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The Laughing Horde of Ruin, Part 1
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The Laughing Horde of Ruin, Part 1

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"A solid adventure with a good variety of locations, characters, situations, and encounters. It would be a worthy purchase by itself, but certainly leaves me interested to see where the author will take the story next." - Alex C.

This 99 page volume contains 80 pages of content for level 1-5, two huge dungeons, an original class with three subclass options that is built around an animal companion, three new feats, and a new thief/assassin faction that directly opposes the Zhentarim.

Chapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff. They travel through the wilds of Vesperin in search of the missing person, finding trouble and helping locals along the way.

Chapter 2 - As the journey continues, the party arrives in a small hamlet suffering from a strange blight. The players will need to investigate the situation and choose sides in a longstanding feud between the mayor and a local magic user.

Chapter 3 - After clearing a tribe of violent orcs from a nearby mountain pass to protect the residents of a town, the party will have to enter the lair of a long-dead dragon to rescue their quarry from a band of goblinoid slavers, where they discover an entrance into a dwarven city, lost and forgotten centuries ago.

Chapter 4 - The party will have to traverse the ruins of the dwarven city, avoiding hazards and battling the horrors that lurk there, to uncover the identity of the slaver's leader. A discovery that will lead them through a treacherous forest to the city of Tsurlagol in search of a pirate ship called the Star Carver, and its drow captain, The Viper's Kiss. Along the way, they meet an unlikely ally.

Chapter 5 - Once they arrive in Tsurlagol, the players will have to choose between gaining the assistance of the city council to fight the pirates head on, or making a deal with the Viper's Kiss, herself. The path they choose will either lead to an epic battle on the Sea of Fallen Stars, or into the deadly sewers and tunnels beneath the city to face an enclave of wererats, undead, and a tribe of mad, kraken-worshipping kuo-toa, in search of a fabled relic.

The Laughing Horde of Ruin, Part 1 is the first module of an original 5e adventure campaign. It is designed for character level 1-5, and uses material from the Dungeon Master's Guide, Monster Manual, and Volo's Guide.

The campaign module also includes the Wildsoul Class and three subclasses.

- The Steel Fang focuses on martial skills rather than magic, and excels in coordinated combat.

- The Thorn Talon, which uses powerful druidic magic and has the ability to merge their physical forms with that of their companion to gain powerful benefits specific to its type.


- The Primal Fury, which utilizes a limited wizard spell list in conjunction with additional skill proficiencies and can enhance their companion with the raw power of the elements.

Anywhere that the worlds of men and beasts converge, you can find the Wildsoul. Gifted people with the power to magically bond with a representative of the vast wilderness and then train them to assist in their efforts.

The Wildsoul is a brand new class for 5th edition D&D that focuses on an animal companion as the core of the class, rather than part of the sub-class. Feeling a bit let down by the Beastmaster Ranger? Love your Druid, but miss the days where you had an animal companion? Look no further.

A pack of 14 digital, full-scale, 1"x1" grid custom battle maps for use with this title is also available.

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Reviews (2)
Discussions (2)
Customer avatar
James M December 22, 2017 6:36 pm UTC
A note on high DCs: While designing the story and encounters in The Laughing Horde of Ruin, I tried to envision all of the possible methods that players might use to tackle a specific problem and give the DM some guidance. Even when an action is extremely difficult to accomplish, there is always a chance that it might succeed, so I built in some guidelines for those situations.

As always, the DM has the authority to adjust as they see fit. But the DCs are included to help the DM get a feel for the situation and many have caveats included to lower the DC or gain advantage on the check. Cheers!
Customer avatar
Alex C November 04, 2017 10:31 pm UTC
Hi James,

I'm looking to pick this up soon and give it a thorough read-through and review. I want to note, though, that your preview indicates that your product uses at least one image from an official WOTC map. WOTC maps that aren't on this site freely under "Resources for DMG creators" aren't permitted for Guild products. There may be a community-made map here on the site free or for purchase that could substitute your page 2 map without this issue.

I look forward to reading the module!
Customer avatar
James M November 04, 2017 10:50 pm UTC
Thanks for the heads up, Alex. That map is the only artwork in the book that I didn't create myself and I believed it was available to use for community content when I added it, as an official WoTC reference. I will replace it as soon as possible with another version, although it might not be as pretty.

I sincerely hope you enjoy the module!
Customer avatar
James M November 05, 2017 3:05 am UTC
I have recreated the world map and replaced it. We're all legit now.
Thanks again.
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This title was added to our catalog on November 03, 2017.