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Ruins of Mezro
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From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao?

Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries. Other, darker powers have set their sights on its secrets…

Ruins of Mezro is a complete Dungeons and Dragons adventure site for characters of level 1-16, providing everything you need to run freeform adventures in the ruined jungle city. If you’re running Tomb of Annihilation, this supplement provides alternate intro adventures to the campaign for tier 1 and tier 2. Ruins of Mezro is also compatible with the Lost City of Mezro series of adventures set in and around Mezro. Be sure to check out the other adventures in this series by Rich Lescouflair.

Inside, you'll find:

  • A complete guide to running adventures in Mezro.
  • A gazetteer of locations in the ruined city.
  • Three short adventures set in the ruins (level 1-4, 5-10, 11-16)
  • New character options: the Heretic background (AL legal), and Entropy domain (requires special cert for AL play).
  • New monsters: the goliath warrior, mudmaw, living trap, and priest of entropy.

Ruins of Mezro was created by Will Doyle as part of the Guild Adepts program, with additional design from James Introcaso and Ruty Rutenberg. Will has contributed to both Tomb of Annihilation and Storm King's Thunder, and is the author of several adventures for Dungeon magazine and the Adventurers League program, including Cloaks and Shadows and Outlaws of the Iron Route. 

Adventurers League code: DDHC-TOA-7

Version 5 notes: Clarified witchweed as consumable wondrous item and fixed bookmarks in pdf

 
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Reviews (22)
Discussions (17)
Customer avatar
Nathaniel B July 12, 2018 1:05 am UTC
So this mod says to give out the tree spirit weapon; the only thing I can find on AL legality of the item is that the Lizard King mod is supposed to have the item replaced. Since nothing talks about the overall legality of the item just that it is author only in Lizard King, it is reasonable to conclude that if the item is from another source then it is AL legal. Anyone have anything that specifically says otherwise?
Customer avatar
Tyler G May 16, 2018 7:03 pm UTC
Hey Will,

Have they given clear guidance on what Dungeon masters need to do to award the Entropy domain? I haven't yet bought the module, but I'm planning to, just seeking clarification.
Customer avatar
Will D May 30, 2018 9:09 am UTC
CREATOR
It's unlikely that the domain certificate for AL play will ever be awarded outside of conventions i.e. if myself or one of the admins runs Ruins of Mezro.
Customer avatar
Taylre G May 09, 2018 5:05 am UTC
PURCHASER
Hi! The bookmarks on this PDF are seriously messed up. It makes it really hard to navigate.
Customer avatar
Will D May 09, 2018 10:24 am UTC
CREATOR
Ok, I'll take a look and see if I can improve them in a future revision!
Customer avatar
Fabio M May 01, 2018 9:23 am UTC
PURCHASER
Hi Will,
I'm enjoying Ruins of Mezro as a deeper view of Mezro while mastering Tomb of Annihilation to my party.

Playing the Central Plaza and the Temple of Ubtao lower level/entrance I needed to visualize the map for my players, so I produced a map You can feel free to add to future updates of the module.

Everyone can find it here: https://www.dropbox.com/s/gtxbseg6c0eb7t2/Temple-of-Ubtao-in-Mezro.png?dl=0

Have fun, and leave a comment if You need more details.
Customer avatar
Will D May 03, 2018 4:37 pm UTC
CREATOR
That's awesome! Thanks for sharing, Fabio :)
Customer avatar
Aaron I April 19, 2018 8:40 am UTC
PURCHASER
My players are heading to Mezro soon, and I'm curious if there are any guidelines (beyond what's written in Ruins of Mezro) for fleshing out the College of Wizards and/or Temple of Ubtao?

Both locations have critical clues and are clearly meant to be "shifting room" type dungeons, but are covered in very broad strokes (just as they were in AD&D's Jungles of Chult) to the point of having to write my own dungeons when players go exploring these two sites.
Customer avatar
Will D April 25, 2018 9:31 am UTC
CREATOR
Hi Aaron! These locations were left intentionally simple for DMs to fill in as they choose (detailing them in full would also have pushed the workload beyond the scope available at the time). When playing, I've described the PCs explorations in a sort of montage sense, focusing in on just the key encounters. If you or anyone else do create something to flesh these areas out, please let me know!
Customer avatar
Aaron I April 26, 2018 3:42 am UTC
PURCHASER
Thanks for your feedback, Will! And thanks for the great adventure! Having lots of fun with Tomb of Annihilation.

I'll keep exploring ways to flesh out Mezro. Currently I'm considering adapting http://www.drivethrurpg.com/product/106625/Dungeon-Crawl-Classics-73-Emirikol-Was-Framed ; that module has a Shifting Tower that works very similarly to how I understand the College of Wizards works.
Customer avatar
Pearce S April 17, 2018 9:22 pm UTC
PURCHASER
I love the product. One question, should change the spelling of "artefact" in Artus's home to "Artifact".
Customer avatar
Will D April 18, 2018 2:11 pm UTC
CREATOR
Thanks, Pearce. That's a British spelling that must have slipped through the net!
Customer avatar
Ben B March 11, 2018 8:00 am UTC
PURCHASER
I’m curious about how this module is meant to be run in an Adventurer’s League setting and I’ve encountered conflicting reports. Are we meant to only run the 3 preset adventures of T1,2,3 or can the module be run more like a chapter from the HC where we have players explore the city and discover their own adventure by having the random encounters and meeting the NPCs?
Customer avatar
Jasmine L March 12, 2018 8:01 am UTC
PURCHASER
The Content Catalogue (found in the D&D Adventurers League DM Pack) is authoritative on this subject. The most recent version, v7.04, lists DDHC-TOA-7 Ruins of Mezro as an adventure (in and of itself) for levels 1–16, and notes that it also contains three individual adventures, each with a tier restriction as per the text.
Customer avatar
Jay M February 21, 2018 8:13 pm UTC
PURCHASER
if you are interested in a FG module for this let me know as I have one for it.
Customer avatar
Gregory V December 23, 2017 3:57 pm UTC
PURCHASER
Great Adventure guys, question about treasure: what challenge rating do I use for the treasure hoard roll inside the giant bird-cage?
Customer avatar
Jasmine L December 25, 2017 9:32 am UTC
PURCHASER
In Adventurers League, you replace the entire hoard roll with a tier-appropriate +X weapon or +X armor, so it is a moot point.

In a non-AL game, I would most likely use the 5–10 table.
Customer avatar
William A December 19, 2017 9:20 pm UTC
PURCHASER
Has there been any updates on how players can create a cleric with the Entropy Domain in Adventurer's League?
Customer avatar
Jasmine L December 20, 2017 12:13 am UTC
PURCHASER
Currently it is not an available character option.
Customer avatar
Michael L April 02, 2018 11:04 pm UTC
PURCHASER
The creator has some certs is what I am told.
Customer avatar
Jasmine L October 29, 2017 2:40 pm UTC
PURCHASER
Couple questions.
1. A previous version had a table of contents, but the latest one seems to be missing it. Could it be added back in?
2. Is Witchweed supposed to be destroyed after it's used? I assumed so, but on closer inspection the text doesn't actually say it is.
Customer avatar
Kenneth B November 02, 2017 2:41 pm UTC
PURCHASER
I'd like to second question #2. My interpretation is that each item provides one use, but that is not unanimous.
Customer avatar
Will D November 02, 2017 11:30 pm UTC
CREATOR
Hi Jasmine! I've updated the doc to clarify Witchweed as a consumable wondrous item.

I'm not sure where you saw the table of contents though, I haven't changed anything there!
Customer avatar
Jasmine L November 03, 2017 12:23 am UTC
PURCHASER
Sorry, I meant bookmarks!
Customer avatar
Will D November 03, 2017 12:40 am UTC
CREATOR
Thanks for the heads up! This should now be fixed if you download the update.
Customer avatar
Joseph M October 29, 2017 2:04 am UTC
PURCHASER
Great product! There's a lot of fantastic content in here for a low price. You can us this standalone or just to take your Tomb of Annihilation campaign to the next step adding more interesting and fun quests. Grab it, you won't be disappointed.
Customer avatar
David R October 09, 2017 5:26 pm UTC
PURCHASER
I'll be running this very soon and I'm looking forward to it. My only concern is that there is no scale noted on the map. There's a note about how long it would take to travel certain distances, but I'm not sure how that translates to the map.

Thanks!
Customer avatar
Will D October 09, 2017 8:01 pm UTC
CREATOR
Good catch, I'll add a scale meter shortly!
Customer avatar
David R October 13, 2017 5:18 pm UTC
PURCHASER
I'll be looking for it. Thanks!
Customer avatar
Will D October 17, 2017 9:01 pm UTC
CREATOR
Scale and compass now added!
Customer avatar
David R October 19, 2017 1:06 am UTC
PURCHASER
Looks great! Thanks for adding it. Just in time for my game!
Customer avatar
Michael B October 03, 2017 10:41 am UTC
PURCHASER
Hi, can you give an estimated run time for the 3 modules please? A Target Adventure Level or APL would be useful in addition to the level ranges too. Do you have official AL codes for each module yet? All helps for scheduling them for local and convention play. Thanks!
Customer avatar
Will D October 03, 2017 4:50 pm UTC
CREATOR
Hi Michael! The adventures encourage citycrawling, so durations are flexible. In general though, they were each designed for a single evening's play (so 4 hours). APL is very flexible. Like ToA its a sandbox setting so it's up to the DM manage encounter balance to fit their group's preferences.

If I were to put numbers to them, I'd say:

Path to Omu: APL 1
Children of the Crocodile: APL 8
Parting the Veil: APL 12

Ruins of Mezro has the AL code DDHC-GA-0705. The individual adventures do not have unique codes.
Customer avatar
Michael B October 04, 2017 3:07 pm UTC
PURCHASER
Thanks for the prompt reply! The AL Content Catalog lists the code for Ruins of Mezro as DDHC-TOA-7. I'm going to tentatively code them as below (for convention scheduling) unless we get a clarification:

DDHC-TOA-7-1 Path to Omu (1-4) 4 hours (APL 1)
DDHC-TOA-7-2 Children of the Crocodile (5-10) 4 hours (APL 8)
DDHC-TOA-7-3 Parting the Veil (11-16) 4 hours (APL 12)
Customer avatar
Will D October 04, 2017 4:33 pm UTC
CREATOR
Oh, they must have changed the code. Thanks for the update!
Customer avatar
Will D October 02, 2017 7:23 pm UTC
CREATOR
Apologies folks - had an export issue with v2 of the doc that threw some layout out of whack, and have had to roll back to the original. Version 1 is the same doc, minus a few AL-related notes. I'll try to get V2 sorted soon.
Customer avatar
Matthías Páll G October 02, 2017 7:27 pm UTC
PURCHASER
How can I download V1?
Customer avatar
Will D October 02, 2017 7:51 pm UTC
CREATOR
Version 2 is now fixed. If you already downloaded the one with layout issues, you'll need to grab V2 again from "My Library"
Customer avatar
Sebastian M September 20, 2017 1:46 pm UTC
The download format says: "watermarked" PDF does that mean that the watermark does not go away after purchase?
Customer avatar
Will D September 20, 2017 10:57 pm UTC
CREATOR
This is just a digital tag as far as I'm aware - it's not intrusive.
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File Last Updated:
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This title was added to our catalog on September 08, 2017.