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DDAL07-03 A Day at the Races (5e)
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DDAL07-03 A Day at the Races (5e)

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The Merchant Princes have a treat in store for everyone!

A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!

Part One of The Jungle Has Fangs Trilogy.

 
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Reviews (74)
Discussions (23)
Customer avatar
Joshua L July 01, 2018 8:40 pm UTC
Skill check heavy, combat light. I enjoyed playing it a lot more than running it, but that's probably just due to my styles as Player and DM.

The biggest positive about the adventure is that it's easy to run it Theater of the Mind style.
Customer avatar
Alex F June 10, 2018 8:03 pm UTC
A nice fun adventure without too many frills! Very funny!
Customer avatar
Lorenzo A June 10, 2018 1:07 pm UTC
It's very funny!

Basically a mario cart inside the d&d settlement. we achieved a multi-table style for this module, that was fun
Customer avatar
JJ W June 07, 2018 4:27 pm UTC
It was a good run but I would have liked the info to be orangised in bullet points. The betting was off yes, as in shouldn't there have been only one winner dino in the 1st part.

Some confirmation if it was a check DC or contest of skills for the flying part I would have liked.


The 3rd part of the race should have included some check to move the water dino about.

General full stat blocks for the NPC racers would be nice, if the players try to use power s and what not

But it was a good choice to run, for a crowd who was good to game but fatigued from gaming for 3 hours already.
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Charles F June 03, 2018 11:02 pm UTC
PURCHASER
I want to like this adventure SO MUCH because the ideas are great. But honestly, it feels pretty flat. Players will have fun if you run it right because the concept is fabulous, but as it's written... it's really just eh.

1. The mechanics of betting on the dinosaurs is weird. Each bet is treated and evaluated separately? That's so strange. Fortunately for me, my party all split up their bets and only one of them won. But still, it's strange.

2. The race itself, while a great idea, should be a absolutely crushing in the party's favor — which takes away a lot of tension. Especially if they're allowed to use powers. But if they aren't, then what's the real point? Plus, if the rolls go poorly for a bit then suddenly the game screeches to a hault.

3. The water section doesn't really make any sense in terms of diving and how long people can be under water.

So, overall, better idea than mod. Which is a shame because it's a great idea.
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john J May 23, 2018 3:10 pm UTC
Nice introductory adventure for new players with a well balanced mix of exploration, puzzle solving and combat.
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Nathan D April 28, 2018 10:25 pm UTC
This adventure was just OK for me. If players are rolling reasonably well and progressing through the race at a good pace, then it can be a very fun and exciting adventure. However, especially in the last phase of the race, a string of bad rolls can slow things down a lot and take the energy out of the table.

The adventure is also pretty unclear about why the players are joining the race. The way I read it, there is suspicion of Yuan-ti dino doping which the Harpers decide they will somehow uncover by signing up a team of adventurers who have never raced dinosaurs before in their life for the biggest dinosaur race of the year, and then none of that cheating behavior actually ends up happening in the race. My players actually thought they were SUPPOSED to try to not be ahead, so they could catch the other racers in the act when they feed their dinosaur steroids. I think we are supposed to assume that the vial found on the yuan-ti woman is the dino steroids, but the mod doesn't say at all that the substance...See more
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Ben A April 27, 2018 6:21 pm UTC
PURCHASER
Fun adventure, okay setup to the rest of the trilogy
Customer avatar
Meera S April 25, 2018 5:48 am UTC
3/5. This one can be REALLY good if you run it well and give the opponent racers distinctive personalities and everything, but overall it feels a little bland. There isn't much guidance as to what the NPCs do during the last leg of the race, and the encounter at the end feels very forced.
Customer avatar
Stephanie B April 14, 2018 5:43 am UTC
PURCHASER
The appendix about the puzzle refers to an appendix called "racing summary, " which does not exist. One hint is provided for 7 player tables. The rest of the hints are missing.
Customer avatar
Antonio O April 01, 2018 2:50 pm UTC
Cool adventure that can surprise the tipical D&D Player, but i have only one advice:

-In the third part of the races (the one where u have to found the brick on the bottom of the sea), can u explain this part a little better? I didn't have problem to rule this part, but i know other DM that they are confused in studying this part
Customer avatar
Lucas W March 03, 2018 6:39 pm UTC
PURCHASER
Okay adventure, good for filler
Customer avatar
Samuel S February 25, 2018 8:50 pm UTC
PURCHASER
2/5. The dino races were clunky, especially the triceratops race. Many times, I had to just forge ahead because the rules for the dino races were unclear. It didn't help that I had to run this on the fly. This adventure needs a little more DM friendly rules for running the races, I suppose. I had the Green Vipers return and win the race. My usual group wants to murder them.
The race in City on the Edge is much easier to adjudicate. The final encounter was pretty rough on my party, and we had a tabaxi get killed by the dino zombie. Pretty brutal.
Customer avatar
Jude F January 30, 2018 6:09 am UTC
5/5. Good adventure for introductory players. Recommended for filling in some time for the chapters of the ToA hardcover.
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Cameron H January 27, 2018 7:58 pm UTC
PURCHASER
Fun things to add in with ToA hardcover, seems disjointed in parts, however.
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Matthew W January 13, 2018 1:11 am UTC
PURCHASER
4/5: A fascinating addition to the DDAL catalog. It reminds me of the play-acting exercise in DDEX 3-9 The Waydown - as way to infiltrate the Plumes camp and down the sinkhole.

I was entertained by the variable Dino races were excellent. I ran the adventure for DMs who are running TOA for our store. When I mentioned Dino racing, they were were tickled to see the flying dinosaur ring capture and underwater challenge. Of course this day a friend chose to play a tortle.

The group was surprised to face the group of undead dinosaur competitors. This fight might create a lot of tension if the DM manages to target any PC who shields the screaming child. I’d expect her to be a hot potato tossed between characters who be knocked easily unconscious.

Overall, this is an appetizing 2 hour adventure. I recommend it as a change of pace from modules where the potential of combat is ever-present.
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File Last Updated:
November 09, 2017
This title was added to our catalog on November 07, 2017.