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A Light in the Belfry (2e)

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“The only thing more fragile than glass is a lover's heart.”

—A Vistani Proverb

Decades ago, the fair land of Avonleigh was guarded by an order of paladins known as the Circle. One stormy night, a wizard named Morgoroth came to seek refuge with them.

But, all was not as it seemed! Morogoroth was no mere wizard; he was a necromancer on the run from a knightly brotherhood that had vowed to see him destroyed! When fate revealed his past, he betrayed the Circle and fled.

Can your heroes complete the crusade that destroyed the Circle? Can they learn the secrets of Morgoroth's power before the necromancer destroys them? Accept the quest if you dare....

Note: This PDF edition does not include contents from Interactive Audio CD that was originally released with this adventure.


Product History

A Light in the Belfry (1995), by William W. Connors, is an Audio-CD adventure for Ravenloft. It was published in May 1995.

Origins (I): Continuing Ravenloft. A Light in the Belfry (1995) is one of numerous adventures produced for Ravenloft during the Revised era (1994-1996) of publication.

Origins (II): Another Audio CD. However, A Light in the Belfry is really more closely allied with the AD&D Mystaran releases (1994-1995). Starting with First Quest (1994), that line was heavily focused on introductory adventures, each of them packaged with an Audio CD that supplemented the adventure with various audio cues.

A Light in the Belfry is one of just two Audio-CD adventures produced for non-Mystaran lines, the other being A Player's Primer to the Outlands (1995), published a month earlier. However, the innovation was about to come to an end: in one more month, Mark of Amber (1995) would be the final Audio-CD release.

Adventure Tropes. A Light in the Belfry is a classic, locale-based adventure. Players explore manor grounds, then the manor itself. Each location is very carefully detailed for a beginning GM, including an audio track to play (from the 87-track Audio CD) and a list of responses to specific actions, such as casting specific spells or manipulating objects in the room. As a locale-based horror adventure, this harkens back to I6: "Ravenloft" (1983), but with such specific lists of actions and responses, it could just as easily have been a choose-your-own-adventure book.

The heart of the adventure is eventually revealed to be a shattered MacGuffin: players must piece back together a mirror to escape.

Mapping Tropes. The boxed set includes a beautiful, full-color isometric map of Tergeron Manor. This once more is reminescent of "Ravenloft", which introduced maps of this type. It's not as carefully interconnected as Ravenloft's magnificent map, but the color is a very nice addition.

Exploring Ravenloft. A Light in the Belfry introduces a totally new Ravenloft domain, Avonleigh, which is said to be "one of many islands of terror that appear from time to time in the Mists of the Demiplane of Dread". The adventure contains precise details on the heart of the domain, Tegeron Manor. Though new, Avonleigh would appear from time to time in later supplements.

Avonleigh is said to be "drawn from a distant world whose folks were not unlike those of prime-material fantasy worlds like the Forgotten Realms or Mystara campaign settings." As Ravenloft was often used to cross-over to other campaign worlds, it's rather surprising that TSR didn't make a more explicit connection to one of these worlds.

NPCs of Note. Morgoroth, the dark lord of Avonleigh, is introduced here.

About the Creators. Connors was one of the major authors for Ravenloft by the mid '90s, having previously co-authored Forbidden Lore (1992) and the revised Ravenloft Campaign Setting (1994).

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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Reviews (0)
Discussions (5)
Customer avatar
Jason W August 31, 2021 3:39 pm UTC
PURCHASER
I almost posted the whole audio CD script but thought better of it. Ultimately, the product belongs to Wizards and posting their content, on the very site they are selling it on seems wrong, even if its not included in the product. If a moderator says its okay, I would happily post it.
Reply
Customer avatar
Abraham Z October 21, 2021 6:14 am UTC
You should consider contacting either the drivethrurpg staff or Wizards of the Coast, it would be in their interest, as this would allow them to sell more PDFs, since people avoid this PDF because of the lack of CD. I hope you do contact them, it would be highly beneficial for everyone thinking about getting this one.

In other TSR/WOTC products, people have posted errata and missing material in the comments, I don't see why they would disallow it since it would result in people purchasing the PDF.
Customer avatar
Robert N June 29, 2021 12:09 am UTC
Is this usable without the audio files? Like, is all the relevant information to actually play the adventure in the PDF?
Customer avatar
Roger H July 09, 2020 3:07 am UTC
Buying this without the audio files is POINTLESS. This was by far the best of the audio adventures. Offering it for sale without the best part of the content is just a way to give older players the finger, but hey those of us older people are used to age discrimination from Hasbro.
Customer avatar
Michael S October 22, 2018 11:22 pm UTC
PURCHASER
I feel bad if I download this then pirate the audio zip. Why not just add the zip files for the adventure like you guys did with dungeons dragons first quest game
Customer avatar
SCOTT W January 18, 2018 5:00 am UTC
PURCHASER
Okay. Who thought it was a good idea to offer this adventure WITHOUT the audio tracks? The module is quite unplayable without room descriptions or the bits of history the party is supposed to learn each time they find a mirror fragments.
Reply
Customer avatar
Michael S October 31, 2018 6:16 pm UTC
PURCHASER
I guess we buy the pdf book from drivethru and then do a google search and download the audio zip files from the cd but then one runs into the pirating issue... when we would happily pay and buy the audio zip if they offered it with the pdf.
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