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To Wake The Leviathan
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To Wake The Leviathan


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Across the infinite layers of the Lower Planes, a band of heroes desperately hunts for the whereabouts of an ancient weapon — one that could very well turn the tide of the eternal Blood War.

With the help of the archmage Mordenkainen, these adventurers must stop the great Leviathan from falling into fiendish hands. Can they unlock the mysteries of the war machine before it's too late?

To Wake The Leviathan is a 4-6 hour D&D Adventurer's League module for character levels 11-16, It is part of a series of adventures that expands upon the material presented in Mordenkainen's Tome of Foes™. It can be played on it's own or as a part of any D&D campaign.

Guild Adepts

This product is a DMs Guild Adepts adventure! The Dungeon Masters Guild Adept program brings highly talented individuals together for creative development. Guild Adept products are identified with the golden ampersand and logo.

Rich Lescouflair is a writer and designer for D&D AL, who's contributions include In Volo's Wake and the Season 7 intro adventure, A City on the Edge.

His work also includes The Sundered Realms series, The Forgotten Realms Atlas Project, and Esper Genesis - the 5E heroic sci-fi setting.

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Reviews (0)
Discussions (5)
Customer avatar
Raymond H July 03, 2018 6:29 am UTC
Quick question... What's the AL code for this adventure?
Customer avatar
Ryan F July 03, 2018 12:45 pm UTC
Customer avatar
Raymond H July 03, 2018 10:43 pm UTC
Thank you.
Customer avatar
Ryan Y June 21, 2018 7:47 pm UTC
Could you add the min/max xp for the mod or was it intended to just use accumulated xp from monster kills?
Customer avatar
Rich L June 21, 2018 8:54 pm UTC
For this adventure, please just use the accumulated XP unless otherwise noted.
Customer avatar
Michael P June 21, 2018 6:52 am UTC
Is it possible to get the maps for this without grids or the key?
Customer avatar
Rich L June 21, 2018 6:46 pm UTC
Given a little time, I'll work on that and put them up here.
Customer avatar
Michael P July 11, 2018 3:06 pm UTC
Did these get uploaded somewhere?
Customer avatar
Michael P July 14, 2018 7:07 pm UTC
Ok, I got the map files. I now have this fully and nicely converted to Fantasy Grounds for use in my home campaign. I can send you the .mod file if you want it.

The adventure itself is a good setting and story. Wish it had more specific instructions for different levels of APL other than skipping the last fight, but I can figure it out for home use as not AL so I can play with the encounters more. 6 players at 13/14 should be minor adjustments.
Customer avatar
Michael R June 21, 2018 12:56 am UTC
Starting my read through now. First question... suggested playtime?
Customer avatar
Rich L June 21, 2018 6:45 pm UTC
Hi, Michael. I would say approximately 4-5 hours, depending on the directions chosen.
Customer avatar
Ryan F June 20, 2018 6:36 pm UTC
Adventure now AL legal!
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File Last Updated:
July 12, 2018
This title was added to our catalog on May 24, 2018.