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DDAL07-01 A City on the Edge (5e)
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DDAL07-01 A City on the Edge (5e)

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Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.

However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?

Five Four-Hour Mini-Adventures for 1st-4th Level Characters

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Reviews (65)
Discussions (25)
Customer avatar
Andrew K March 16, 2018 2:07 pm UTC
Played City On The Edge last week. It was my first adventure in over 25 years so I was just getting my D&D player legs under me. It was simple enough for me to start to remember how things work. It's amazing to see the support system that has grown up below D&D like all DM's Guild and the YouTube/podcast community.
It took us about 2 hours but it could have gone quicker. There were other new players to D&D in the group.
Customer avatar
Matthew H March 03, 2018 7:57 pm UTC
A fun little set of adventures that can be played quickly. Perhaps a little complicated at times for inexperienced players, and the rewards are... pretty non-existent. Low renown gains, low experience, no items, but some fun flavour rewards at least.
Customer avatar
Lucas W March 03, 2018 6:29 pm UTC
Was a fun starter for getting back into D&D.
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Samuel S February 25, 2018 8:53 pm UTC
Mission 1 is perfectly serviceable.
Mission 2 is very fun to run.
Mission 3 is cool, but the pool encounter can be a problem if you have a grung PC.
Mission 4 is very cool, nice puzzles. Nifty battle at the end.
Mission 5 is an excellent boss fight for low level characters.
Customer avatar
James C February 20, 2018 7:25 am UTC
3/5 I really enjoyed the series but as a player it offers no real reward. Very little gold, no items, very little xp, and you only get one renown even if you play all 5. The adventures are around 2 hours and are said to only last 1. After all of it finding out that it isn't connected at all is a huge let down.
Customer avatar
Doreen G February 17, 2018 7:13 am UTC
I really liked this so far. My players beat the first boss in one hit.
Customer avatar
Joshua H February 15, 2018 3:13 am UTC

My players had a good time with this, choosing to focus on RP rather than combat. Anything above APL of 2 should easily blow even the very strong adjustments out of the water. The race was definitely a highlight, but some of the combat-focused stories dragged. I tend to run fast and this ended up running a little long.
Customer avatar
Elijah V February 14, 2018 3:49 am UTC
I ran this adventure for my party in conjunction with Tomb of Annihilation. They liked it. The dinosaur race was the best bit. It did take a bit longer than it said, but it worked well other than that.
Customer avatar
Richard V February 12, 2018 7:17 am UTC
This was my least favorite of all of the intro mods I have run. Our parties favorite part was the dinosaur race, of course, which one of my players stated "now this is podracing." Which brings me to my second point that these intro mods are kinda like the prequels for star wars. You enjoyed the idea and premise of where it was going, but it just did not turn out as was expected. Especially changing the rules for Dino racing 3 times (07-01, 07-03, and the hardcover). But other then that the players enjoyed coming together and playing D&D. I really enjoyed the way that Chult was laid out, and wish that they would have included more information about the dragon turtle!
Customer avatar
Peter Adam R January 05, 2018 8:17 am UTC
It's a nice introductory adventure for players who went to Chult for the first time.

+ Many things to do
+ The dinosaur race was great
+ Chult was well-described

- Could take longer than the prescribed time
- A bit too sandbox-y at times
- The macguffin wasn't properly fleshed out
- Confusing wordings

Overall rating: 3/5
Customer avatar
Jay M December 27, 2017 6:32 pm UTC
Who can i talk to about providing an FG module for this?
Customer avatar
Jude F November 25, 2017 7:32 pm UTC
A few players thought the battles were lackluster, which makes it difficult to keep people interested in D&D or AL. The other adventures, however, were highly entertaining. They provided a good opportunity to introduce new players to the game mechanics. 4/5
Customer avatar
Alessandro S November 04, 2017 9:51 am UTC
Good introduction to the season, but:

- This are not 1 hour modules, gameplay time range from 1.5 to 3 hours.
- The non linear sequence of play can be a problem when mixing players in different tables.
- Description are sometimes confusing.
- Fights could have benefit some more thinking, i.e. the mini boss in the first adventure is a wizard without ranged attacks...

Customer avatar
CIRCOLO OVERLORD P October 14, 2017 7:31 pm UTC
Great introductory adventure to the land of Chult.
Customer avatar
Herschel R October 11, 2017 6:28 pm UTC
I'd give the adventure 2.5/5 stars.

I've got a few issues with it one has to do with maybe just the nature of intro adventures but it simply takes far longer than the specified time unless you really tried to grin it out. I love the Chult setting one of my favourite period so it earns itself a lot of points there, but the content in this particular module I find a bit lacking, in terms of whats actually done. I also find them a bit unrewarding to the players who in reality are spending 6-7hours and barely will get past lvl2 which just doesn't feel right for the time commitment.

I hope to see many more modules in the Chult setting, but I hope some improvements are made to intro adventure type modules.
Customer avatar
Ken S September 22, 2017 11:01 pm UTC
3/5 - I ran this at my local game store, so far I've run 3/5 mods and will finish running parts 4 and 5 the following week. Here's my review so far:

PROS: Each module is easy to run and understand. Each module provides everyone with something to do whether than be trap checking, skill checks, or straight up combat. The Chult setting is also beautifully described in a lot of the box text or DM insight text. Also, each faction is represented throughout the five mini-adventures which is always a plus.

CONS: These are not 1 hour modules unless you want to railroad your party. If you want to let them have choices, to investigate the city, to role-play, you're probably looking at 1.5-2 hours for some of these mods. That being said, I railroaded my way through 3 of them in 3.5 hours. Also, some of the mission parameters did not make sense like why the factions who have many high level operatives were sending T1 characters to Chult to find an amulet which may hold the secret to curing...See more
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File Last Updated:
June 12, 2017
This title was added to our catalog on September 05, 2017.