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The Lost Shrine of Bundushatur (2e)

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Long ago, the Lords of Chaos strove with the forces of Law and were defeated. Their great temple destroyed and their minions scattered to the four winds, the Chaos Lords withdrew, and a new balance held sway in the land. But prophecy said that one day the fallen temple would rise again, heralding the Lords' return to spread Chaos across the world once more.

And now comes a cry for help from the dwarves of Isar, saying that the Lost Shrine has risen from the beneath the dark waters of the lake that kept it hidden for thirteen centuries. Already forces are gathering? some eager to plunder the temple's legendary treasures, some wishing to join under the Chaos Lords' banner, some desperate to destroy the shrine before the world they know is swept away.

"Find the Chaos Key," says the prophecy. " The hand that hold the Key may shape the future." But will you be in time to be the one?

Product History

"The Lost Shrine of Bundushatur" (1998), by Michael D. Wagner, is a generic Dungeon Crawl. It was published in 1998.

Origins (I): Another Ancient Tournament. "The Lost Shrine of Bundushatur" has a very long history, because it started as the RPGA AD&D Masters Tournament for Glathricon '87 (1987), over a decade before it was published.

Origins (II): Another RPGA Module. What brought it back eleven years later? "The Lost Shrine of Bundushatur" was revised and published as an AD&D 2e module as part of Wizards of the Coast's push into RPGA content, which had begun with "Moonlight Madness" (1998).

Origins (III): Another Dungeon Crawl. However, "The Lost Shrine of Bundushatur" was also marked with one of D&D's newest brands, the "Dungeon Crawls". "The Lost Shrine of Bundushatur" was the fifth in the series that had begun with "Undermountain: The Lost Level" (1996). It was the only Dungeon Crawl that wasn't a Forgotten Realms adventure, showing how it had been shoe-horned into the series. Of course, it was also a dungeon crawl from the '80s rather than the '90s.

Origins (IV): Chaos vs. Law. Despite its early origins, "The Lost Shrine of Bundushatur" complements a number of D&D adventures from the late '90s that focused on the war between law and chaos. This one is all about an ancient shrine to the Lords of Chaos who were defeated long ago by an alliance of Law and Neutrality.

Even more than most D&D meditations upon law and chaos, this one seems heavily influenced by the writings of Michael Moorcock. That can be seen in the constant mentions of the "lords of chaos" and a special sword which is meant to be used by a "Champion of chaos". If there was any doubt, the adventure's Chaos Key include eight arrows radiating out of a wheel, which is the Sign of Chaos in Moorcock's novels.

Adventure Styles: Dungeon Crawl. As the branding promises, "The Lost Shrine" is a dungeon crawl — or actually a crawl through a shrine, then its below-ground dungeon.

Adventure Tropes: Killer Dungeon. It's also a killer dungeon, or at least the nearest you could find in the '90s. Lurking gray ooze, paralyzing ghouls, mimics, disguised water weirds, and gelatinous cubes are all favorite gotcha-monsters for D&D — and even bigger favorites in a tournament adventure like this one. There are numerous tricks as well.

Adventure Tropes: MacGuffin Quest (Artifact, Piecemeal). Not only is "The Lost Shrine" a MacGuffin quest, but it also hits the two most common MacGuffin tropes: the Chaos Key that the players are searching for is an artifact and it's in pieces.

About the Creators. Michael Wagner was an RPGA member in the mid '80s who is known to also be one of the winners of the "Badoon Falcon" Marvel Super Heroes tournament at Gen Con 18 (1985). This is his only published work.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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February 25th, 2022
A late-era AD&D 2nd Edition adventure that feels like something of a throwback, closer to early AD&D 1st Edition dungeon crawls like the Tomb of Horrors than its more story-focused contemporaries. (It also reminds me a lot of adventures for the [...]
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Product Information
Silver seller
Author(s)
Rules Edition(s)
Pages
32
Edition
1.0
Publisher Stock #
TSR 9573
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7.27 MB
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File Last Updated:
July 15, 2017
This title was added to our catalog on July 25, 2017.