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DDAL07-03 A Day at the Races (5e)
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DDAL07-03 A Day at the Races (5e)

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The Merchant Princes have a treat in store for everyone!

A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up!

Part One of The Jungle Has Fangs Trilogy.

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Reviews (63)
Discussions (17)
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Nathan D April 28, 2018 10:25 pm UTC
This adventure was just OK for me. If players are rolling reasonably well and progressing through the race at a good pace, then it can be a very fun and exciting adventure. However, especially in the last phase of the race, a string of bad rolls can slow things down a lot and take the energy out of the table.

The adventure is also pretty unclear about why the players are joining the race. The way I read it, there is suspicion of Yuan-ti dino doping which the Harpers decide they will somehow uncover by signing up a team of adventurers who have never raced dinosaurs before in their life for the biggest dinosaur race of the year, and then none of that cheating behavior actually ends up happening in the race. My players actually thought they were SUPPOSED to try to not be ahead, so they could catch the other racers in the act when they feed their dinosaur steroids. I think we are supposed to assume that the vial found on the yuan-ti woman is the dino steroids, but the mod doesn't say at all that the substance...See more
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Ben A April 27, 2018 6:21 pm UTC
Fun adventure, okay setup to the rest of the trilogy
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Meera S April 25, 2018 5:48 am UTC
3/5. This one can be REALLY good if you run it well and give the opponent racers distinctive personalities and everything, but overall it feels a little bland. There isn't much guidance as to what the NPCs do during the last leg of the race, and the encounter at the end feels very forced.
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Stephanie B April 14, 2018 5:43 am UTC
The appendix about the puzzle refers to an appendix called "racing summary, " which does not exist. One hint is provided for 7 player tables. The rest of the hints are missing.
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Antonio O April 01, 2018 2:50 pm UTC
Cool adventure that can surprise the tipical D&D Player, but i have only one advice:

-In the third part of the races (the one where u have to found the brick on the bottom of the sea), can u explain this part a little better? I didn't have problem to rule this part, but i know other DM that they are confused in studying this part
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Lucas W March 03, 2018 6:39 pm UTC
Okay adventure, good for filler
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Samuel S February 25, 2018 8:50 pm UTC
2/5. The dino races were clunky, especially the triceratops race. Many times, I had to just forge ahead because the rules for the dino races were unclear. It didn't help that I had to run this on the fly. This adventure needs a little more DM friendly rules for running the races, I suppose. I had the Green Vipers return and win the race. My usual group wants to murder them.
The race in City on the Edge is much easier to adjudicate. The final encounter was pretty rough on my party, and we had a tabaxi get killed by the dino zombie. Pretty brutal.
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Jude F January 30, 2018 6:09 am UTC
5/5. Good adventure for introductory players. Recommended for filling in some time for the chapters of the ToA hardcover.
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Cameron H January 27, 2018 7:58 pm UTC
Fun things to add in with ToA hardcover, seems disjointed in parts, however.
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Matthew W January 13, 2018 1:11 am UTC
4/5: A fascinating addition to the DDAL catalog. It reminds me of the play-acting exercise in DDEX 3-9 The Waydown - as way to infiltrate the Plumes camp and down the sinkhole.

I was entertained by the variable Dino races were excellent. I ran the adventure for DMs who are running TOA for our store. When I mentioned Dino racing, they were were tickled to see the flying dinosaur ring capture and underwater challenge. Of course this day a friend chose to play a tortle.

The group was surprised to face the group of undead dinosaur competitors. This fight might create a lot of tension if the DM manages to target any PC who shields the screaming child. I’d expect her to be a hot potato tossed between characters who be knocked easily unconscious.

Overall, this is an appetizing 2 hour adventure. I recommend it as a change of pace from modules where the potential of combat is ever-present.
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Jay M December 27, 2017 6:30 pm UTC
Who can i talk to about providing an FG module for this?
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Timothy J. L December 01, 2017 2:08 pm UTC
As far as the reviews referencing the dinosaur race goes, you need to know a little bit about horse racing for it to make sense. There are two different kinds of wagers - straight wagers and exotic wagers. In a straight wager, you pick a single horse and you pick win (1st), place (1st or 2nd), or show (1st, 2nd, or 3rd). If the single horse you bet on comes in that place, you win the bet and get paid. In an exotic wager, you're betting on multiple horses completing the race in a particular combination. It can get complicated, so that's all I'll say (beyond suggesting you Google the word "trifecta" and go from there).

Consider that the race in DDAL07-01 allows a certain degree of combat between participants and includes traps and obstacles. I suspect dinosaur race betting in a setting like Chult has wagering on other aspects of the race, too. How many jockeys will be gored? Trampled? Dismounted? The possibilities go on.

In any case, the point is that the selected dinosaur does...See more
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Matt P November 29, 2017 9:15 pm UTC
Forgot to put this part in my review: It seems like this adventure doesn’t really have anything to do with the trilogy. I played 2 and 3 before I even got this adventure, and they made a nice beginning and end. Nothing felt missing at all for being the 2nd and 3rd parts.

Playing this adventure it really seems like there was a fun adventure that had some bits of the other story painted on. This adventure barely touches the overall story—It’s basically the story hook and then a cutscene at the end.

This IS a fun adventure, but the story hook is weird because the story hook just ends up being an excuse to do the racing.
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Ken S November 18, 2017 6:32 pm UTC
I ran this module this week at my local game store, did not have to purchase it. Spoilers follow:

Overall Rating: 3/5

This module is okay with a lot of potential. I found it did a mediocre job of everything it was supposed to and left a lot to be determined or set up by the DM. Normally this is something that I like because it allows a DM to feel empowered and create an environment that suits their table, but something as integral to Port Nyanzarou as a dinosaur race did not turn out nearly as exciting as I expected it to either in playtesting or when I DMd it.

First, and this is a complaint about the AL modules this season in general, if the goal was to create modules that could be interchanged with the hardcover TOA it would make sense that there would be characters in the modules from the book rather than creating faction contacts that appear in AL mods and then disappear in the books. Second, the module encourages the DM to describe the race in ways...See more
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Daron F November 11, 2017 3:27 am UTC
Any chance a revision summary is going to get posted?
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Ruty R November 26, 2017 4:09 am UTC
Hi Daron,

Yes, I'm looking to post a revision and will summarize the changes when I do. I would expect this to happen sometime around the new year. Thank you for asking.

Customer avatar
Michael D November 10, 2017 1:07 pm UTC
Hi are you interested in having a Fantasy Ground module made for you adventure?
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File Last Updated:
November 09, 2017
This title was added to our catalog on November 07, 2017.