the PDF).

According to the class table, Reflectionist's get an ASI at 4th, 8th, **10th**, 12th, 16th, and 19th level. However, the feature description for Ability Score Improvements only list 4th, 8th, 12th, 16th, and 19th level. So the question is: which is correct? Are Reflectionist's intended to receive an ASI at 10th level, or was there some other ability, benefit, or feature meant to be gained at that level? Or, alternatively, was it just meant to be blank?

Very much enjoying the class concept! Thanks for a neat idea!
Customer avatar
Casey M February 05, 2019 4:24 am UTC
CREATOR
The table is correct, there is an ASI on 10th level. Thanks for bringing it up!

Glad you're enjoying it!
Customer avatar
February 22, 2019 6:09 am UTC
PURCHASER
I have a question on how to incorporate this with multiclassing. ASI's are not included in multiclassing calculations because they are by character level and they are consistent across all classes. How should I deal with this when multiclassing? And can that advice be included in the Multiclassing section? Thanks!
Customer avatar
Casey M February 22, 2019 9:49 pm UTC
CREATOR
From PHB Multiclassing page 164: " When you gain a new level in a class, you get its features for that level." When multiclassing with reflectionist, you receive ASI at 4th, 8th, 10th, 12th, 16th, and 18th Reflectionist levels (not total character level) just like any other class combination. The key wording is "level in a class" rather than character level.

Fighter and Rogue have more ASI's than other classes so across the board currently not all classes receive the same. The Reflectionist ASI progression is the same as Rogue.
Hope that helps!
Customer avatar
Micheal M February 05, 2019 12:08 am UTC
PURCHASER
So has anyone figured out yet if we can use all the reflections (1 at a time of course ) or have to pick 1 from the start?
Customer avatar
Micheal M February 05, 2019 12:10 am UTC
PURCHASER
Ok... so if I would read more, we have to choose 1 from the start, that is the only reflection we get to use.
Customer avatar
Casey M February 05, 2019 12:25 am UTC
CREATOR
You are correct, each Reflectionist only ever has one manifestation. Though with the expanded abilities at later levels it is conceivable to add the flavor of other manifestations to your choice and get a little of both worlds if that is something you desire as a player.
Customer avatar
Joe T February 04, 2019 7:29 pm UTC
PURCHASER
One quick question I have, is in the Reflective Manifestation ability description it states: "you have seen your reflection manifest in a form of your choice:..." but in the intro class description under "Creating a Reflectionist" where you 'choose your boundary,' it makes it sound like you only get one reflection type (fiend, ghost, drifter, etc.) for the entirety of this characters story.

My question, is Reflective Manifestation saying that you get to choose what type of manifestation (fiend, ghost, drifter, etc.) you summon each time you summon a reflection? Or do you only pick one manifestation type and thats the only one you get for that character?

I believe being able to switch would provide ample RP fun but a lot to handle as a player or as a DM.
Customer avatar
Casey M February 04, 2019 8:43 pm UTC
CREATOR
Hi Joe,
This is a good catch, the term "boundary" is a remnant of a previous edition and no longer references anything in the class, it was replaced by "Manifestation". A character picks a Manifestation from Fiendish Reveler, Ghostly Drifter, Celestial Warden, or Emotive Dualist at level 1 and continues with that and only that selected manifestation through till level 20. We decided in the design that having the ability to have multiple manifestations though exciting, would be unwieldy as a play experience.

Tonight when I have access to the document I will go through and ensure the language references are consistent and eliminate any references to "boundary" that we missed eliminating.

Thanks again for the specific question!
Cheers, Casey
Customer avatar
Joe T February 04, 2019 10:03 pm UTC
PURCHASER
...See more
Customer avatar
Casey M February 04, 2019 10:17 pm UTC
CREATOR
I agree that damages for some abilities may need to be tweaked for balance, that is something that benefits from feedback of a larger community. If you find tweaks that work well for your home game, we'd love to hear them and potentially incorporate them as well.

Blinding Intercession assumes that your reflection is already conjured and active. The "in a flash" is flavor text as you assumed (could be a puff of smoke, confetti, etc), simply meaning it instantly appears/teleports beside your ally. Great question!

The files should be updated to version 1.2 momentarily to remove any confusing mentions of "boundary" as well as fix a couple other mirror errata/typographical errors.
Customer avatar
Baron M February 04, 2019 10:12 am UTC
I don't want to review, because i do have a somewhat negative opinion of this class, but I support any new class material being added at the end of the day. That being said, I feel the need to comment to give other interested parties my words of caution... This is VERY similar to the medium and summoner classes found in Pathfinder. A "Mirror" of them if you will... They can be very powerful and interesting types of classes to play however historically they slow gameplay for the other party members and cause unnecessary headaches for DMs having to keep track of what is essentially 2 characters being controlled by one person. Allow these types of characters at your own discretion.
Customer avatar
Casey M February 04, 2019 12:07 pm UTC
CREATOR
Thanks for the feedback, the mechanics have been written with this in mind, and you and your reflection only act on your turn using your action, bonus action, and reaction. The goal was to eliminate the feel of controlling multiple things and make it all seem like an extension of the same character.

Admittedly it has some learning curve for a DM, but the design intent is to be less cumbersome than animal companions or “conjure xyz” type spells. I encourage you to check it out and see if we reach that goal.
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File Last Updated:
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This title was added to our catalog on February 01, 2019.