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Industrialist - 5e Class
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Industrialist - 5e Class

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The Industrialist, a class for 5e D&D.
Brought to you by Braydon Fiveash.

Have you ever wanted to play a non-magical class that feels magical in nature? Well, you've come to the right place! The Industrialist class for 5e D&D was created on that premise. Wizards have their spellbooks and arcana, Druids have the land and their druidic magics, Warlocks have their pacts with great beings and the Industrialist has their power charges and inventions!

The Industrialist class revolves around the use of "Power Charges". Power charges are essentially batteries, through trial and error or perhaps sheer luck, an Industrialist manages to create or uncover a way to craft these small hand held batteries. These Power Charges then get used to fuel the inventions and innovations an Industrialist creates.

So while the power source of their Power Charges itself might be something magical, the class itself is very technology driven. The PDF currently contains several object tables with various craftables and that's just the base, creative and clever players are encouraged to work with their DM's to come up with their own creations and really make this class their own.

The class is designed to be able to fit into most worlds and campaign settings. The object descriptions are left blank as to promote the Player or DM to come up with the style and feel of an Industrialist's inventions and distinct look. Perhaps you want to play as a couragous steam harnessing character straight from Steam Punk. Or perhaps you want to play as a mad scientist/engineer who harnesses electricity and uses it to fuel their crazy metallic inventions. However you want style your Industrialist PC is completely up to you and the class doesn't put boxes around your creativity, it inspires and encourages it!

The class has seen some playtesting but we're still working out the kinks, so if you have any feedback please feel free to leave it! It would be a huge help to make this class better, allowing us to constantly grow and develop a better and more well balanced class.

If you enjoyed this, check out these.

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Guerrilla - 5e Fighter Archetype

Art credit goes to justdd and Joyce Maureira.

All other art in this document was sources from Royalty Free sources and has been released free of copyrights under Creative Commons CC0.

(18/07/2017)[V1.12] - Huge overhaul thanks to the playtesting of ArahVhel.

(11/07/2017)[V1.09-V1.1] - Changed the Power Charge progression through the levels to be more gradual than a boost every 4 levels. Added features into the blank spots that were aligned with the power charge boost previously. Fixed formatting.

(01/07/2017)[V1.08] - (Heaps of Enhancer changes lately, due to me having a player currently playtesting the class for me.) - Increased Enhancer armour base AC to 16. Fixed a few strangely worded class options.

(30/06/2017)[V1.07] - Added new base class feature "Quick Thinking" at level 5, added this after playtesting.

(22/06/2017)[V1.06] - Adjusted some Enhancer inventions after playtesting, adjusted to allow scaling with level.

(31/05/2017)[V1.04/05] - Fixed typos and added time restriction to the Power Surge ability.

(25/05/2017)[V1.03] - Added 'Custom Invention' tables to assist creative played in creating their own inventions. Currently only supports Ranged and Melee weapons, will create a comprehensive guide for creating Wondrous Item type inventions if there are enough requests.

(25/05/2017[V1.02] - Added credits.

(24/05/2017)[V1.01] - Removed black "cover" page, added 18th level feature, changed 14th level blank to 13th level. (Thanks to Greg M. for the suggestion.)

(19/05/2017)[V1] - Uploaded.

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Reviews (0)
Discussions (1)
Customer avatar
Greg M May 23, 2017 5:48 am UTC
Will you be adding features at 9th, 14th and18th level? I'm confused as to why there aren't currently.
Customer avatar
Braydon F May 23, 2017 10:34 am UTC
Many of the other classes have blank levels, I thought it'd be good to break up the features between levels with a few blanks. This doesn't mean that the Industrialist will be lacking in comparison to other classes at these levels, as an Industrialist is always working on their next invention.

I may implement some additional features into those levels after some further play testing.

Thanks for the question, Greg.
Customer avatar
Greg M May 23, 2017 5:33 pm UTC
I appreciate the reply!
While I understand the thought process behind leaving the levels blank, I would like to point or that when a class does this it is because the receive something else, in the case of a spell caster, they often will receive new spell slots or spells known rather than a named feature, so in the case of the industrialist, it seems to just weaken the class at those levels.
Customer avatar
Braydon F May 23, 2017 9:52 pm UTC
My mistake, thank you for pointing it out Greg!

Updated the file, added an 18th level feature. Changed the blanks to 9th level and 13th level to be in time with when the class gains additional Power Charges.

Much appreciate the question and follow up, thank you very much!
Customer avatar
Greg M May 23, 2017 9:53 pm UTC
You're absolutely welcome, I'm glad I could be of help!
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