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No Rest For The Wicked - Faerun Core Set
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No Rest For The Wicked - Faerun Core Set


The Forgotten Realms are full of gods. Big ones, small ones, itty-bitty weeny ones: each oversees a domain and grants spells to its devout. Over the long years, gods have schemed and murdered each other with abandon, eventually taking a back seat to let mortals drive their own affairs. Lest they be forgotten, however, the gods imbue their power into mortals wherever faith waxes strong. Chauntea brings a full harvest to the devout. Beshaba holds a bridge aloft for just long enough for you to cross safely. Sune takes away her grace, and curses the unfaithful to walk the earth as monsters.

The workings of the divine are everywhere, for those with an eye to see them. Presented within are three mechanics for representing these blessings, usable as you see fit. 

Piety lets you grow strong by walking as an exemplar of a God's innate talents.

Devotion grants mortals Inspiration for acting in accordance with a God's dogma.

And those special few who are Chosen? Well, then things get interesting.

In this core pack are eighteen gods which appear often in Faerunian lore. This is all you need to add some divine kickassery to your game. For more options, including race-specific gods, see the expanded document, also on DMSguild.


Also by @deathbybadger...


THE MOTHER HAGGLE OMNIBUS - Over 80 pages of tragic tasks, from rescuing a cow to facing down a dangerous archdevil. Prepare yourself for deadly struggles completing seemingly easy tasks, until you die in a horribly ignoble manner. As you grow in her estimations, prepare to deal with her vast array of petty squabbles, from murdering a tribe of goblins to facing down a gigantic infernal peacock. 

Suitable for parties from 1st level upwards, Mother Haggle has just the task for you. 

Also by @deathbybadger:
Dark and Dreary  
   Apocryphal Archetypes 1: Dark & Dreary A collection of sad and miserable vocations for a character with a deathwish. Includes the Witch, Inquisitor, Ancestor Spirit and others.

 The City of Eyes, a Ravenloft setting for characters of level 15+ with an adventure full of drowned secrets, horrible truths and forgotten memories.

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Reviews (1)
Discussions (1)
Customer avatar
Bryan H November 16, 2017 7:53 pm UTC
It's very neat. The presentation is well done, being able to print out and cut the gods into strips is useful. Perhaps make the backs of each have things like, duties followers of that god are asked to perform, the colors of their robes or whatever devotees of that god wear. The fluffy stuff. Crunch is good but it leads to either over complicating characters with too many abilities or allowing them to stack their existing ones so well they fall outside of 'balance'.

Speaking of crunch/balance:
Bane: The game rarely gives a +1 bonus. Consider doubling a character's proficiency. Also terrifying wrath specifies that it does not use concentration, so you should state how long it does last.

Chauntea: Feeder has the same problem of giving a +1 bonus.

Gond: Gaining proficiency is great, but you should state IF it is lost should the character lose piety. The Devotion ability sounds good on paper, but given players preference for power, I could see them making trinkets just...See more
Customer avatar
Oliver C November 19, 2017 11:43 pm UTC
Wow. Given it some real thought! In a way I'm flattered you've gone to the effort. When I come back to revise these (which I intend to sooner than later), I'll definitely be making some of the changes you've suggested. The one thing I would say is that if you look at the intention behind the Piety mechanic in particular, it's intended to stack (over a long period of time), meaning it does need to reflect an incremental change rather than flat advantage or a binary effect. Anyway, I agree with a lot of the thoughts you've put together here. Watch this space for version 2.0. :D

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File Last Updated:
March 02, 2018
This title was added to our catalog on November 16, 2017.