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DDIA-XGE Underworld Speculation
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DDIA-XGE Underworld Speculation

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$2.99

Operating as secret agents for the Lords of Waterdeep, a promising lead takes you deep into the world of the Xanathar, but what will it take for you to return?
An Introductory adventure for Xanthar's Guide to Everything™ supporting characters from 1st to 4th level. 

 
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Reviews (16)
Discussions (13)
Customer avatar
Meera S April 25, 2018 5:49 am UTC
4.5/5. This is a great theater of the mind module, and my players' reactions to finding out they were in the Xanathar's fishbowl were hilarious. I feel like the geas spell story award is a bit extreme, though, especially for tier 1.
Customer avatar
Kareena R March 08, 2018 12:25 am UTC
PURCHASER
I am also looking for the certs for magic items.
Customer avatar
Astrid D O February 21, 2018 7:38 pm UTC
PURCHASER
I see the file for the story award cert. Where are the certs for the magic items?
Customer avatar
James C February 20, 2018 7:15 am UTC
4/5 Stars. As a DM I really enjoyed the interesting surprise even though my groups figured it out pretty quick. The fights were fun and challenging. Running it again I might allow an arcane or investigation check on alternate methods of escape.
Customer avatar
Kent F W February 11, 2018 10:45 pm UTC
PURCHASER
i ran this both in-store as part of a d&d event and at-home with different groups. this adventure is truly unique and a true delight. to spare you from spoilers, there is a large mystery afoot that the players will slowly come to realize, and how you parcel out information as a DM can make this realization very fun for the players. my players still talk about this one, because it has pretty harrowing combat for the low-level play, takes place primarily in an oppressive underwater environment (the module has suggestions for amping up this ambiance), and has a bit of whimsy that a lot of modules neglect.
Customer avatar
Dan D January 18, 2018 7:27 pm UTC
Does this come with the Fantasy Grounds .mod “conversion”? Several but not all of the AL season adventures do.
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Ryan F January 19, 2018 12:07 am UTC
PURCHASER
Do not think so. I was on the FG site and they have it for sale as a FG mod ($2.99):

https://www.fantasygrounds.com/store/product.xcp?id=WOTC5EDD1AXGE
Customer avatar
Sean W January 14, 2018 8:58 pm UTC
PURCHASER
The adventure states, "A certificate for each item is included with this adventure." This statement is not true.
Customer avatar
Teos A January 14, 2018 4:33 pm UTC
PURCHASER
I write here http://alphastream.org/index.php/2017/11/21/what-is-an-adventure-worth-part-2/ about how we often fail to properly price our adventures. If 6 gamers play this 2-hr adventure, each gamer is paying just 25 cents an hour to play. Cheaper than playing video games in the 1980s! There is a good chance the gaming group will spend far more on snacks, drinks, and fuel than they will on this adventure.

If we want to be fans of gaming, we need to support it. This adventure is written by the head of the D&D Adventurers League program. Chris is a veteran employee of Wizards of the Coast and an excellent author. This is an imaginative adventure that drew rave reviews when it first ran at stores as part of the Xanathar's Guide to Everything release. This adventure should be priced much higher than $2.99. This is a steal at this price.
Customer avatar
Benjamin O January 12, 2018 12:40 am UTC
PURCHASER
2.99 price point makes me guess a 2 hour mod, but like I said just my educated guess.
Customer avatar
Mark D January 11, 2018 6:25 pm UTC
What is the expected run time for this, normally it is on the front page.
Customer avatar
Teos A January 17, 2018 6:54 pm UTC
Roughly 2 hours.
Customer avatar
Rosetta F January 11, 2018 5:28 pm UTC
PURCHASER
Is the full preview (at the time of this comment) Supposed to just be a blank certificate?
Customer avatar
Jason K January 11, 2018 2:59 pm UTC
PURCHASER
Full size preview provides nothing of interest and the elevator pitch could use some more details, I can't discern if this is a good fit for my players or not. For instance, what's the expected length of play for the adventure? Looking forward to hearing more about this one! Thanks!
Customer avatar
Jordan V January 13, 2018 7:54 am UTC
PURCHASER
This is a 2 hour mod and I've heard it's a lot of fun
Customer avatar
Teos A January 17, 2018 6:56 pm UTC
Part of the reason for the vague blurb is that it is a big reveal within the adventure. The characters will be very surprised when they find out where they are, and that's a big part of the fun. If you are picking this up for home play, I think it could be easily used within an existing campaign, changing the external parameters to work off of any major NPC/Villain in your game.
Customer avatar
Alfredo P April 30, 2018 11:21 am UTC
PURCHASER
According to the Adventurers League Content Catalogue it is listed as a 4 hour runtime. It took my group almost exactly 4 hours to complete online.
Customer avatar
Jeremy F January 10, 2018 7:00 pm UTC
PURCHASER
A promising lead is operating as secret agents for the Lords of Waterdeep?
Customer avatar
Matthew P January 11, 2018 12:26 am UTC
PURCHASER
I think you need to re-read the blurb. The characters are operating as secret agents for the Lords of Waterdeep (so in a sense secret agents working for the secret lords of waterdeep) and asked to investigate Skullport? Not sure.

Not the best blurb.
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Pages
19
Format
Original electronic
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File Last Updated:
January 10, 2018
This title was added to our catalog on January 10, 2018.