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Elminster's Guide to Magic
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Elminster's Guide to Magic

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“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names for towers, magic words to shout when casting spells, and more, this supplement is worth at least triple every penny you drop on it... I could not be more excited!” (James Intracaso, host of Tabletop Babble)

“A fantastic book filled with some of the greatest powers ever to shine in the lands of Faerun! This book is a a wonderful asset for players seeking more options for their arcane characters or dungeon masters seeking new ways to spice up their arcane villains!” (Mike Shea, author of The Lazy DM)

"Elminster’s backlog of Wizard Tower Names and the tomes within the Spellcaster’s Library are perfect for those players that love to explore the details absent from current modules and will fuel your own adventures with new possibilities. Magical Trinkets and Strange Elixir made the little artificer in me go wild! My favorite section by far pertains to exemplary options for DMs or fastidious PCs roleplaying magical dialects and phrases with Verbal Spell Components. Okay, you got me… I’m impressed. (Ruty Rutenberg, Co-Creator & Dungeon Master of Maze Arcana)

Become the ultimate spellcaster!

Join Elminster, the Sage of Shadowdale, as he takes you on an astounding journey through all things magical. This indispensible guide contains some of the most potent and fantastic magic ever created! Between these covers, you will find:

  • Over 350 new spells, covering all schools and spellcasting classes
  • Over 50 new magic items
  • A guide for young wizards
  • A history of the magical factions of the Forgotten Realms
  • 8 fantastic new faction-based archetypes
  • ...and even more!

This book contains nearly 180 pages of content, and every page is crammed with information, both wonderful and weird. Elminster's Guide to Magic is a must-have companion volume to the Player's Handbook, and will transform your character into the ultimate spellcaster!

Update: Thankyou for all your feedback! We are hard at work on revisions, and we are also preparing a print edition!

If you want more Elminster, be sure to check out this product -

 
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Reviews (16)
Discussions (65)
Customer avatar
George L May 23, 2018 7:48 pm UTC
PURCHASER
This is a great list of spells and almost all are very well balanced. One of the ones that stands out as completely overpowered however is celestial fist.

It does 3d8 damage (an average of 2.5 more damage than 2d10, the recommended damage for a first level spell) and also restrains your target. Restrained targets can not attack and make a save at the end of their turn. Basically guaranteed stun for at least one round at level 1.

Using it in play I've had a party of 1st level sorcerers (divine soul) stun lock extremely powerful enemies. It becomes a must take spell for anyone who has access to the cleric spell list. I think an easy fix would be to make it a 2nd level spell because even then it is very powerful. Just a suggestion from my experience :). This book is amazing though, must have took a lot of work.
Customer avatar
M.T. B May 23, 2018 8:50 pm UTC
CREATOR
Thanks George - we are revising at the moment and will look at that!
Customer avatar
M.T. B May 12, 2018 12:24 pm UTC
CREATOR
Hi friends, in case you missed the message above, we are currently working hard on revisions, and we are also preparing a print edition!
Customer avatar
Mark C May 06, 2018 6:22 pm UTC
PURCHASER
i was reading Fists of Stone, and it doesn't say what the increased Strength modifier is.
Customer avatar
M.T. B May 06, 2018 8:37 pm UTC
CREATOR
Hmmm... I think the word increased should not be there. But let me check
Customer avatar
Scott B May 06, 2018 8:57 pm UTC
PURCHASER
Thanks, Mark. I hope you are enjoying the book! We are currently editing the spells for the next revision and for a print on demand version. The text for that spell has changed to be just 1d6 + your Strength modifier bludgeoning damage.
Customer avatar
Mark C May 20, 2018 11:32 pm UTC
PURCHASER
I am- already planning on using it in my current game. Thanks so much for coming up with it! I like that you brought back some of the spells from 1st edition. Do you plan on putting it out in a hardbound version?
Customer avatar
M.T. B May 21, 2018 6:56 am UTC
CREATOR
Yes! Working on it now
Customer avatar
Zachary B May 01, 2018 11:36 pm UTC
PURCHASER
Hey there! Is there by chance an ETA on an update for this material, to correct some of the errors listed in the comments below? If not, are updates made to this supplement made available to purchasers of previous editions?

I love the concept and I really I want to buy this, but I just want to make sure I'm getting my best value! :)

Thanks!
Customer avatar
M.T. B May 02, 2018 2:51 am UTC
CREATOR
We are currently preparing the book for printing, and we are applying errata to that edition. I don't have an ETA as I haven't done a print book before. We really want to double and triple check the proofing since we are going to print, so we are probably a few weeks away.
Customer avatar
Kite L April 24, 2018 9:31 am UTC
PURCHASER
Spell

Hover: How big is the effect? Is the web of energy invisible? If so, can a creature notice it? How?
Customer avatar
M.T. B May 02, 2018 2:51 am UTC
CREATOR
Thanks Kite - your feedback has been useful
Customer avatar
Kite L April 24, 2018 3:45 am UTC
PURCHASER
Spells:

Entropic Shield: Material component is (your holy symbol), yet it is available to bards, which typically don't have a holy symbol (and if they do, it is of no mechanical value to that class).

Hailstones: Duration of Concentration, up to 1 minute, so I assume the hailstones float nearby the caster for the duration, but what action do they take to launch the stones and how many can they launch with that action? Can I launch them upon casting? For now, I just model it after Melf's Minute Meteors (Elemental Evil Player's Companion / Xanathar's Guide to Everything)
Customer avatar
Kite L April 23, 2018 10:10 am UTC
PURCHASER
Spells

Elemental Body: This is minor but shouldn't the conditions say poisoned, unconscious, paralyzed, and stunned? Instead of poison, sleep, paralysis, and stunning?

Energized Shield: Can either creatures safely wield the shield? Also, the way it is worded makes it seem like you gain damage resistance for simply casting the spell even if you arent holding the shield. And I assume the shield returns to normal once the spell ends, the spell should clarify.
Customer avatar
Kite L April 21, 2018 7:10 am UTC
PURCHASER
Does the spell Alicorn Lance, regrow the lance after being launched or does the spell end after it is launched, whether it hits or misses?
Customer avatar
Heath H April 21, 2018 9:41 pm UTC
PURCHASER
Hey Kite, great question.

Once you fire the horn the spell ends.

I can see where the language is confusing. We are currently updating Elminster's Guide to Magic for print on demand, I will make sure the spell description is updated.
Customer avatar
Kite L April 23, 2018 8:58 am UTC
PURCHASER
Also, Blood Mantle: what are the AC and HP of the blood wall effect of the spell? And does it have resistance to fire and cold damage but vulnerability to lightning?

Elemental Blade: Does the secondary 1d4 fire damage explained in the 2nd half of the spell ongoing until they choose to drop prone or otherwise somehow extinguished them? When do they make the choice to drop prone, upon being hit, or at some point during their turn? And when do they take fire damage if they choose not to go prone?

For Death Armor and Acidic Armor, how does the spell interact with grappling or being grappled. I assume that the creature touching the armor takes damage at the start of each turn for as long as it is grappling or being grappled.

Cloudburst seems like it was meant to target only willing creatures, and it can target of to six creatures but has a range of touch, trivial but kind of odd to imagine. (imo)

Blastbones allows for no saving throw but the damage can scale a pretty...See more
Customer avatar
Walter B April 01, 2018 4:15 am UTC
Life Bolt; The spell is confusing me. It deals with both hit dice and hit points. can you explain this better to me please.
Customer avatar
Heath H April 01, 2018 12:04 pm UTC
PURCHASER
Hello Walter, thanks for asking.

It might help to think of Life Bolt as having two separate stages.

In the first stage you target an undead creature within range and inflict damage on yourself to power the spell. This damage cannot be greater than half the number of Hit Dice you have remaining.

In the second stage you damage the target. The amount of damage the target takes depends on how much damage you inflicted on yourself.

For example, a 12th level wizard is being attacked by a ghoul. This is his second combat today and the wizard has already taken a short rest, using 2 of his 12 available Hit Dice to heal some damage. He cast Life Bolt and targets the ghoul. He may inflict up to 5 points of damage to himself because he has 10 Hit Dice remaining for the day. If the wizard had used 4 Hit Dice during his short rest, he would have 8 Hit Dice remaining for the day, and could only inflict up to 4 points of damage to himself.

Once the wizard has...See more
Customer avatar
Ted F March 26, 2018 5:56 am UTC
PURCHASER
The range on lifetap is self but needs a ranged spell attack and says an ally within range. for now I'll homebrew a range until update.
Customer avatar
Jonathan F March 01, 2018 8:44 pm UTC
PURCHASER
An idea comes to mind, what with the stream of error reports and blah. Have you guys considered putting together a discord for people to report errors, get the errata documents, and post news of new/upcoming builds as well as possibly gauge the audience about things like balance and etc?
Customer avatar
M.T. B April 01, 2018 6:45 am UTC
CREATOR
It's a good idea - I'm only just getting into discord myself, but more and more folk are saying its the way to go. If we create too many channels for feedback, though, it makes things challenging. So we need to think carefully about it.
Customer avatar
Jonathan F February 20, 2018 7:03 pm UTC
PURCHASER
One more, you have the spell enervation in your list, which was also added in Xanathar's guide. Suggest renaming and/or spell tweaking.
Customer avatar
Jonathan F February 18, 2018 7:52 pm UTC
PURCHASER
I found a couple issues. There's a spell Visage of the Deity, Greater, but that's the only version. Dread Mercy is on the lists as 3rd level spells, but in actuality it is a first level spell, and Death Armor, despite being a 2nd level spell, says when cast as 2nd level or higher, instead of 3rd.
Customer avatar
M.T. B February 18, 2018 9:16 pm UTC
CREATOR
Thanks Jonathan, we'll note those down for the next update
Customer avatar
Jake H February 06, 2018 12:33 am UTC
Will you guys be doing a Fantasy Grounds version of this product?
Customer avatar
M.T. B February 07, 2018 5:53 am UTC
CREATOR
Yes
Customer avatar
Santiago C February 04, 2018 7:17 pm UTC
I’m a bit curious, do the spells of “Elminster’s guide to divination” are included in this book or just a few of them? I’m asking this because I wanna know if I just have to buy this pdf or both.
Customer avatar
M.T. B February 07, 2018 5:53 am UTC
CREATOR
The Guide to Divination adds a whole bunch of new divination spells and magic items, etc. Read the introduction to the Divination book (it's in the preview) to understand what the book is giving you. cheers, MTB
Customer avatar
Chris S February 02, 2018 12:15 am UTC
PURCHASER
Spellscar Savant mentions "Your mastery of your spellscar allows you to tap into the raw magical energy known as spellfire, either to heal yourself with its sizzling power or invigorate your body in combat." but I dont see any ability to "heal".
Customer avatar
M.T. B February 02, 2018 4:29 am UTC
CREATOR
Argh, you are right! The Channeler gets healing but not the Savant. I'll need to ask Jeremy (the author of that archetype) if he meant for the Savant to have a healing buff of some sort.
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178
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File Last Updated:
December 28, 2017
This title was added to our catalog on September 15, 2017.