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Ruins of Mezro

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From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao?

Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries. Other, darker powers have set their sights on its secrets…

Ruins of Mezro is a complete Dungeons and Dragons adventure site for characters of level 1-16, providing everything you need to run freeform adventures in the ruined jungle city. If you’re running Tomb of Annihilation, this supplement provides alternate intro adventures to the campaign for tier 1 and tier 2. Ruins of Mezro is also compatible with the Lost City of Mezro series of adventures set in and around Mezro. Be sure to check out the other adventures in this series by Rich Lescouflair.

Inside, you'll find:

  • A complete guide to running adventures in Mezro.
  • A gazetteer of locations in the ruined city.
  • Three short adventures set in the ruins (level 1-4, 5-10, 11-16)
  • New character options: the Heretic background (AL legal), and Entropy domain (requires special cert for AL play).
  • New monsters: the goliath warrior, mudmaw, living trap, and priest of entropy.

Ruins of Mezro was created by Will Doyle as part of the Guild Adepts program, with additional design from James Introcaso and Ruty Rutenberg. Will has contributed to both Tomb of Annihilation and Storm King's Thunder, and is the author of several adventures for Dungeon magazine and the Adventurers League program, including Cloaks and Shadows and Outlaws of the Iron Route. 

Adventurers League code: DDHC-TOA-7

Update notes: Now includes guidance for running Ruins of Mezro using season 8 Adventurers League rules. 

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Reviews (26)
Discussions (24)
Customer avatar
Casper K November 12, 2022 2:31 pm UTC
PURCHASER
In 2022, is the Entropy Domain still limited to certificate use?
Customer avatar
Tyson P October 14, 2020 8:17 pm UTC
Anyone converted this to FantasyGrounds or any VTT for that matter?
Customer avatar
Badger B November 30, 2019 1:30 am UTC
Hi there,

The blurbs stats "Ruins of Mezro is a complete Dungeons and Dragons adventure site for characters of level 1-16"

Please forgive a naive question [I am autistic and I thnk the answer is not obvious].

Am I able to take a bunch of level 1 characters up to level 16 on this module?
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Customer avatar
Effyis B April 18, 2020 9:37 am UTC
Yes. That is what "for characters of level 1-16" means.
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Customer avatar
Badger B April 19, 2020 2:50 am UTC
As previously stated I am autistic. This means [in part] that I struggle with communication

Cant tell if your answer was sarcastic but in case it wasn't, this is a genuine thank you thank you
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Customer avatar
Luis C May 05, 2020 2:55 am UTC
He wasn't being sarcastic. When you find that statement "for characters of level 1-5", it means that the adventures are design to take you from one level to the other. If you run an independent adventure, you can asign xp as explained in the core books of the rules (you can also read them here: https://rpg.stackexchange.com/questions/53841/assigning-xp-to-party-to-split-or-not-to-split)
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Customer avatar
Badger B May 05, 2020 2:33 pm UTC
Thank you, just had many bad experiences online.

I am sorry for the presumption
Customer avatar
Paul D September 05, 2019 2:17 pm UTC
PURCHASER
SPOILERS: Shouldn't the Priest of Entropy have some kind of skill with Arcana? And possibly a Talisman too?

Int +0 and no Arcana makes a DC 25 check to control the Sphere pretty tough for the PoE to control.....
Customer avatar
Adelino B February 08, 2019 6:08 am UTC
Where do players get teleported to if you speak Ras Nsi's name in the Temple of Ubtao? Seems pretty random that not even a reason or location is given.
Customer avatar
Shawn P October 13, 2018 4:05 pm UTC
PURCHASER
The involvement of the author in the Discussions thread, as well as their overall openness to comment & suggestion, and friendliness, is very refreshing in this age of AL Admins Rian Johnsoning loyal fans as they Kathleen Kennedy the product. I currently don't have a use for this product at the moment (ToA adventure on hold as other chars tackle SKT) but am buying it (for later) right now because of these reasons. Kudos to Will for the work, and moreso for the decency and humility!
Customer avatar
Anthony D October 03, 2018 3:49 pm UTC
Hi Will,

I have just read on the AL FB groups that the treasure from this needs to be updated for S8. Is that likely to happen and if so, is there a timeframe?

Thanks.

Also, any chance of a Yklwa +3? :)
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Customer avatar
Will D October 23, 2018 11:06 am UTC
CREATOR
I hope to update the S8 treasure for this in the next week or so. I'll probably include it in the package as an addendum sheet though, rather than modify the actual document.
Customer avatar
Nathaniel B July 12, 2018 1:05 am UTC
So this mod says to give out the tree spirit weapon; the only thing I can find on AL legality of the item is that the Lizard King mod is supposed to have the item replaced. Since nothing talks about the overall legality of the item just that it is author only in Lizard King, it is reasonable to conclude that if the item is from another source then it is AL legal. Anyone have anything that specifically says otherwise?
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Customer avatar
Will D July 18, 2018 1:18 am UTC
CREATOR
I think you posted to the wrong product here. Ruins of Mezro does not contain a tree spirit weapon.
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Customer avatar
Nathaniel B July 18, 2018 9:04 pm UTC
You are correct, that is my mistake. I meant to post this under "Encounters in the Jungles of Chult" for the "Weeping Grove" Encounter. And I have now found out the answer to my question on that page.
Customer avatar
Tyler G May 16, 2018 7:03 pm UTC
Hey Will,

Have they given clear guidance on what Dungeon masters need to do to award the Entropy domain? I haven't yet bought the module, but I'm planning to, just seeking clarification.
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Customer avatar
Will D May 30, 2018 9:09 am UTC
CREATOR
It's unlikely that the domain certificate for AL play will ever be awarded outside of conventions i.e. if myself or one of the admins runs Ruins of Mezro.
Customer avatar
Taylre G May 09, 2018 5:05 am UTC
PURCHASER
Hi! The bookmarks on this PDF are seriously messed up. It makes it really hard to navigate.
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Customer avatar
Will D May 09, 2018 10:24 am UTC
CREATOR
Ok, I'll take a look and see if I can improve them in a future revision!
Customer avatar
Fabio M May 01, 2018 9:23 am UTC
PURCHASER
Hi Will,
I'm enjoying Ruins of Mezro as a deeper view of Mezro while mastering Tomb of Annihilation to my party.

Playing the Central Plaza and the Temple of Ubtao lower level/entrance I needed to visualize the map for my players, so I produced a map You can feel free to add to future updates of the module.

Everyone can find it here: https://www.dropbox.com/s/gtxbseg6c0eb7t2/Temple-of-Ubtao-in-Mezro.png?dl=0

Have fun, and leave a comment if You need more details.
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Customer avatar
Will D May 03, 2018 4:37 pm UTC
CREATOR
That's awesome! Thanks for sharing, Fabio :)
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Customer avatar
Fabio M October 29, 2018 10:59 am UTC
PURCHASER
Hi Will.
I released a better version of the map of area 15. Temple of Ubtao.
The download link is the same: https://www.dropbox.com/s/gtxbseg6c0eb7t2/Temple-of-Ubtao-in-Mezro.png?dl=0
Hope you like this as the previous. For gaming purposes, I removed all the descriptive texts.
DMs can easily add them to their version.
Customer avatar
Aaron I April 19, 2018 8:40 am UTC
PURCHASER
My players are heading to Mezro soon, and I'm curious if there are any guidelines (beyond what's written in Ruins of Mezro) for fleshing out the College of Wizards and/or Temple of Ubtao?

Both locations have critical clues and are clearly meant to be "shifting room" type dungeons, but are covered in very broad strokes (just as they were in AD&D's Jungles of Chult) to the point of having to write my own dungeons when players go exploring these two sites.
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Customer avatar
Will D April 25, 2018 9:31 am UTC
CREATOR
Hi Aaron! These locations were left intentionally simple for DMs to fill in as they choose (detailing them in full would also have pushed the workload beyond the scope available at the time). When playing, I've described the PCs explorations in a sort of montage sense, focusing in on just the key encounters. If you or anyone else do create something to flesh these areas out, please let me know!
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Customer avatar
Aaron I April 26, 2018 3:42 am UTC
PURCHASER
Thanks for your feedback, Will! And thanks for the great adventure! Having lots of fun with Tomb of Annihilation.

I'll keep exploring ways to flesh out Mezro. Currently I'm considering adapting http://www.drivethrurpg.com/product/106625/Dungeon-Crawl-Classics-73-Emirikol-Was-Framed ; that module has a Shifting Tower that works very similarly to how I understand the College of Wizards works.
Customer avatar
Pearce S April 17, 2018 9:22 pm UTC
PURCHASER
I love the product. One question, should change the spelling of "artefact" in Artus's home to "Artifact".
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Customer avatar
Will D April 18, 2018 2:11 pm UTC
CREATOR
Thanks, Pearce. That's a British spelling that must have slipped through the net!
Customer avatar
Ben B March 11, 2018 8:00 am UTC
PURCHASER
I’m curious about how this module is meant to be run in an Adventurer’s League setting and I’ve encountered conflicting reports. Are we meant to only run the 3 preset adventures of T1,2,3 or can the module be run more like a chapter from the HC where we have players explore the city and discover their own adventure by having the random encounters and meeting the NPCs?
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Customer avatar
Jasmine L March 12, 2018 8:01 am UTC
PURCHASER
The Content Catalogue (found in the D&D Adventurers League DM Pack) is authoritative on this subject. The most recent version, v7.04, lists DDHC-TOA-7 Ruins of Mezro as an adventure (in and of itself) for levels 1–16, and notes that it also contains three individual adventures, each with a tier restriction as per the text.
Customer avatar
Jay M February 21, 2018 8:13 pm UTC
PURCHASER
if you are interested in a FG module for this let me know as I have one for it.
Customer avatar
Gregory V December 23, 2017 3:57 pm UTC
PURCHASER
Great Adventure guys, question about treasure: what challenge rating do I use for the treasure hoard roll inside the giant bird-cage?
Reply
Customer avatar
Jasmine L December 25, 2017 9:32 am UTC
PURCHASER
In Adventurers League, you replace the entire hoard roll with a tier-appropriate +X weapon or +X armor, so it is a moot point.

In a non-AL game, I would most likely use the 5–10 table.
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File Last Updated:
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This title was added to our catalog on September 08, 2017.