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Heart of the Wild
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Heart of the Wild

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Welcome to Christmas in July! For the rest of July, this digital title has been marked down by 25%! For more values, visit our Christmas in July sale page.

DARE TO UNEARTH THE SECRETS OF A LEGENDARY CURSE

A group of adventurers is tasked to uncover the truth behind a mystery that lies deep within a forgotten sanctum, one protected by those who still practice the old teachings of Chultan magic.

Failure may crush all hope for one of their allies, while success may also bring upon the wrath of an ancient order of zealots. Can the party solve the mysteries of the forest temple before they are overtaken by the fearsome Mage Hunters?

Heart of the Wild, a D&D Adventuer's League adventure for character Levels 5-10, expands upon one of the adventure storylines first encountered in the Tomb of Annihilation™ hardcover. It can be played on it's own, as part of the hardcover adventure, or as a follow up to the ToA campaign. It also features an introductory history of the Mage Hunters, one of the sacred orders of Mezro. 

This module is the first of the Lost City of Mezro series of adventures, written for the DM's Guild Adepts line of products. Included in this series is the Ruins of Mezro setting book, by Will Doyle.

Adventurer's League Content Code: DDHC-GA-06


Rich Lescouflair is a writer and designer for D&D AL, who's contributions include In Volo's Wake and the Season 7 intro adventure, A City on the Edge.

His work also includes The Sundered Realms series, The Forgotten Realms Atlas Project, and Esper Genesis - the 5E heroic sci-fi setting.

 
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Reviews (2)
Discussions (12)
Customer avatar
Michael R May 23, 2018 12:22 am UTC
PURCHASER
Any idea on the run time on this? I'm having trouble determining that.
Customer avatar
Aaron I April 05, 2018 9:34 pm UTC
PURCHASER
Rich, what's up with the evil spirit Shavolak who has Clan Kambahal tribesmen under its sway?

About to run this adventure for my group, but I haven't seen any clues about Shavolak either in "Heart of the Wild" or its sequel "The Risen Mists" or in the "Ruins of Mezro." Understanding Shavolak is kind of critical for my group of inquisitive players if I'm to portray NPCs from Clan Kambahal convincingly! Help Rich, you're my only hope!
Customer avatar
Rich L April 09, 2018 3:48 am UTC
CREATOR
Shavolak doesn't really make a direct appearance until the last adventure of the series, which is still forthcoming. That being said, sharing information about it would really ruin a bit of the overall storyline. I don't exactly recall the players receiving any direct information about Shavolak in this adventure, so unless you're going out of your way to give them that information, you shouldn't have to worry about them questioning you about it. If you want to play the clan convincingly, you should consider using Gavori as an example instead.
Customer avatar
Aaron I April 15, 2018 10:44 pm UTC
PURCHASER
Thanks for your reply, Rich!

I was asking from a standpoint of how to portray Clan Kambahal tribesmen (and secondarily for foreshadowing) in a non-AL home game where I'm using material from the Mezro series.

My players, being the inquisitive out-of-the-box thinkers that they are, will wonder "why have these tribesmen sacked this village? and why are these tribesmen attacking us?" If the tribesmen are unable to communicate and in some kind of possessed trance-like state, that's going to make my players very curious to investigate. And if they do... well, you see my dilemma about Shavolak now.

I'll just sideline running Heart of the Wild for now, until Maze of Shadows comes out.
Customer avatar
Colin P March 07, 2018 3:58 pm UTC
PURCHASER
Another question for Rich Lescouflair: How is it that the Chwinga can speak? They have no language abilities.
Customer avatar
Rich L March 16, 2018 6:59 pm UTC
CREATOR
And another answer for you! I guess the easiest way I can respond to this is: This one does.
Customer avatar
Colin P December 24, 2017 1:24 am UTC
PURCHASER
Does anyone know what Hajoka’s special magical enhancement is supposed to be? It gets mentioned but is never explained.
Customer avatar
Rich L March 16, 2018 6:57 pm UTC
CREATOR
Sorry for the delay. For some reason, I no longer see message notifications. The special enhancement was removed for balance purposes. I thought all the references to it were removed as well. Apologies.
Customer avatar
Mathieu P November 28, 2017 6:35 pm UTC
PURCHASER
Hi,

I was wondering where would Tamalka be on the map? My players do not want to go to Port Nyanzaru between part 1 and part 2. As I am running this as part of ToA, the clock is ticking. The module gives the distance from Port Nyanzaru to The Seething Halls (80 miles). I was hoping here for some guidance like at least the approximative distance from Tamalka to Seething Halls so I can keep everything running ToA style (nav check etc.)

Thank you very much
Customer avatar
Rich L November 29, 2017 12:01 am UTC
CREATOR
Tamalka is at the edge of the Mistcliff Mountains and is actually less than a day's travel from The Seething Halls. If you want to limit travel time, you might wish to consider having Artus meet the party at the village instead of them traveling back to Port Nyanzaru.
Customer avatar
Mathieu P December 01, 2017 9:17 pm UTC
PURCHASER
Yes thank you. I will do that. But it is not I who want to limit travel, it is them. When Artus told them to meet at Port Nyanzaru they were like ''NO WAY''
Customer avatar
nicklaus R November 28, 2017 3:37 am UTC
PURCHASER
Is the CR for Catoblepas correct? It seems strong for CR3.
Customer avatar
David _ February 13, 2018 6:48 am UTC
Typo. It's CR5, 1,800 XP.
Customer avatar
Roy M November 24, 2017 5:10 pm UTC
PURCHASER
I am running this via an online platform. It would have been very nice to have a version of the maps without the numbers. So far it seems good and I'm looking forward to it. The lack of player version of the map is my only disappointment.
Customer avatar
Rich L November 28, 2017 12:43 pm UTC
CREATOR
Hi, Roy. Someone else had mentioned this to me as well. I'm working on converting this to Fantasy Grounds, but in the meantime, I exported some high-res versions of the maps for the adventure and removed the location markers. Hope this helps until I can have them scaled specifically for online platforms.
Customer avatar
Roy M December 05, 2017 6:17 pm UTC
PURCHASER
THANKS!!!! That is very helpful!
Customer avatar
Ryan G April 29, 2018 4:34 pm UTC
PURCHASER
How is the FG conversion coming?
Customer avatar
Nathaniel D November 04, 2017 4:57 pm UTC
PURCHASER
Several of the stat blocks seem to have incorrect information, which isn't as big of an issue for the reprinted monsters. But the Blightwalker is listed as CR 3 (200 XP). Is the CR correct, or is it meant to be a CR 1 monster?
Customer avatar
Rich L November 07, 2017 11:39 pm UTC
CREATOR
I skimmed through the stat block list and did make a couple of minor corrections. I didn't see anything game breaking, so I hope there isn't anything major I may have missed. The Blightwalker has a definite typo on the XP. They are CR 3 and all of the stats are correct. The XP should be 700, which I corrected. Thank you for pointing this out.
Customer avatar
Kenneth B October 17, 2017 2:36 pm UTC
PURCHASER
Rich, I love this adventure! I can't wait for The Risen Mists and Maze of Shadows to come out! Any idea what the level range will be for those? I'm hoping at least one is Tier 3 because I really need more Tier 3 to pad out my planned mega-Chultian-campaign that will culminate with the final Tier 4 AL adventures released in June.
Customer avatar
Rich L October 17, 2017 3:48 pm UTC
CREATOR
Thank you! That's always a wonderful thing to hear. The Risen Mists should be out hopefully by the end of the week with Maze of Shadows planned for the very end of the month. Both of them are Tier 3, set to be played after the ToA hardcover, so you'll have plenty of content to play through.
Customer avatar
Kenneth B October 20, 2017 11:30 am UTC
PURCHASER
Awesome! Thanks so much, it's gonna rock!
Customer avatar
November 07, 2017 5:23 pm UTC
Hello there Rich, I can't seem to find the next two parts. Is there a revised release date or am I missing something?
Customer avatar
Lachlan A October 04, 2017 11:36 pm UTC
Is it just me or does the full size preview not work for this file?
Customer avatar
Michael B October 03, 2017 10:20 am UTC
PURCHASER
Hi, can you give an estimated run time for this module please? A Target Adventure Level or APL would be useful too. Helps for scheduling them for local and convention play. Thanks!
Customer avatar
Rich L October 03, 2017 2:08 pm UTC
CREATOR
Hi, Michael. These and, I believe, most of the other Guild Adept adventures are built along the same lines as the hardcover adventures, which means depending on choices and events, the play time may vary. I can give you some estimates if that might help, but just like the hardcover adventure, I'd seriously recommend reading through the sections and planning ahead for time and where you would like to stop.

Part 1 I would say could take at least 90 minutes to be generous for roleplay and providing information.
Part 2 is a dungeon crawl with optional encounters and roleplay, so could take anywhere from 2 to 3.5 hours or more. Another area to plan ahead for tangents and roleplay.
Part 3 is the shortest or the longest depending on how much time it would take to reach the area they are searching for. If you need to limit it to a time frame, I would analyze the encounter table provided and decide what happens accordingly rather than making a random roll.

The adventure is optimized...See more
Customer avatar
James F October 06, 2017 12:47 am UTC
PURCHASER
Hey thanks for this information, I realize that you stated Part 3 could vary, but can you at least provide a baseline timeframe so we can plan accordingly. At the moment I am thinking this could be between 6 to 8 hours of game play. With Part 3 being on average 2 to 3 hours (maybe 1 or 2 hours on the conservative side).

Also, I was looking for The Risen Mists and Maze of Shadows on DMs Guild, but could not find them. Are they not released yet or not apart of Adventurers League yet?
Customer avatar
Rich L October 06, 2017 10:31 am UTC
CREATOR
James, unfortunately, there is no way I can provide an accurate timeframe for a randomly generated set of encounters. These and other Guild Adept adventures are meant to be played as if they were out of the hardcover, where playtime can vary greatly and is planned accordingly by the Dungeon Master.

If you'd like a suggestion, the final encounter will likely take about 30 minutes or so to complete, and then another 10-15 minutes to conclude the adventure. Figure out how much play time you have remaining, and instead of randomly rolling for time and encounters, choose them yourself so you can balance out your remaining time before you run the final encounter. Using this method, you get to control how long Part 3 will take instead of being locked down by an estimate.
Customer avatar
Rich L October 06, 2017 12:21 pm UTC
CREATOR
Also, The Risen Mists and Maze of Shadows are both still in the works. Similar to this adventure, they will have to be reviewed before being approved for D&D AL play.
Customer avatar
Tim K September 08, 2017 10:15 pm UTC
PURCHASER
Sigh, I have no idea why these were not made Adventures League Legal..... would be great to fill in so sessions as we await for content to be released....
Customer avatar
Rich L October 02, 2017 6:40 pm UTC
CREATOR
Hi, Tim. Now that they've been officially reviewed, these are now open for use in D&D Adventurer's League. Enjoy!
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File Last Updated:
November 28, 2017
This title was added to our catalog on September 07, 2017.