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Realistic Shields
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Realistic Shields

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This supplement adds variety to shields found in the Forgotten Realms universe. Gone are the days of buying a "Shield", now you can specify and construct your playstyle around specific sizes and types of shields as well!

Please leave a review and a rating, that's all I want from this product, and have made it free to encourage this further.

I also welcome any feedback and constructive criticism you have to offer to improve the material. This document will be regularly updated to reflect this.

 
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Reviews (4)
Discussions (4)
Customer avatar
joseph L November 17, 2017 3:20 am UTC
PURCHASER
First of all thank you for posting this it has given me some ideas as how I can fix what I perceive as limiting with the shields in 5e.

I like that some of the shields can be used to make an attack but think the stun effect is too powerful to be applied to the bash attack of shields.
Stunned: Creature is incapacitated, cannot move, take action/reactions, auto fail Dex/Str saves and incoming attack have advantage against them

It also seems like the Pushback/knockdown ability removes some of the benefits of the "shield master" feat, as it allows you to make a shove attack as a bonus action.

So with this in mind I think I will introduce the following into the campaign that I am currently running.

Buckler
a small round shield held by a handle or worn on the forearm.
Requirement: Dex 14
AC Bonus: +0
Offend weapon: Can be used as an offhand weapon (1d4 b)
Special: You may use your reaction to cause one incoming attack...See more
Customer avatar
Stephen B October 26, 2017 8:17 pm UTC
PURCHASER
So, some food for thought, I downloaded this because I also use different rules on shields for my game and wanted to see how others do it.

The way I do it is like this, there are only two types of shields, light and heavy. Both types give +2 AC (I did not have a STR requirement but that is a fantastic idea!). Each shield is able to make a bash attack to stun and deal 1d6 dmg, stun is a CON saving throw of DC 10 flat, and here is where they differ. If an attack that deals piercing, slashing, or bludgeoning damage hits you either at your AC or one point above it for the light shield, and up to 3 points above your AC for the heavy shield, you can roll 1d6 and reduce the damage by that amount.

The down side is that wearing the heavy shield gives you disadvantage on stealth checks, if you already have disadvantage on stealth checks through other means then you cannot benefit from stealth proficiency and suffer a -2 penalty to stealth roles.

I don't have too much experience...See more
Customer avatar
James D October 27, 2017 11:22 am UTC
CREATOR
Thank you for leaving this detailed discussion, food for thought indeed!

The strength requirement was the first stepping stone to this idea, so I'm glad it's thus far an original idea, however you have raised good points especially on Stun that I may look to revise soon.

Please feel free to mingle some ideas here into content for your players, but I'd ask to not post it commercially or at least ask me later first, thanks!
Customer avatar
Justin S October 24, 2017 9:01 pm UTC
PURCHASER
It's very flavorful! Trouble is, there's not much incentive for the small shield. The loss of 1 AC is pretty huge, and the Bash attack is going to be worse than nearly any other attack. The only reason to use it is if you don't have 10 strength, but there's no melee class that is that weak. Rogue, maybe, but a shield precludes the use of two daggers, so you're again at odds. Also, presumably this is not a "finesse weapon", so you're using STR for your to-hit bonus anyway, which we've already established is terrible.

Medium is a strict upgrade on RAW shields, other than the measly STR requirement. This Bash is a lot better, and is worth playing for sure.

Large is subtly insane. The extra +1 to AC is a big deal to get for essentially free. STR requirement is real, but let's be honest, this shield is for Fighters/Cleric/Paladins anyway, who should have no problem with a 16. And those classes likely wear heavy armor already, meaning there is no actual drawback, as they already have...See more
Customer avatar
James D October 24, 2017 9:29 pm UTC
CREATOR
Fantastic ideas, thanks very much. I shall add these onto the notes to look at for the next revision.

I hope you enjoy the updated document!
Customer avatar
Dan L October 24, 2017 8:13 pm UTC
PURCHASER
I would only allow bashing with a buckler/small shield - at least bashing that does damage. A larger shield would have more surface area and do less damage - but be better for shoving. I know that goes against a bit of D&D tradition but its more realistic and accurate historically. Bucklers were used as much for offense as defence.
Customer avatar
James D October 24, 2017 8:25 pm UTC
CREATOR
I will take your comment into consideration on the next revision. At the time I created the material I had the idea that any bash would hurt but depending on the shield would have different effects; e.g. stunning or knockback.
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File Last Updated:
November 17, 2017
This title was added to our catalog on October 15, 2017.