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Elminster's Guide to Magic
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Elminster's Guide to Magic

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$12.41

It's Black Friday week! As a treat, this title has been marked down by 17%! For more holiday savings, visit our Black Friday to Cyber Monday sale page.

“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names for towers, magic words to shout when casting spells, and more, this supplement is worth at least triple every penny you drop on it... I could not be more excited!” (James Intracaso, host of Tabletop Babble)

“A fantastic book filled with some of the greatest powers ever to shine in the lands of Faerun! This book is a a wonderful asset for players seeking more options for their arcane characters or dungeon masters seeking new ways to spice up their arcane villains!” (Mike Shea, author of The Lazy DM)

"Elminster’s backlog of Wizard Tower Names and the tomes within the Spellcaster’s Library are perfect for those players that love to explore the details absent from current modules and will fuel your own adventures with new possibilities. Magical Trinkets and Strange Elixir made the little artificer in me go wild! My favorite section by far pertains to exemplary options for DMs or fastidious PCs roleplaying magical dialects and phrases with Verbal Spell Components. Okay, you got me… I’m impressed. (Ruty Rutenberg, Co-Creator & Dungeon Master of Maze Arcana)

Become the ultimate spellcaster!

Join Elminster, the Sage of Shadowdale, as he takes you on an astounding journey through all things magical. This indispensible guide contains some of the most potent and fantastic magic ever created! Between these covers, you will find:

  • Over 350 new spells, covering all schools and spellcasting classes
  • Over 50 new magic items
  • A guide for young wizards
  • A history of the magical factions of the Forgotten Realms
  • 8 fantastic new faction-based archetypes
  • ...and even more!

This book contains nearly 180 pages of content, and every page is crammed with information, both wonderful and weird. Elminster's Guide to Magic is a must-have companion volume to the Player's Handbook, and will transform your character into the ultimate spellcaster!

Update: Thankyou for all your feedback! We have created an errata document and will add to it as we work through your observations and suggestions. Click here for errata.

 
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Reviews (10)
Discussions (37)
Customer avatar
Jerome D November 23, 2017 4:56 am UTC
I'm planning on picking this up after the errata is moved into and update and any necessary changes are made.

Is there a possibility of this every coming out in the form of a hard copy if there's enough interest?
Customer avatar
November 20, 2017 10:59 am UTC
Why is there an Errata for a PDF? Please just update the original PDF. I’d rather have one correct PDF and not have to switch between an incorrect one and a partial rules update. It seems like so much more work to create a second document that references a page number, section, and updated rules, when you could just go back to the original document and update that section. I’d like to buy this when the Errata is gone. Any Idea when that will be? I really want this!
Customer avatar
Jethro R November 23, 2017 3:17 am UTC
This is just a guess, but they might be gathering bits and pieces as they learn about what's needed with the intent of doing a major update once they've gathered enough, rather than updating over and over, so people only have to redownload once with all the new changes as opposed to time and again whenever a little update happens.

However, judging by the time they're taking to do that, it's also possible that they've not realised to do this, or are treating it a bit too much like an otherwise more conventional publication.
Customer avatar
Joseph C November 19, 2017 1:44 am UTC
PURCHASER
Hey there. Was the intention that Greater Mage Armor not be available to wizards? It seems an odd omission given the spell that it is based on is.
Customer avatar
MITCHELL C November 07, 2017 7:26 am UTC
PURCHASER
Hi, love the guide, just transcribed the lot to an app. Found a couple of little things, but other than that, magnificent!

Dragon breath: Missing a Material component.
Dragonskin: Missing a Material component.
Elemental Blade (Id4 in higher levels)
Great Thunderclap (Formatting, M in wrong place)
Command Another's Pet - spel list bard/cleric, no description.
Lorloveim’s Shadowy Transformation: Casting Time is just "Casting Time".
Love’s Lament: Casting time "1 standard action" - correct to "1 action"
Loyal Vassal: Missing a Material component.
Nightscar: Missing Material component.
Rainbow Beam: Missing Material component.
Shifting Paths: Missing material component.
Sorcerous Scribe: Comma after S in components.
Stone Walk: Reccomend Ritual.
Mage Armour, Greater: Not in a spell list.
Loyal Vassal: Missing a Material component.
Instant Refuge: Missing Spell Description.
Customer avatar
M.T. B November 07, 2017 9:40 am UTC
CREATOR
Hi Mitchell - thanks for the errata, we will apply changes to the next edition. I'm glad you are loving the book!
Customer avatar
Hipsters & November 04, 2017 2:02 pm UTC
PURCHASER
Hi guys, the book looks amazing. If you'd be interested in sending me a free copy I'd be happy to review it on my blog www.hipstersanddragons.com (can contact me on duncan@hipstersanddragons.com). Cheers!

Customer avatar
Jonathan F October 31, 2017 8:14 am UTC
PURCHASER
Love the list. 2 notes though, 1. The At higher levels entry for Death Armor has a typo, as the text treats the spell like it's first level when it's 2nd. 2. I find it a little odd that you only gave warlocks spells up to level 5 despite the fact that they are a 9 level casting class.
Customer avatar
M.T. B October 31, 2017 8:50 am UTC
CREATOR
Thanks Jonathan, glad you are loving the book!

If you check the errata link, above, you will find Warlock spells listed for levels 6-9.
Customer avatar
Rodolfo M October 25, 2017 6:24 am UTC
PURCHASER
Some general comments first. I think expanding the spell selection so broadly will be extremely powerful for casters that prepare spells. I think it would be nice to add a sidebar with a suggestion for dungeon masters that they treat these spells as exotic spells which adventurers could find on tombs, libraries, lore, scrolls, etc. Although they could use the power of their deity to power these spells (asking for them as a cleric) they don't necessarily know they exist until they find them. Or a wizard could make it a personal quest to find or develop a few of them while traveling (level up).

Ultimately Rangers, Sorcerers and Bards are already quite limited with their repertoire and would probably require no restrictions. A set of alternate magical loot tables would also be great for items and spell scrolls. At least it would make for more interesting loot all around killing a mage dropped another spellbook with the same old spells? -sigh

Now my comments on spells A-C

Acid...See more
Customer avatar
Rodolfo M October 23, 2017 10:16 pm UTC
PURCHASER
I have yet to finish reading the whole thing but a couple of spells I saw had some balance issues:

Hailstones is fine as a 3rd level spell but gaining one extra hailstone per spell level means 4d6 dmg per spell level. This scaling factor is off the charts, if you want to bring it in concert with something like Erupting Earth (1d12 per level) consider perhaps adding an extra hailstone every 2 levels above 3rd.
As is, you can deal 16d6 dmg with a level 5 spell slot, 24d6 with a level 6, 32d6 with a level 7...

Alicorn Lance: Compare this spell to it's close cousins Flaming Sphere and Spiritual Weapon. They both deal about the same damage (2d6 / 1d8+mod), Flaming sphere has some crowd control and spiritual weapon has no concentration requirement. They are both limited in their movement.
Alicorn Lance has huge range, better damage and has a secondary ability (equivalent to a 1st level spell for free). I think damage should be reduced to 2d6 + the effect or the spell moved to 3rd...See more
Customer avatar
M.T. B October 24, 2017 5:15 pm UTC
CREATOR
Hi Rodolfo, good pick up on hailstones. We either need to prevent you from targeting g a single creature, or scale down the damage. We'll think about it. I'll look into the other spells too. Thx!
Customer avatar
Brian S October 18, 2017 1:16 pm UTC
PURCHASER
Absolutely LOVE this product! Great addition to the rather dull and not terribly creative spell list in the 5e PHB. I had it printed and bound with plastic coil along with a black card stock backpage and a clear plastic front page so players can have access to it at the table. At this price point, this is a steal!
Customer avatar
Brian S October 18, 2017 1:21 pm UTC
PURCHASER
As a suggestion - expand on the idea of how to use your spells creatively. I like what you suggested for Minor Illusion. Compile a bunch of different and creative ways to use any/all of the spells in current PHB and the spells in this volume. Would make for another supplement that I would buy.
Customer avatar
M.T. B October 18, 2017 5:18 pm UTC
CREATOR
Thanks Brian - this is a great idea
Customer avatar
M.T. B October 18, 2017 7:59 pm UTC
CREATOR
And also - thanks for the great review!
Customer avatar
Christopher C October 18, 2017 3:46 am UTC
PURCHASER
I started with the 9th level spells looking at how powerful some of the magic was and found that one spell instant refuge was not in the descriptions I don't know if this is the first or the last spell that was left out but I wanted to let the creator know
Customer avatar
M.T. B October 18, 2017 5:17 pm UTC
CREATOR
Thanks Christopher - please check the errata for that one
Customer avatar
Kelly R October 17, 2017 3:30 am UTC
PURCHASER
I've barely scratched the surface, but have a question that's likely beyond capability.

I really dislike the way the spells are indexed by class list, then level, then the descriptions are alphabetical in the PHB, and you've copied that format here. My suggestion(s) are as follows:
1. Anyway the errata can rearrange the spell lists alphabetically so that we can see which spells might be available on the class list as one reads through the descriptions?
2. Alternately, can the spell description include a line that lists which class lists it is on?
Here's a personal example why: I have created a specific character that will choose spells based on both utility to me and my party, but also to be consistent with my character concept. My abjurer, for example, is half-elven with faint traces of dwarven blood. He's a jeweler by training. Therefore, his first emphasis is going to be on protection, control and then element (earth to go with the jeweler/faint dwarven heritage from his background.)...See more
Customer avatar
M.T. B October 17, 2017 4:35 am UTC
CREATOR
Hi Kelly, thanks for the purchase and the kind comments! We were thinking about including additional indexes and really just ran out of time. Adding a line to every spell description would be hard, but having an alphabetical list with class indications might be doable. We've actually got a spreadsheet with this information on it. Let me see what I can do, but please be patient as we have *so much* on at the moment!
Customer avatar
Jason H October 13, 2017 7:58 pm UTC
PURCHASER
How much current errata has been added to this document? I want to get it.
Customer avatar
M.T. B October 14, 2017 2:29 am UTC
CREATOR
A link to the errata document can be found above, just above the page screenshots
Customer avatar
Leigh P October 13, 2017 9:56 am UTC
PURCHASER
Given that mystic and artificers have fairly revised playtests (with spell lists etc) are you likely to release spells for those classes before they're released (guessing that won't be for another year or something)

Really looking forward to the revision and potential print option (if DMs Guild ever lets you)!
Customer avatar
M.T. B October 13, 2017 7:18 pm UTC
CREATOR
Yes, we've held off for just that reason
Customer avatar
Cody H October 12, 2017 8:31 pm UTC
PURCHASER
So far from what I've read I'm loving this purchase. I understand "Crawling Darkness" was a Cleric spell in 3rd edition, but based on that sweet flavor should it not also be available to Warlocks? Great Old Ones are all about those tentacles.
Customer avatar
M.T. B October 12, 2017 9:12 pm UTC
CREATOR
Good suggestion - I think you are right
Customer avatar
JOHN E October 08, 2017 8:02 pm UTC
PURCHASER
What is the intention of Sorcerous Scribe? I feel like I'm missing or overlooking something here.
Customer avatar
M.T. B October 09, 2017 5:25 am UTC
CREATOR
It is one of a handful of "color" spells we included. Its the sort of thing that you can imagine wizards having, but not something with a lot of game-mechanical usefulness.
Customer avatar
Lee M October 04, 2017 2:53 pm UTC
PURCHASER
Will you be adding a spell list for the artificer if it comes out?
Customer avatar
M.T. B October 04, 2017 7:25 pm UTC
CREATOR
Very likely.
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File Last Updated:
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This title was added to our catalog on September 15, 2017.