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  • Roleplaying tips, combat tactics, and mechanical expansions to help make hags truly fear-inspiring villains.
  • Chapters full of new monsters, new magic items, mechanics and examples of bargains and curses that can be inflicted by hags.
  • A chapter with over a dozen encounter ideas (including monster lists) and three full-length adventures that can be used as-is or split up into smaller encounters with ease!

This is the PDF version! If you're looking for the Fantasy Grounds version - click here!

The Hag's Hexes is a 66 page guide designed by Dungeon Masters Guild luminaries like JVC Parry and Janek Sielicki alongside rising stars and old stalwarts like Matt ButlerMatthew Gravelyn, and Tim Bannock. It was created with one thing in mind: to make hags more than the sum of their (often meager) Challenge ratings, giving them the mechanics, roleplay potential, and weird magic that can inspire campaigns, lay low kings and warlords, and potentially ensnare unwary Player Characters into campaign-changing curses or long-term bargains that force them into terrible moral quandaries!

Split into five chapters, the authors have provided everything a DM needs to terrify their players for years to come. The Bestiary features over a dozen monsters; some are new hags, some are their minions or even their mobile lairs, and one of them -- the Shaitan AKA Desert Hag -- was featured in Monsters of the Guild! Bargains & Curses is a chapter filled with ideas that can kick-start campaigns, threaten valued NPCs, or put Player Characters' very existence and morality at stake. Chapter 3 includes two dozen items of wonderment, weirdness, and dread, ranging from fairy tale-inspired items of whimsy to terribly cursed items of horror. Chapter 4 is titled "Filthy, Vile & Downright Dirty" and provides dozens of roleplaying tips to make hags come alive, new mechanics inspired by and expanding on Volo's Guide to Monsters (coven spell lists, aunties, grandmothers, alternative coven members), and ends with useful combat tactics for each of the hags from the Monster Manual and Volo's Guide, as well as tactics for covens. Finally, Chapter 5 presents five encounter groups (with sub-encounters) to give you quick story seeds and monster lists that you can put together in minutes to create a single encounter or to inspire a full campaign, and ends with three full-length adventures -- each with 3-5 encounters -- that showcase many of the new monsters, rules, magic items, and so on that appeared in earlier chapters. Each of these adventures comes with an encounter map meant to act as inspiration for hag lairs, and they include useful mechanical ideas for terrain effects and descriptive keywords listed directly on the map for added inspiration and easy customization!

Designed by Tim Bannock. Written by Matt Butler, JVC Parry, Janek Sielicki, and Tim Bannock. Edited by Matthew Gravelyn and Tim Bannock. Cover Art by Elena Naylor. Cartography by Tim Bannock using Inkwell Ideas' Dungeonographer (Dungeonographer is copyright Inkwell Ideas). Layout & Graphic Elements by Elena Naylor with Tim Bannock. Interior Art by Arcana Games, Bruno Balixa, David Lewis Johnson, Dean Spencer, Earl Geier, Filip Gutowski, Jacob E. Blackmon, Joyce Maureira, Petr Kratochvil, Jayaraj Paul, Brian Brinlee, and Wizards of the Coast.

If you like what you see here, check out Tim Bannock's other RPGs, supplements, and collaborations!

DMs Guild: https://www.dmsguild.com/browse.php?author=Tim%20Bannock

DriveThruRPG: http://www.drivethrurpg.com/browse.php?author=Tim%20Bannock

Old School Hacks series:

Old School Hacks Vol. 1: Hexcrawling - Wilderness Exploration and Random Encounters   Old School Hacks Vol. 2: Player Roles

Full-length adventures:

Modrons, Mephits & Mayhem! - Adventure for Levels 5-8   Curse of the Gumdrop Ooze

Campaign tools, handouts, and custom Dungeon Master Screen inserts:

Forging the Forgotten Realms: A DM’s Kit for Running the Realms   Calendar of Harptos   Optional Rules & Random Tables Indexes   Curse of Strahd DM's Kit & Screen   Out of the Abyss DM's Kit & Screen

Free adventures and previews:

The Dam Kobolds Expansion! - An expansion for Encounters in the Savage Jungles   Modrons, Mephits & Mayhem (Free Preview Edition)

Tim Bannock is an RPG enthusiast since 1985. He got his start in the RPG industry as a game reviewer, then an editor and playtester working with Inkwell Ideas and several indie publishers. He now designs, writes, and handles project management for releases on the Dungeon Masters Guild and the Cortex Plus Creator Studio through DriveThruRPG.

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Reviews (6)
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Customer avatar
Gregory D April 27, 2019 1:05 am UTC
PURCHASER
I noticed an... interesting typo on page 9, where the Feathered Hag description says "She can fly through the night sky like
an unholy wombat..." which I assume was supposed to say "bat," as a wombat is a small, non-flying marsupial.

And the statblock of the Feathered Hag mentions a "Sanity check," despite the fact that no such thing exists in D&D.
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Customer avatar
Tim B April 30, 2019 6:38 pm UTC
CREATOR
Good catches, thank you! I'll fix the bat reference.

I believe the Sanity check mechanic was meant to come with a specific call-out to the optional Sanity Score rule in Dungeon Master's Guide Chapter 9. I'll double-check my draft notes, as there may have been a version that included both that and a different mechanic in instances where a group didn't use that optional rule.
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File Last Updated:
May 25, 2018
This title was added to our catalog on May 25, 2018.