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Dragon Magic (3.5)

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Wield the Legendary Power of Dragons.

Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last!

Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now.

This D&D supplement presents an unprecedented variety of new options for your character, each one drawing on some element of draconic might. It presents a new standard class, the dragonfire adept, who combines a potent breath weapon with various magical invocations. It reveals many new ways to wield the magic of dragons, including draconic auras, dragonpacts, and draconic racial variants.

For the DM, this book also provides dragon-themed adventure seeds and campaign ideas, magical locations to explore, and new options for making dragons more powerful and exciting.

Product History

Dragon Magic (2006), by Owen K.C. Stephens and Rodney Thompson, is a splatbook for characters connected with draconic blood and magics. It was published in September 2006.

Nearing the End. By mid 2006, D&D 3.5e (2003) was growing a bit long in the tooth. As a result, supplements were more daring, detailing ideas and mechanics that were further from the standard fare. This became particularly obvious in late summer with Tome of Battle: The Book of Nine Swords (2006), the biggest revamp for martial fighters ever. A month later, Dragon Magic (2006) was just as revolutionary, with its ideas about how characters could use the magics and powers of dragons. However, it's perhaps not as well remembered, because it wasn't a direct predecessor to D&D 4e (2008) like Tome of Battle had been.

Continuing with the Dragons. D&D 3.5e had three major books focused on dragons. The Draconomicon (2003) detailed dragons themselves, then Races of the Dragon (2006) offered player options via three races: dragonborn, kobolds, and spellscales. Dragon Magic was in many ways the flip side of Races of the Dragon; it expanded on the idea of the dragon-blooded from Races of the Dragon, but offered players the chance to play more standard races — including dragon-connected versions of any of the core races as well as drow, hobgoblins, and lizardfolk. It also had plenty more crunch, including draconic spells, feats, prestige classes and even a new core class: the dragonfire adept.

The result probably allowed for the deepest integration of dragons into an ongoing campaign since the Council of Wyrms (1994, 1999). However, unlike that setting, where players took on the role of dragons, this one allowed for a somewhat more subtle draconic connection.

Monsters of Note. Dragon Magic introduces the "drakken" type, which is essentially a variant of dragon-blooded for animals. Drakkensteeds, huitzils, and phynxkin all appear in this book. Of all the expansions in this book, the drakken seem to have survived the best, since they were found again in D&D 4e (2008).

About the Creators. Stephens was extensively freelancing across the industry in the '00s. Though he'd been writing PDFs for the D&D adventure line since 2001, this was his first printed D&D book (and his only one during 3e's days). Thompson was also a freelancer throughout the early d20 era, though he'd hire on at Wizards in 2007; this was also his first printed book for D&D.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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File Last Updated:
February 01, 2019
This title was added to our catalog on November 18, 2014.