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Unearthed Arcana: The Mystic Class (5e)
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Unearthed Arcana: The Mystic Class (5e)


Unearthed Arcana Update

Over the past few months, we’ve delivered a stream of new content via the Unearthed Arcana column. Some of that content will show up in future products. Other pieces, having been found lacking by the open playtest process, will drop from our development plans. A few things will follow a third path.

The subclasses we’ve created have fallen into two categories. Some have proven to have mechanics or story concepts that players have embraced. These subclasses have moved on to deeper design and editing passes and further playtesting. We’ll have news soon about where they might turn up next.

Other subclasses were not embraced. Some had mechanics that were dull or confusing. Others’ concepts were too niche, stepped on the toes of other classes, or just didn’t resonate. Our plan is to either redesign these subclasses from the ground up in a future design cycle or push them aside in favor of new concepts.

We have already rereleased a few subclasses for further comment. You’ll see a few more revised subclasses in the June installment of Unearthed Arcana.

We feel confident that the Unearthed Arcana process gives us the feedback needed to develop a subclass into something worthy of publication and official status. Complete new character classes are a different story.

We debuted two new classes via Unearthed Arcana, the mystic and the artificer. Both have received positive feedback, to the point that we are going to commit more time and energy to refining them for official publication. However, the process for completing a new class requires more resources than a subclass. Here is our plan for completing these classes.

Starting today, we are adding both the mystic and artificer to the DM’s Guild. They are both resources you can use to create your own material to share and sell on the Guild. We are also going to release additional surveys to delve deeper into the classes and identify headaches. Between watching the design work done on the DM’s Guild and monitoring feedback data, we’ll continue to revise these two classes.

Once the classes have robust sets of features and options that are hitting the approval levels we aim for, we will make those classes available for playtesting in the D&D Adventurers League. This step indicates that the new class is slated for official release as part of a D&D product. This step’s goal is to put the classes through the same rigorous testing and DM feedback that the core fifth edition classes received during their open playtests.

Once that step is complete, we’ll add these classes to a future D&D product. We can’t predict how long each step will take, so we don’t have dates to share. We remain committed to releasing material only when it is ready.

Thanks for taking part in the Unearthed Arcana playtests and helping us to make 5e the best game it can be. Your efforts have helped D&D reach heights of popularity and success it has not seen in decades. We’re committed to building on that success by including you in the game’s evolution. Thanks for coming along on this journey with us!

Unearthed Arcana: The Mystic Class

This version of the mystic character class was originally released as part of the Unearthed Arcana web series. This download is the latest version of the character class. The mystic is in playtest. It has been made available so that you can use it in your games and provide feedback on its design.

The mystic is the master of psionics, the power of the mind. This versatile character commands a wide variety of talents, such as a psychic blast to hammer enemies or the ability to teleport by twisting and bending space.

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Reviews (21)
Discussions (32)
Customer avatar
Joel H June 27, 2017 4:59 pm UTC
Some order-specific comments and suggestions, some of which have been mentioned by others:

Order of the Avatar:
Avatar of healing, while powerful, is only usable when with the use of a psionic discipline that belongs to another order. Either some healing abilities need to be rolled into one or, preferably, several Avatar orders or psionic restoration should be an Avatar order.

Order of the Immortal:
Psionic Resilience is rather silly at lower levels, as the psion will be getting 3 or 4 temporary hp per round very early in the game. Some degree of scaling independent of intelligence score might be preferable, such that it starts at 2 and scales to 5 or 6 by level 20.

Order of the Nomad:
Superior Teleportation adding just 10' of extra teleport distance is pretty lackluster at level 6, especially when you look at what teleportation abilities are available. This should be replaced with something else.

Order of the Soul Knife:
Martial weapon...See more
Customer avatar
Kevin R June 27, 2017 6:06 am UTC
Excellent, I am so excited to playtest this. I can already tell that the Immortal needs work, it lacks the weapon/armor profs it needs and is much too MAD. The Soul Knife is like a psychic wolverine, I hope they end up allowing players to change the appearance of it.

After some playtesting at a homebrew, some of the powers are OP. Overall though, excellent.
Customer avatar
George L June 25, 2017 10:25 pm UTC
So I've had more time to play the Mystic and I really enjoy these Psionic classes. There are some more balance issues that I think they need to work on however. I recommend checking out the Psionic Handbook, which adds a number of these balances including the following:

1) Mystic Recovery is now based on Mystic Orders. Thus making those Disciplines more valuable and giving players a reason to use them more often.
2) They moved some of the Disciplines into the Order of the Soul Knife, so they too can heal via Mystic Recovery.
3) The Soul Knife ability now functions similarly to the Warlock's Pact of the Blade, allowing the Soul Knife to take different forms (for flavor), but the damage remains at 1d8 no matter the form. It also allows players to merge magic items into their Soul Blades, so players have a reason to continue using them at higher levels when they would be otherwise be better off using found magic weapons.
4) They dropped the level 14 ability Phantom Attack, which completely...See more
Customer avatar
Joel H June 23, 2017 10:25 pm UTC
I'm posting this here because DMs Guild seems to now be the official way to give feedback on the Mystic to WotC.

I feel compelled to chime into the discussion for the mere fact that there seems to be so much hate for the Wu Jen and the elemental disciplines (particularly Mastery of Fire). The Wu Jen has always been an elemental caster type and I love that they saw this iteration of the Mystic/Psion as a set of mechanics to realize that concept. I don't want to see this order or the elemental disciplines removed; I think they're fine. If you don't want to play a psion with elemental powers, don't pick them. Nobody is twisting your arm to make use of class options that don't fit your character concept. I have no intention of ever playing an Arcane Trickster, but I'm not going out of my way to lobby that WotC remove that option.

For me, the Order of the Wu Jen and the elemental disciplines are going to allow me to realize a character concept I've been eager to attempt ever since I first...See more
Customer avatar
Mike F June 20, 2017 11:34 pm UTC
Updates are so supposed to be on here. How will we know when it's been updated?
Customer avatar
Vinicius H June 18, 2017 4:00 pm UTC
Does this class is suposed to let you spend psi points even if you miss the attack? (that seemed a little diferent from the other class mechanics)
Customer avatar
Joel H June 25, 2017 11:24 pm UTC
Psionic abilities that require an attack roll, like the bestial claws or the acid touch attack, would expend your psi points whether the attack hits or not.
Customer avatar
Vinicius H June 18, 2017 3:58 pm UTC
What is the action needed to activate bestial claw, from the bestial form discipline?
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Alister L June 18, 2017 6:53 pm UTC
The activation of the claws is included in the attack you have to make. Bestial claw is basically just taking an attack action against a creature but the damage of that attack is what you spend the psi points on. The claws only last for that attack so if you take an opportunity attack or something similar you do the damage from the claws.

In short, the whole thing is a single action in which you simultaneously manifest claws and attack.
Customer avatar
Kyle W June 15, 2017 2:37 am UTC
So I've played the Mystic a few times since this version was released a few months ago. My basic takeaway is that if you stick to the disciplines from your order or you create a character to be fun based on a theme, it will probably be balanced. However, it's really easy for it to be unbalanced. For example:

My level 6 human immortal had 18 Con, 16 Dex, and 16 Int. (I used point buy for the initial scores to get 3 16s.) The only disciplines I needed were iron durability, psychic assault, and psionic restoration. Basically I was invincible, guaranteed a strong hit for each attack, and could heal should I somehow get hurt. I soloed a few encounters that were supposed to be for the whole party. As long as this combination can exist, the class will be OP as far as i'm concerned.

*Wall of Text Incoming*

Now that that's out of the way, I have a few suggestions (changes/buffs/nerfs) that I think would help improve the class as a whole.:
*Mystics don't need light armor proficiency....See more
Customer avatar
Joseph D June 17, 2017 2:20 pm UTC
You said that you "soloed a few encounters that were supposed to be for the whole party." Could you give a few more details on that please? Also, did you have any feats with your level 6 human immortal?
Customer avatar
Jonah P June 15, 2017 12:02 am UTC
As I haven't gotten the chance to properly play the class I will not be issuing a full review. However, I feel that there is a concern that needs to brought up just from reading the document: The Soulknife.

Soulknives/Mindblades are my favorite class usually, but their level one abilities appear to be at odds with one another. First they're given proficiency in medium armor, and weapons. Which made me think they might be a bit more strength focused, and their titular soul knife is mechanically the same as the pact weapon feature of the Warlock class. Not so. Their soul knife is a finesse weapon that is completely different from any of the martial weapons listed in the player's handbook. Immediately this focuses all soulknives to focus on dexterity, which then calls in to question why they get extra armor proficiencies in the first place.

Not only do these two abilities go against one another, they force all soulknives to be dexterity based assassins. I propose giving soulknives their...See more
Customer avatar
Esteban R June 13, 2017 4:18 am UTC
I'm really the only one seeing the five-stars rank without reviews as fakes? There are a LOT of issues with the mystic. Even if you liked it that much, you would say what you liked. Notice that the exact opposite is true: most 1 and 2 stars ranks come with a review, but only 2 of the seven 5 stars have anything resembling one. There isn't even a name on the people ranking them as good. I don't really dig on this type of cheap shots to "improve" the overal rating of the file. Come on, people, its supossed to be flawed!
Customer avatar
Juan R June 14, 2017 8:46 pm UTC
That's completely false. I rated it a 5/5 because I find that as a UA, it is along the right path of what I want out of the Mystic.

I personally do not find the Mystic as broken as everyone decries. Some disciplines are overtuned (e.g. Beastial Form, Mastery of Force, and about 3 others), but that's only comparatively. It's like comparing a druid to a fighter. While both are functional and useful, one is much better suited to certain situations. Additionally, if either is powergame'd/minmax'd, they can destabilize the party by invading other niches.

The largest issue I see is that some of the focuses are too strong and that some of the orders do not stack up against others.
While Order of the Nomad is king, Order of the Awakened in the same boat as the Mastermind Rogue archetype as being highly dependent on DM fait.

That said, it's mainly an issue of tuning instead of balance. Limiting the switching of focuses to something reasonable but costly in combat would be...See more
Customer avatar
Red W June 15, 2017 4:54 pm UTC
Its certainly better than 3rd edition psionic classes, which was much more like wizard/sorcerer (especially 3.5, where about half powers was completely copy-paste of spells of exactly the same name).
As of issues. It 5th edition. There is insane amount of issues even in core rule books.
Its clear that D&D division of WotC is not the same anymore, they just don't have proper resources to make 5th edition as polished as 3rd edition was (nor publish new books it seems).
You either accept 5th edition with it's never-ending-beta stage (effectively as it is, not officially), and adjust any glitches in rules yourself. Or not, and play something else :P
Customer avatar
Alister L June 17, 2017 3:42 pm UTC
I said this in the beginning of my review for the Mystic but I'd like to reiterate it in the discussion section, especially since you brought it up. NEVER GIVE PLAYTEST A 5/5 REVIEW!

Even if you don't believe something is broken, the highest you should ever give it is a 4/5. Giving something 5/5 stars tells WoC that this thing is perfect and from the fact that you pointed some flaws shows that it is far from perfect and that it obviously did not deserve a 5-star review. I'm not at all trying to say that you should hate the Mystic and give it a 1-star review but I am saying that, while critical reviews are helpful, the most helpful kind of review is when someone like you points out both the good and bad. Your type of review is AMAZING but your rating is, again, telling the developers of the playtest that no changes are necessary. Good playtest will never come if everyone is always critiquing the ever living XXX out of something. It comes from being able to see both good and bad in everything and compromising....See more
Customer avatar
Colin P June 12, 2017 5:00 pm UTC
I highly suspect they are classifying psionics as a form of "magic" so they don't have to go tearing back through the Monster Manual and other core sources to insert psionics as a distinct form of abilities back into the mix. Resistances, abilities, and a number of other things would have to be revisited to implement it along the lines of "mutant-" or "Jedi-" like abilities. If it's just another form of "magic", very little revision to existing rules and sources needs to be done.
Customer avatar
Esteban R June 12, 2017 9:38 pm UTC
Yet it isn't too difficult to do this. Many of the creatures resistant to magic are also resistant to psychic damage (such as the golems), and charmed condition. The perfect way to do this is relying on the resistance to specific damage and immunity to certain conditions. You would have a very different approach to the psionics as to magic, and it isn't as unbalanced as it seems. You could also give less power to psionics, so they overall have lesser damaga, although their damage is better against the magic resistant creatures. Funny thing, you can even say in the disciplines description which creatures are immune to it. Or cause a backlash to the psionic character (such as trying to read an Aberration's mind: Sanity/Wisdom check or gaining a temporal madness AND psychic damage). It's a bit of fine tunning, but you don't have to "rehash" all previous work. You only have to be modular with psionics, and consider case by case each new power. Telekinetics, EG, could be a lot better against certain creatures,...See more
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Red W June 15, 2017 5:02 pm UTC
It's really complicated. But in short - yes. Psionics is unique version of magic. Or arcana. A way to alter the reality.
Its still differences. For once there is no power-speech (aka verbal component) involved, which is essential component for classic magic.
Yet, at least as 3rd edition rules stated: Magic does affects psionics, and psionics does affect magic. Dispell magic or antimagic field will be just as effective against any psionics effects. And even though process producing magic and psionic effects is different, results are similar. So yes, if you have fire resistance it will be same effective against fire spells and fire disciplines. Same as if you immune to be charmed, and so on.
Customer avatar
Donnie P June 11, 2017 3:15 am UTC
Respectfully, I am disappointed. Psionics have always been my favorite since it was first revealed. I was really hoping that like earlier iterations, the mystic would be very unique. I really don't want to see it become another Wizard / Warlock / Sorcerer. I would like to see a focus on the mind and powers related. Telekinesis, Telepathy, Precognition, Mind over Matter (Healing & damage resiliance), Levitation, Atomic Manipulation, Mind Control, etc. The Mystic should be the fantasy flavor of Jedi, Sith, Psylocke, Professor X, Scanners, all of the best of the "mind" oriented heroes and outlaws of fiction. Where a Wizard would hurl magic missiles, a Warlock would fling Eldritch Bolts... the Mystic should be using a telekinetic attacks - and it should have nothing to do with "magic."
Customer avatar
Rocky P June 09, 2017 2:21 pm UTC
To this day, I don't see a reason to introduce psionics at all if its only another type of magic, with the same old blasty powers.

I'm not happy with the results. It's a re-hashed version of the d20 class bloat. It's really necessary to add a fire psionic? You already have a fire wizard (mainly evoker), a fire warlock (fiend), a fire cleric ("Light") a fire sorcerer (UA: Phoenix), a fire monk (four elements), a fire druid (any Land druid), etc. You aren't really adding something new.

I want a new class to be independant of the other classes, to fill a niche, offering at least a somewhat different flavor of powers. Wu-jen is only another arcane, intelligence based caster. And that's it. A blasty caster. Like if we hadn't just enough blasty casters. He even gets to cast arcane spells. So the question is, why do we need adding psionics if its going to be another wizard variant?

Fact is, there is a niche. The niche is the powers specifically linked to psionics in fiction....See more
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Alister L June 09, 2017 8:10 pm UTC
I totally agree. I would rather have a Psionic with the exact powers of a Jedi than a Psionic who just does magic except now its "Psionics" so it's cool and hip and different when we all know that it's bloody well not. If the Psionic ended up being able to read minds, control minds, influence minds, and move XXX with their minds besides a random XXX piece of furniture that isn't being worn or carried. In short, I think most of us just want the Psionic to be a Psionic.
Customer avatar
Red W June 09, 2017 9:39 pm UTC
Mystic who uses his psi point for raw damage disciplines would be extremely ineffective. He will run dry on psi points way sooner than wizard or sorcerer will be out of spells slots. Damage disciplines exist only when its absolutely necessary to do lots of damage fast.

As of psionic is just a variation of arcane disciplines. They are very different. In fact mystics more different from wizards/sorceress comparing to what psions was in 3rd edition. And even in 3rd edition psion was unique and interesting class.

And no, "psionic" might sound like sci-fi, but they was in D&D since Darksun first appearance. No wonder they showed up in other cosmologies as well. Every world right now have its own unique backstory about psionics.
Good luck explaining how illithids would go without psionic, since they actually forbidden to learn any sort of magic.

And finally, there is telepath-like path for mystics, if you feels like that's what you want
Customer avatar
Rocky P June 09, 2017 10:54 pm UTC
Red W, we aren't talking about "effectivity". Balance aside (and this is hell of an unbalanced class) you have made my point exactly, posing a straw man. Yes, I know that psionics are useful and interesting, and that's why I don't want another (more or less) useful type of wizard. We already have that.

I like psionics to be related to illithids, since they have that history. Also linked to Githzerai and Githyanki (BTW, thanks, George Martin). They all have a certain "Sci fi" flavor, and it is ok. But, in fact, you are pointing at the same contradictions that I've pointed. But in the moment that we say that Psionics is Magic (THE FRICKIN UA SAYS SO), goodbye Illithids as non-magic monsters. They, as in the current iteration of the mystic, are just a different type of magic, "Psionics". Which really means nothing. In this point, divine magic and arcane magic have more differences than psionics and arcane.

Also, I know very well the Dark Sun history. And that...See more
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Fox B June 10, 2017 5:36 pm UTC
I agree, we do not need another wizard. We want a psion, not a new mage. Incredible lack of creativity. Also, Psychic mastery sucks.
Customer avatar
Thomas Klode S June 10, 2017 10:58 pm UTC
I reckon there is a place for Wu Jen, yet I agree it falls short of the "Psionics" main concept - Psionics is more about internal manipulation, bending one's own and others body and will, while at the same time exerting limited, yet rather specific forms of telekinesis as one manner of external manipulation. The "Mastery of Force" is one of the more fitting ones represented for the Wu Jen, even the "Mastery of Wood and Earth" have some options that would also fit telekinesis.

As For the entirety of Wu Jen - I feel like it is more natural as an extension to the Monk's subclass "Way of the Four Elements"... Or even as a standalone alternate monk/mystic hybridclass, if that is ever introduced - Just as long as it is not prestige classes, I am really in favor of the subclass system.
I find that all the other Orders are very well conceptualized; they all have the aspects of psionics basic principles, as mentioned earlier.

If we need an alternative...See more
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Red W June 11, 2017 3:07 pm UTC
Well technicaly they never was in core rules even 3.5.
Not having any psionics would be weird only Darksun, as they actualy way more common in there than arcane spellcasters.
DMs i'v played with never was against psionics though, and personally i'v enjoyed versatility of psionics. It always aimed to be a class with highest in-class customization options. It can't do everything at once, but possibilities quite high.
There also (used to be 3rd ed, 5th edition very lack on detailed lore so far) minor but intresting features about psionics. Even though they are somewhat related to magic (or should i say arcana overall), they are for example not affected dead magic zone, or wild magic (although do affected by anti-magic field and dispell magic)
Customer avatar
Red W June 15, 2017 5:12 pm UTC
Its a D&D. Its just can't be balanced same as you expect it from CRPGs. it ALWAYS been like that. Players ALWAYS will find a way to 'exploit' the rules. More to that, there is nothing wrong about that... nothing wrong in attempt to exploit the game i mean. Its up to DM to make sure that exploit wouldn't ruin the game. And no, not by punishing player who tries to exploit... that's a very bad example of DMing. But adjusting encounters where exploited power actually will be both more challenging, yet same time even more demanded.
More to that, its a 5th edition. Let's be honest - everything in 5th edition is VERY unpolished. For every 'unbalanced feature" mystic have and you can name - i can name at very least two even more OP similar features other classes/subclasses have.

So in short, as DM, just study well all your players' characters. And nothing "OP" will happen.
Customer avatar
Alister L June 17, 2017 3:53 pm UTC
Red, that is the worst logic I have ever heard come out of D&D and that's bloody well saying something. Just because players will never fail to exploit a class does not mean that we should give up on aiming for fair and balanced content. The same goes for your argument about 5e as a whole being unbalanced because, again, just because some scattered abilities in the core rules are very much unbalanced does not mean that we just stop trying.

It is the DM's job to make sure an encounter is balanced for the PARTY and that's almost impossible if one character can single-handedly take down a monster that would result in a TPK for the other players. Right now the Mystic is a BAD class. You can't really get around that fact but it's completely fine because we, as a community, should and will do our best to make sure that the introduction of Psionics into 5e does them the justice that they deserve.

We should not give up on balance.
Customer avatar
Red W June 07, 2017 8:41 pm UTC
Psionics always was very versatile classes, but limited on maximum output of damage/healing potential. Wizard or sorcerer can deliver WAY more damage in sum with whole his spells slots available, same as cleric can do way more healing than what mystic can do. Mystics are way more effective on utility powers. Like Giant Grows, or darkness...

Btw, speaking of Darkness. I just playing Mystic right now, and there is something missing about that power. It just states that you can spend 1 to 7 psi point on it, 10 feet radius per psi point. But doesn't states duration and/or concentration on that power.
It just can't be permanent, as it would be too OP. Nor it can't be instant 'splash' of darkness, as it wold be completely pointless.
Customer avatar
Tanner I June 06, 2017 11:12 pm UTC
While I love psionics, this class needs a bit of fine tuning. The main issue that I (and seemingly everyone else) is that it can LITERALLY do anything and, while flexibility is a great thing, too much is a balancing nightmare.

Why not split the the Mystic into 2 classes? 1 for close range offensive/tanking purposes (soul knife, nomad, immortal) and one for long range/support/ect (the rest). It lowers the flexibility a bit while still keeping the cool flavor of this class.
Customer avatar
Franco R June 06, 2017 4:16 am UTC
This sucks big time
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This title was added to our catalog on May 31, 2017.