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Ruins of Mezro
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From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao?

Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries. Other, darker powers have set their sights on its secrets…

Ruins of Mezro is a complete Dungeons and Dragons adventure site for characters of level 1-16, providing everything you need to run freeform adventures in the ruined jungle city. If you’re running Tomb of Annihilation, this supplement provides alternate intro adventures to the campaign for tier 1 and tier 2. Ruins of Mezro is also compatible with the Lost City of Mezro series of adventures set in and around Mezro. Be sure to check out the other adventures in this series by Rich Lescouflair.

Inside, you'll find:

  • A complete guide to running adventures in Mezro.
  • A gazetteer of locations in the ruined city.
  • Three short adventures set in the ruins (level 1-4, 5-10, 11-16)
  • New character options: the Heretic background (AL legal), and Entropy domain (requires special cert for AL play).
  • New monsters: the goliath warrior, mudmaw, living trap, and priest of entropy.

Ruins of Mezro was created by Will Doyle as part of the Guild Adepts program, with additional design from James Introcaso and Ruty Rutenberg. Will has contributed to both Tomb of Annihilation and Storm King's Thunder, and is the author of several adventures for Dungeon magazine and the Adventurers League program, including Cloaks and Shadows and Outlaws of the Iron Route. 

Adventurers League code: DDHC-TOA-7

Version 5 notes: Clarified witchweed as consumable wondrous item and fixed bookmarks in pdf

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Reviews (11)
Discussions (7)
Customer avatar
Jasmine L October 29, 2017 2:40 pm UTC
Couple questions.
1. A previous version had a table of contents, but the latest one seems to be missing it. Could it be added back in?
2. Is Witchweed supposed to be destroyed after it's used? I assumed so, but on closer inspection the text doesn't actually say it is.
Customer avatar
Kenneth B November 02, 2017 2:41 pm UTC
I'd like to second question #2. My interpretation is that each item provides one use, but that is not unanimous.
Customer avatar
Will D November 02, 2017 11:30 pm UTC
Hi Jasmine! I've updated the doc to clarify Witchweed as a consumable wondrous item.

I'm not sure where you saw the table of contents though, I haven't changed anything there!
Customer avatar
Jasmine L November 03, 2017 12:23 am UTC
Sorry, I meant bookmarks!
Customer avatar
Will D November 03, 2017 12:40 am UTC
Thanks for the heads up! This should now be fixed if you download the update.
Customer avatar
Joseph M October 29, 2017 2:04 am UTC
Great product! There's a lot of fantastic content in here for a low price. You can us this standalone or just to take your Tomb of Annihilation campaign to the next step adding more interesting and fun quests. Grab it, you won't be disappointed.
Customer avatar
David R October 09, 2017 5:26 pm UTC
I'll be running this very soon and I'm looking forward to it. My only concern is that there is no scale noted on the map. There's a note about how long it would take to travel certain distances, but I'm not sure how that translates to the map.

Customer avatar
Will D October 09, 2017 8:01 pm UTC
Good catch, I'll add a scale meter shortly!
Customer avatar
David R October 13, 2017 5:18 pm UTC
I'll be looking for it. Thanks!
Customer avatar
Will D October 17, 2017 9:01 pm UTC
Scale and compass now added!
Customer avatar
David R October 19, 2017 1:06 am UTC
Looks great! Thanks for adding it. Just in time for my game!
Customer avatar
Michael B October 03, 2017 10:41 am UTC
Hi, can you give an estimated run time for the 3 modules please? A Target Adventure Level or APL would be useful in addition to the level ranges too. Do you have official AL codes for each module yet? All helps for scheduling them for local and convention play. Thanks!
Customer avatar
Will D October 03, 2017 4:50 pm UTC
Hi Michael! The adventures encourage citycrawling, so durations are flexible. In general though, they were each designed for a single evening's play (so 4 hours). APL is very flexible. Like ToA its a sandbox setting so it's up to the DM manage encounter balance to fit their group's preferences.

If I were to put numbers to them, I'd say:

Path to Omu: APL 1
Children of the Crocodile: APL 8
Parting the Veil: APL 12

Ruins of Mezro has the AL code DDHC-GA-0705. The individual adventures do not have unique codes.
Customer avatar
Michael B October 04, 2017 3:07 pm UTC
Thanks for the prompt reply! The AL Content Catalog lists the code for Ruins of Mezro as DDHC-TOA-7. I'm going to tentatively code them as below (for convention scheduling) unless we get a clarification:

DDHC-TOA-7-1 Path to Omu (1-4) 4 hours (APL 1)
DDHC-TOA-7-2 Children of the Crocodile (5-10) 4 hours (APL 8)
DDHC-TOA-7-3 Parting the Veil (11-16) 4 hours (APL 12)
Customer avatar
Will D October 04, 2017 4:33 pm UTC
Oh, they must have changed the code. Thanks for the update!
Customer avatar
Will D October 02, 2017 7:23 pm UTC
Apologies folks - had an export issue with v2 of the doc that threw some layout out of whack, and have had to roll back to the original. Version 1 is the same doc, minus a few AL-related notes. I'll try to get V2 sorted soon.
Customer avatar
Matthías Páll G October 02, 2017 7:27 pm UTC
How can I download V1?
Customer avatar
Will D October 02, 2017 7:51 pm UTC
Version 2 is now fixed. If you already downloaded the one with layout issues, you'll need to grab V2 again from "My Library"
Customer avatar
Sebastian M September 20, 2017 1:46 pm UTC
The download format says: "watermarked" PDF does that mean that the watermark does not go away after purchase?
Customer avatar
Will D September 20, 2017 10:57 pm UTC
This is just a digital tag as far as I'm aware - it's not intrusive.
Customer avatar
Jerome M September 12, 2017 3:16 pm UTC
Are the maps usable in VTT (Player side / DM side)?
Customer avatar
Will D September 12, 2017 8:57 pm UTC
Hi Jerome! I have no plans at present to convert Ruins of Mezro to VTT, but the pdf. contains separate map images for the player (untagged) and DM (tagged).
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File Last Updated:
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This title was added to our catalog on September 08, 2017.