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Gather up your equipment and suit up for the long haul. Over 250 items created or rehashed for more playability and problem solving utility without breaking your game. Suggestion prices are given within to help reward your players with appropriate loot that will keep them thinking of new ways to take advantage of the arcane items within such as infinite, flimsy pinewood boxes, an extra-dimensional pastoral retreat, or a magical gieger counter.

I am still learning the ropes of self-publishing game material, so every review, comment, and share is more valuable to me than you might think. You can find my blog under my own site under Anarchydice or by following the links in my products.

If you like what you see or want to review my previous works before buying, check out these titles below. 

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Charged, Fantasy Foundry, Insectoid Armory, and Modern Mayhem all contain themed magic items for use in D&D 5e, released as PWYW entries.

 
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Reviews (1)
Discussions (2)
Customer avatar
James C August 18, 2017 11:49 pm UTC
PURCHASER
God I love this! The moment I get some spare cash I'm definitely sending it your way!
Customer avatar
Alex W August 19, 2017 9:33 pm UTC
CREATOR
Alternatively, you can always help by spreading the word, its free and helps grow my audience!
Customer avatar
R_ D June 19, 2017 6:24 pm UTC
PURCHASER
Thanks for the work you put into it! It looks great. The illustrations do much to convey the feel of the items and inspired me to make a few of my own.

As a knew DM though, I'm scared of overpowering my PC's to the point of unstoppability so I've been very wary when handing out magic items or having them for sale.

How should I go about calculating the strength of these items? Currently I'm mainly going by gold cost (so for example a party of level 1's won't be getting a sword worth 2000 g anytime soon.)

PS: I'm sure the party rogue will love the living caltrops in this.
Customer avatar
Alex W July 11, 2017 2:54 am UTC
CREATOR
Glad you enjoyed the read! As for balance, it can certainly be a tricky thing, but what I aim for wealth-wise for my players is for them to gain the equivalent of half of their XP in GP (you can see my chart derived from 5e's XP values in my house-rules document herehttps://drive.google.com/file/d/1i0kdcwMUfWDdbmuG3L0AWpSZRgqA_6SPv7Gym0CWzjF_uUvEvpdpwBHsGQ6Lz0mPMJA9AsiN5aXTYLsr/view?usp=sharing ). If you've played 3.5e, the rule of thumb is that players shouldn't generally have items worth more than half their total wealth accumulated, and I aim to dispense the party's total To Next Level GP across five treasure hoards of 0-2 (d4-2) items per player, miminum 1 item.

I aim for a certain level of difficulty in monsters, traps, or NPC encounters and modify them up or down slightly on the fly if I misjudge things, but not if the players come up with a novel or stupid strategy so they are rewarded or penalized for cleverness, luck, and bad ideas. If your players are rolling through everything you throw...See more
Customer avatar
R_ D July 13, 2017 7:37 am UTC
PURCHASER
That's just what I was looking for, thank you so much for going through the effort of such an in depth answer.

I'll definitely look into some alternate win conditions for battles so they don't get too stale for my little band of murder-hobos, and rewarding them appropriately with some of your items. Thanks again!
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Product Information
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Author(s)
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Pages
32
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

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File Last Updated:
June 13, 2017
This title was added to our catalog on June 12, 2017.