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Xanathar's Lost Notes to Everything Else
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"A quick glance down the authors column of this high quality book reveals some of my favourite D&D creators - and they certainly deliver the goods! Everyone will find something to love in this fantastic volume. The DM in me really enjoyed the new sanity rules, the story items, and - chaos armor! Players will savor the host of new subclass options. And the whole thing looks FANTASTIC - as if it just rolled off the presses from WOTC. This book will sell thousands..."
M.T. Black, DM's Guild veteran author/designer

Xanathar’s Lost Notes to Everything Else is a massive collaboration of DMs Guild Adepts that expands the options for players and dungeon masters presented in the D&D core rulebooks and supplements.

This sourcebook provides a plethora of scribbles, scrolls, and schemes curated by Volothamp Geddarm’s protégé, Aladair, pilfered from Xanathar prior to publication of his Guide to Everything. Presented in the crime syndicate’s unique style, including a high fashion collector’s cover, the DMs Guild Adepts bring you new player options, including subclasses for every class, backgrounds, magic items, a race, DM rules options, and an adventure!

Inside this massive tome of full color art, you get:

  • 25 New Subclasses
    • Barbarian Path of the Courageous Heart
    • Barbarian Path of the Red Reaver
    • Barbarian Path of the Sacred Kin
    • Bard College of Discord
    • Bard College of Keys
    • Bard College of Mourning
    • Cleric Entropy Domain
    • Cleric Survival Domain
    • Druid Circle of Seasons
    • Druid Circle of the Spiritlord
    • Fighter Dragoon
    • Fighter Runeguard
    • Monk Way of Atonement
    • Monk Way of Empathy
    • Paladin Oath of Predation
    • Paladin Oath of Providence
    • Ranger Burghal Explorer
    • Ranger Wasteland Wanderer
    • Rogue Divine Herald
    • Sorcerer Fey Magic
    • Warlock The Chaos
    • Warlock The Noble Genie
    • Wizard Beguiler
    • Wizard Mage Hunter
    • Wizard Reconstruction
  • 5 New Backgrounds
    • Dead
    • Heretic
    • Legendary Lineage
    • Polymorphed
    • Retired Adventurer
  • Feyblood, a New Race
  • 6 New Rules Modules for DMs
    • Expanded Critical Hit Effects Rules
    • Critical Miss Effects Rules
    • New Rules for Death and Dying
    • Expanded Injury Rules
    • Expanded Sanity and Corruption Rules
    • A New Table for Uncovering Story Items
  • More than 20 New Magic Items

  • An Adventure in Chult for Tier 1 Characters

Update Version 1.1 - 1/11/2018 — This update includes:

  • Multiple typo corrections
  • Clarifications on rules and class features for each subclass and the Feyblood race.
  • Added bonus PDF containing Tier 1 and Tier 2 pregens for each subclass
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Reviews (19)
Discussions (33)
Customer avatar
Daniel B March 15, 2018 11:29 pm UTC
I would love to buy this in print, but I'm waiting for another revision. Still sounds like there are a lot of errors.
Customer avatar
Chris D March 15, 2018 9:05 pm UTC
I was totally ready to buy the physical book of this until I read how many errors are in it. I guess I'll just wait...
Customer avatar
Aaron M March 12, 2018 1:33 pm UTC
Anyway you could all agree to get his converted to use in Fantasy Grounds VTT format? I think this would sell fairly well, above and beyond what it has done already.
Customer avatar
Gerald M F March 03, 2018 6:42 pm UTC
I'll get one printed once the editing mistakes get fixed.
Customer avatar
matt C March 06, 2018 4:45 pm UTC
Yeah me too.
Customer avatar
Antonio C February 20, 2018 2:13 pm UTC
Hello I was wondering from where the softcover book would be shipped if I'm going to order it from Italy. Is it from US?
Customer avatar
Damian F March 13, 2018 8:50 pm UTC
I would also be interested in where it's shipped from, as a UK resident. I've been burned by import/shipping fees from the US before.
Customer avatar
daniel G February 16, 2018 9:23 pm UTC
Amazing! One of the best fith edition books for both players and Dm's. A players Handbook 2 in all the best ways, especially for the price. Scoured through my print version and ordering a couple more for my group. Must Have.
Well Done
Gonzo the Great
Customer avatar
Carole O February 07, 2018 9:02 pm UTC
I came here to also mention the editing issues. The ideas are solid, fun, and I will probably use them! But there are so many little mistakes with the grammar and punctuation, some that change the intended meaning of the ability (I think.) For example:

Stroke of Inspiration
At 10th level, you seem to stumble upon the right clue,
connection, or words, even when you have no idea what
is going on. When you fail a Charisma, Intelligence, or
Wisdom-based ability check, *you expend a use of your
rage to reroll the check with advantage.* < I am assuming that should be "can expend" or "may expend" not a forced expenditure of rage to reroll each failure.

I will edit for you for free if you give me an editor credit!
Customer avatar
John A March 16, 2018 1:36 am UTC
I've made that offer at my job several times and never been taken up on it. Why people turn down free editing is beyond me.
Customer avatar
A-tiya G February 05, 2018 9:02 pm UTC
Is there a way to get the bonus pdf by itself? I just want the pregen characters.
Customer avatar
Ed C January 29, 2018 12:34 pm UTC
I just purchased the supplement and I really enjoy the flavor of the subclasses.

So far, I've come across one issue: The barbarian Path of Sacred Kin shows a discrepancy between the Cantrips text entry and the Cantrips Known column of the spellcasting chart. The text entry states that you learn 3 at level 3 and then an additional cantrip at level 10. However, the spellcasting chart Cantrips Known column shows that you learn 2 cantrips at level 3 and then gain 1 more at level 10.

So which is correct? The text entry for Cantrips or the spellcasting chart Cantrips Known column?
Customer avatar
Nod H January 22, 2018 11:12 pm UTC
I want to review this product and give it a fair star rating but the (lack of) editing mistakes irritate me so much I have to stop myself from slamming it in a review.
For the authors involved I would think there wouldn't be *so* *many* *errors*

Next draft please fix as much as possible, have someone professional go over it more than once.
And for the love of content PLEASE correct the

"Domain Spells
You gain domain spells at the cleric level listed in the
Entropy Domain Spells Table. See the Divine Domain
class feature for how domain spells work."
"Survival Domain Spells"

copy and paste laziness. That one really triggers me for some reason.

(Unless of course I'm supposed to give my survival cleric entropy domain spells...)
Customer avatar
Derek V January 15, 2018 4:37 am UTC
The editing in this book is really atrocious. Not just the typos and grammatical issues, but the rules texts themselves. It seems as if some of the authors as well as the editors aren't actually terribly familiar with the way Wizards writes rules, or even some of the game's rules themselves. Right away, in the very first subclass, Path of the Courageous Heart, the very first feature, Matter at Hand, "gives" the Barbarian proficiency with unarmed attacks (and improvised weapons). It's an interesting thing to give to a class because the Player's Handbook has been issued official errata to clarify that ALL characters are proficient with their unarmed strikes. This feature was bad to begin with from a power standpoint, and this just makes it worse.

I expect better out of Adept stuff, frankly. Both of the druid subclasses are very poorly written/worded, Atonement monk is just straight overpowered, some of the abilities make references that reveal pretty clearly that some of the designers were...See more
Customer avatar
Rob T January 12, 2018 9:32 pm UTC
...and the Fantasy Grounds version? Hmm? Prithy?
Customer avatar
Michael W February 23, 2018 2:58 am UTC
Yep, I'd buy this in an instant if it had a FG module...
Customer avatar
Aaron M March 12, 2018 1:34 pm UTC
Me too!
Customer avatar
Carlos R January 04, 2018 4:44 pm UTC
It would be nice to have it available for purchase on dndbeyond as well, any chance?
Customer avatar
Danil B December 28, 2017 8:58 pm UTC
Any appriximations when to wait for a POD version?
And the price?
Customer avatar
Nicholas W December 25, 2017 7:17 pm UTC
There are quite a few typos.

Awesome. Some much-needed flavor for Classes were added. Great job!
Customer avatar
Jeremiah B December 25, 2017 7:07 am UTC
I noticed that the Feyblood can just run around charming everyone with a simple Wisdom save that has no shown way of calculating the DC. Is there no limitation? That really seems unbalanced.

Fey Charm. You can target one humanoid or beast that you can see within 30 feet. It must succeed on a Wisdom saving throw or be magically charmed. The charmed creature regards you as a trusted friend to be heeded and protected. Although the target isn't under your control, it takes your requests or actions in the most favorable way it can.
Customer avatar
Steve R January 03, 2018 3:58 pm UTC
aren't such DCs generally 8 + appropriate STAT modifier? Maybe add PB too?
Customer avatar
Mitchell M January 04, 2018 11:52 pm UTC
Usually, yes, but what is the appropriate stat modifier?
Customer avatar
Mitchell M January 04, 2018 11:55 pm UTC
Along those same lines, is it necessary to have advantage on saves against charm from both Fey Ancestry and Fey Resistance? That just seems redundant.
Customer avatar
Kaine O January 06, 2018 4:53 am UTC
The Fey Charm feature also doesn't specify whether it costs an action, bonus action, or anything. In addition to that, there's no sign of a duration of the effect, and no word on how many people you can use it on. Theoretically you could just charm a whole town, forever. This being the ONLY race in the book, I really hope this gets fixed soon.
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File Last Updated:
January 11, 2018
This title was added to our catalog on December 08, 2017.