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Arcane Tradition: Mage Hunter
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Arcane Tradition: Mage Hunter

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DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS

Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats.

Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards are now tasked with protecting the fragile magical balance of Chult from being corrupted by dark, otherworldly threats.

This supplement contains:

  • A brief background of the order of the Mage Hunters
  • The Mage Hunter arcane tradition for the Wizard class
  • Adventure ideas and three new monsters: the Algoid, the Maurhezi Demon, and the Dark Naga.

This supplement was created by Rich Lescouflair and Ruty Rutenberg for the DM's Guild Adepts line of products. It is inspired by the original 1993 Jungles of Chult setting book.

 
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Reviews (1)
Discussions (4)
Customer avatar
October 10, 2017 12:15 am UTC
PURCHASER
Though overall the tradition looks very interesting, I must say that the level 14 ability seems extremely weak. Only gaining expertise in Arcana seems really weak and under par, especially when compared to the level 14 ability for the School of Abjuration.
Customer avatar
Maximillian B October 13, 2017 5:10 pm UTC
Considering 1 level of cleric can give you that, and a lot more XXX, yeah. It's pretty lousy. LV14 abilities shouldn't be ribbons, which is what that is at that point.
Customer avatar
Joshua H October 06, 2017 12:49 am UTC
PURCHASER
There are a issues with this archetype.

First, under Hunter's Armament there appears to be a typo at the bottom of the page: "and the again to +2 bonus at 14th level."

Second, the language under Arcane Sanctum is odd and somewhat unclear. You learn the magic circle spell and can cast it once between rests without expending a spellslot. Okay, that's clear. But then, "When you use your action to cast magic circle..." I think you are suggesting that you can cast the spell once per rest without using a spellslot with a casting time of one action instead of one minute. That really needs to be made clearer.
Customer avatar
Rich L October 06, 2017 7:26 pm UTC
CREATOR
Thanks for pointing out the typo, Joshua. It should read "and then again to a +2 bonus", and has been corrected.

As per the Arcane Sanctum feature, the full sentence stated: "When you use your action to cast magic circle in this way, you do so instantly and at a range of self without expending a spell slot." The sentence in its entirety specifies that you cast magic circle instantly with the use of an action. We cleaned up the language a little bit to prevent further confusion at first glance.
Customer avatar
Jonah V October 05, 2017 1:08 am UTC
PURCHASER
Hey, I really like the flavor of the Mage Hunter, but it honestly feels a touch weak, I'd add something early on to make them have an effective advantage over the other archetypes when facing a non-caster. Maybe a slight damage buff when attacking a marked target with your melee weapon?
Customer avatar
Jeremy F October 04, 2017 6:36 pm UTC
PURCHASER
Adding this to my Cart right now! I will be interested to compare this to the Mage Hunter arcane tradition M.T. Black wrote for Raiders of the Lost Tomb: http://www.dmsguild.com/product/222327/Raiders-of-the-Lost-Tomb-Chult-Adventurers-Guide

Any chance this will also become AL legal?
Customer avatar
Rich L October 04, 2017 7:07 pm UTC
CREATOR
Hi, Jeremy! As with all other Guild Adepts releases, these need to go under review by admins before they can be considered legal for AL. If and when that happens, we'll be updating these in the same manner as the initial releases.
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Pages
6
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Original electronic
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File Last Updated:
October 06, 2017
This title was added to our catalog on October 04, 2017.