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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

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The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. 

Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?

Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?

Would you build a mighty temple to your gods, proclaiming your faith far and wide? A dreary dungeon complete with a grotto of poisonous herbs and holding cells for those that would oppose you? Or a quiet cottage in the forest, an idyllic and relaxing retreat holding a simple magical study?

The Fortresses, Temples, & Strongholds ruleset holds options to build all these and more, allowing players to customize the world they live in and create a known presence that NPCs such as merchants, hirelings, soldiers, and spellcasters can flock to and partake in. A stronghold can become the center of a campaign, a place of respite, or a valiant bastion against the dark forces that threaten the world. 

One of the most popular offerings from creator Walrock Homebrew, an earlier version of this content has scored a 9.2/10 on /r/boh5e, a subreddit devoted to reviewing and collecting the best homebrew content on the internet. Extensively played, tested, and refined, Fortresses, Temples, & Strongholds remains the popular standard for 5e stronghold creation. 

Try it out, build something incredible, and (hopefully) enrich your game's world.

 
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Reviews (5)
Discussions (2)
Customer avatar
Raoul K April 15, 2017 12:17 pm UTC
PURCHASER
This is excellent! Something that you might want to add is having the PDF not be rendered as pictures, in order to make it searchable. Other than that I think it's an absolutely wonderful addition to my game. Thank you!
Customer avatar
Robert K April 05, 2017 6:00 pm UTC
PURCHASER
Troops costs (40 gp per day for an archer) seems ridiculous. Otherwise seems food for thought.
Customer avatar
Tyler B April 05, 2017 10:47 pm UTC
CREATOR
Design thoughts on troop costs:

The PHB says that a skilled hireling (2 gp / day) can be one skilled in a weapon in place of the tool or skill proficiency they normally get. I equated this with the Guard (CR 1/8) as a good baseline, as the Guard is as basic a troop as you can get. From there, the cost scales up exponentially with CR.

The problem here is that an Archer has a CR of 2, which is several steps above the Guard's baseline (1/8, 1/4, 1/2, 1, 2), and the price increases incrementally each step. Consider also that a lone Archer with a CR of 2 is considered an even challenge for a party of four 2nd-level adventurers, so I wanted to place a price point that would reflect the power level you're receiving. In my mind, the Archer as represented in Volo's isn't a rank-and-file minion (like the Guard), but more of a specialist. When I read "Archer," I think "Sniper."

I made the assumption that, if the players are going to field an army, it would mostly...See more
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Silver seller
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17
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File Last Updated:
March 13, 2017
This title was added to our catalog on March 13, 2017.