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Industrialist - 5e Class
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Industrialist - 5e Class

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The Industrialist, a class for 5e D&D.
Brought to you by Braydon Fiveash.

Have you ever wanted to play a non-magical class that feels magical in nature? Well, you've come to the right place! The Industrialist class for 5e D&D was created on that premise. Wizards have their spellbooks and arcana, Druids have the land and their druidic magics, Warlocks have their pacts with great beings and the Industrialist has their power charges and inventions!

The Industrialist class revolves around the use of "Power Charges". Power charges are essentially batteries, through trial and error or perhaps sheer luck, an Industrialist manages to create or uncover a way to craft these small hand held batteries. These Power Charges then get used to fuel the inventions and innovations an Industrialist creates.

So while the power source of their Power Charges itself might be something magical, the class itself is very technology driven. The PDF currently contains several object tables with various craftables and that's just the base, creative and clever players are encouraged to work with their DM's to come up with their own creations and really make this class their own.

The class is designed to be able to fit into most worlds and campaign settings. The object descriptions are left blank as to promote the Player or DM to come up with the style and feel of an Industrialist's inventions and distinct look. Perhaps you want to play as a couragous steam harnessing character straight from Steam Punk. Or perhaps you want to play as a mad scientist/engineer who harnesses electricity and uses it to fuel their crazy metallic inventions. However you want style your Industrialist PC is completely up to you and the class doesn't put boxes around your creativity, it inspires and encourages it!

The class has seen some playtesting but we're still working out the kinks, so if you have any feedback please feel free to leave it! It would be a huge help to make this class better, allowing us to constantly grow and develop a better and more well balanced class.

If you enjoyed this, check out these.

Tortured Past - 5e Sorcerous Origin

Shot Master - 5e Ranger Archetype

Way of the Stone Fist - 5e Monastic Tradition

Guerrilla - 5e Fighter Archetype

Art credit goes to justdd and Joyce Maureira.

All other art in this document was sources from Royalty Free sources and has been released free of copyrights under Creative Commons CC0.

(02/08/2017)[V1.13] - Made minor changes to the Custom Inventions Table, adding restrictions that allow only the War Tinker to gain access to some of the higher damages, ranges,unique properties. All ranged weapons now gain the Loading property and only adding the Reload property will remove it, which is only available to the War Tinker.

(18/07/2017)[V1.12] - Huge overhaul thanks to the playtesting of ArahVhel.

(11/07/2017)[V1.09-V1.1] - Changed the Power Charge progression through the levels to be more gradual than a boost every 4 levels. Added features into the blank spots that were aligned with the power charge boost previously. Fixed formatting.

(01/07/2017)[V1.08] - (Heaps of Enhancer changes lately, due to me having a player currently playtesting the class for me.) - Increased Enhancer armour base AC to 16. Fixed a few strangely worded class options.

(30/06/2017)[V1.07] - Added new base class feature "Quick Thinking" at level 5, added this after playtesting.

(22/06/2017)[V1.06] - Adjusted some Enhancer inventions after playtesting, adjusted to allow scaling with level.

(31/05/2017)[V1.04/05] - Fixed typos and added time restriction to the Power Surge ability.

(25/05/2017)[V1.03] - Added 'Custom Invention' tables to assist creative played in creating their own inventions. Currently only supports Ranged and Melee weapons, will create a comprehensive guide for creating Wondrous Item type inventions if there are enough requests.

(25/05/2017[V1.02] - Added credits.

(24/05/2017)[V1.01] - Removed black "cover" page, added 18th level feature, changed 14th level blank to 13th level. (Thanks to Greg M. for the suggestion.)

(19/05/2017)[V1] - Uploaded.

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Reviews (0)
Discussions (4)
Customer avatar
Cody T September 06, 2017 12:28 pm UTC
with the fail fail safe feature what does rolling to determine charge potency mean? is that rolling for damage when use use the potency dice? because i thought the potency was determined by level.
Customer avatar
Braydon F September 20, 2017 9:29 am UTC
Hey Cody! Thanks for your comment. Yes, that's what it means!
Customer avatar
Louis D August 11, 2017 10:24 pm UTC
Thank for this class! I'm currently playing an industrialist gnome (I think I'll turn it into a futurist).

I've begun to play with an earlier version, but as I was reading your latest update (v1.13) and wondering why at 1st level there're 2 power charges ("Beginning at 1st level you have 2 power charges, as an action on your turn you can expend one charge...") whereas the chart indicates 3 power charges ?

Also, the power charges maybe considered as ranged weapons, should'nt the industrialist be proficient with it ? (as its DC on Dexterity saving throw is "Power Charge save DC = 8 + Intelligence Modifier + Proficiency Bonus")

Last but not least, I'm about to translate your document into french, do you mind? Do you want a feedback?
Customer avatar
Braydon F August 22, 2017 1:38 am UTC
Awesome, I can't wait to hear how the Futurist plays for you! I look forward to hearing it!

Thank you for the pick up on the "2 Power Charges" fixed the problem now. I understand the way of thinking behind that, however there are no ranged attack rolls made with power charges, just saves against the DC.

I would very much appreciate that! Thank you so much for your feedback Louis!
Customer avatar
Louis D August 23, 2017 9:11 pm UTC
Thank you for your answer!
I'll get back to you as soon as it's translated.
Customer avatar
Ian D July 30, 2017 6:31 pm UTC
My questions are on the custom inventions table and the War tinker. The War tinker inventions feel a bit lack luster as any version of the Industrialist can simply make an equivalent (or better) weapons via the custom inventions table. It makes choosing the subclass a bit less interesting then all the unique utility and gear the Futurist and Enhancer have. Second question is the "reloading" property on the ranged weapon table. Why would anyone pay to add a feature to their weapon that restricts it? It would make sense to want to add more reloading score if it was required to have the reloading feature on a gun but that doesn't appear to be how it is.
Customer avatar
Braydon F August 02, 2017 1:47 am UTC
I appreciate the comment, I've been meaning to make some updates to the custom invention table for some time. Making the reload feature only available to the War Tinker and having the Loading property become unable to be removed. That would make sense to have the price on the reload property. Also saving some of the higher damage die's for the War Tinker, what do you think?
Customer avatar
Braydon F August 02, 2017 2:28 am UTC
Updated the PDF, take a look now.

Thanks Ian, your feedback is highly appreciated.
Customer avatar
Ian D August 02, 2017 10:06 pm UTC
No problem! The new version has the "basic invention" text overlapping the shot cannon text but other then that I like the change! Will continue to play test my rock gnome Industrialist War Tinker and comment in the future.
Customer avatar
Greg M May 23, 2017 5:48 am UTC
Will you be adding features at 9th, 14th and18th level? I'm confused as to why there aren't currently.
Customer avatar
Braydon F May 23, 2017 10:34 am UTC
Many of the other classes have blank levels, I thought it'd be good to break up the features between levels with a few blanks. This doesn't mean that the Industrialist will be lacking in comparison to other classes at these levels, as an Industrialist is always working on their next invention.

I may implement some additional features into those levels after some further play testing.

Thanks for the question, Greg.
Customer avatar
Greg M May 23, 2017 5:33 pm UTC
I appreciate the reply!
While I understand the thought process behind leaving the levels blank, I would like to point or that when a class does this it is because the receive something else, in the case of a spell caster, they often will receive new spell slots or spells known rather than a named feature, so in the case of the industrialist, it seems to just weaken the class at those levels.
Customer avatar
Braydon F May 23, 2017 9:52 pm UTC
My mistake, thank you for pointing it out Greg!

Updated the file, added an 18th level feature. Changed the blanks to 9th level and 13th level to be in time with when the class gains additional Power Charges.

Much appreciate the question and follow up, thank you very much!
Customer avatar
Greg M May 23, 2017 9:53 pm UTC
You're absolutely welcome, I'm glad I could be of help!
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