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Broken Mine 5E
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Broken Mine 5E


Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange dungeons filled with exotic traps and monsters to guard these items. As most dungeon creators do, he left cryptic and even bizarre clues regarding the locations of his caches.

One such clue was entrusted to an order of druids and, after centuries, they finally managed to locate the dungeon in question. However, as is always the case, they will call on the heroic adventurers to recover the item promised to them, a magical vine. In return, the brave survivors will be able to keep all the other treasures of the broken mine.

Broken Mine is a D&D 5E compatible adventure. It is intended for a party of 4th-6th level characters.

Here are some of the features of the adventure:

  • Random encounters for the area.
  • Detailed color maps for the adventure.
  • Full statistics are included for all encounters—no need to look up monsters.
  • Unusual traps.
  • Hero Lab support.
  • Character Sheets for each NPC/Monster (not included in page count).



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Reviews (2)
Discussions (2)
Customer avatar
Michael L February 02, 2018 4:02 pm UTC
Kerry J,
A) The valve could be spotted from the shore, but that would probably require an active search. If the characters are under the water in the area, then a passive search would work.
B) The spider etchings are on the top of the stones, so a character can spot them from above. Passive perception can work-when running games, I routinely just match passive perception against everything unless otherwise noted. The PCs can be on one or more ledges.
C) Your choice as a DM; I had it awake when the party tried to loot the room.
Thanks for your questions, I hope these answers help.
Customer avatar
Kerry J February 02, 2018 6:51 pm UTC
Thanks for clarifying.
Customer avatar
Michael L February 02, 2018 8:41 pm UTC
Glad to help. I updated the adventure today, adding the answers to your questions and some encounter maps. The new file is available now.
Customer avatar
Kerry J January 28, 2018 4:07 pm UTC
I have several questions about various aspects of the adventure...


A) Level One: 1. Stream Valve: can the valve be spotted from the shore or does a character need to be in the water? Must the character be actively searching or can it be noticed using passive Perception?

B) Level One: 9. Ledge Shaft: can a character see the spider on each ledge from above or does he need to actually be on the ledge? Must the character be actively searching or can it be noticed using passive Perception? Does the trigger of two or more PCs on the ledges mean two PCs on the same ledge or can they be on separate ledges?

C) Level Three: 3. Final Chamber: when does the earth elemental awaken? When the PCs enter the room? When they grab the chest?
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File Last Updated:
February 02, 2018
This title was added to our catalog on December 26, 2017.