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{OAP} The Dracoknight Class
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{OAP} The Dracoknight Class

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Outlandish Adventure Productions presents:

The Dracoknight, a martial pet class of partnership and draconic might! Dracoknights have a dragon companion that fights alongside them. It begins as a hatchling, but grows as you level up to become a force to be reckoned with. Through their magical bond with their dragon companion, the dracoknight also develops draconic traits, and learns to more efficiently fight with their dragon as a pair. A dracoknight is defined by her choice of Draconic Bond, which determines how she will fight and live alongside her dragon.

Draconic Bonds

Bond of the Guardian. You teach your dragon companion how to be a protector, leading by example in heavy armor, shielding your allies from harm.

Bond of the Mage. You tap into your dragon companion's inherent magical power through your bond, using it as a spellcasting focus to shape works of elemental magic.

Bond of the Rider. You teach your dragon companion of the joys of freedom and speed, riding your dragon into combat and jousting your foes off their feet.

Bond of the Sniper. You teach your dragon companion of strategy and the thrill of the hunt, working together to advantageously bring down your quarry.

And there's three more bonds in the Outlandish Bonds supplement!

We hope you enjoy the Dracoknight as much as we and our players do! We'd love to hear your feedback, so please send us any questions or comments you have. Also, if you perceive any balance issues, please let us know and we will address them as quickly as we can.


Update History

12/15/2017 v1.2 - Many wording and formatting updates for quality of life, slightly buffed Bond of the Rider's Dragon Rider feature to make it more impactful, and updated Bond of the Mage's spell list with spells from Xanathar's Guide to Everything (removing some spells that were only on the spell list to pad it out a bit)

5/17/2017 v1.1 - Quality of life wording changes, as well as a restructuring of Bond of the Mage to bring its power spikes and damage potential more in line with the other Draconic Bonds.

4/22/2017 v1.0 - Original Dracoknight Class uploaded.


And if you like the Dracoknight, you might enjoy OAP's other products:

This is the Outlandish Adventure Productions philosophy: Despite our move to a paid model, we remain committed to our ideology that everyone who wants to play our products, regardless of financial means, should be able to do so. To that effect, if you'd like to play any of our products, you can message BossLeiser through OAP's Subreddit, contact us on Twitter or Facebook, or email RossLeiser@gmail.com to get a Printer Friendly copy at no cost to you. This copy won't include any of the art assets, but it will contain everything you need to utilize the product in your games. We look forward to hearing from you!

 
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Reviews (1)
Discussions (14)
Customer avatar
Rodrigo K June 18, 2018 12:41 pm UTC
Hello, Ross! Just a question about the Dracoknight artwork from Rui Ferreira: where I can find it? Did you commissioned the art?

Thanks in advance.
Customer avatar
Tiffany K May 28, 2018 3:33 am UTC
PURCHASER
Hello, I have a question about Draconic Quiver for the Bond of the Sniper.

It says : At 11th level, you learn to draw elemental energy through your connection with your dragon companion to imbue power into your arrows. As a bonus action on your turn, you can empower your arrows for 1 minute. When you hit with an empowered arrow, the attack deals an additional 1d6 damage of the type associated with your dragon’s color, and the target becomes marked with draconic energy until the end of your turn.

By the end of my turn, is this meant to only be useful for the reaction of the Coordinated Attack? Or am I misunderstanding?

Thank you!
Customer avatar
Ross L May 28, 2018 4:03 am UTC
CREATOR
Hi, Tiffany!

Yes, it is only meant to combo with Coordinated Attack. Since your dragon's natural weapons already scale up to their next iterations at 11th level (XXX receives a particularly notable boost), having the draconic mark affect more than one of your dragon's attack per round, in addition to your own, would be a bit too much damage to be balanced.

Hope that helps!
Customer avatar
Tiffany K May 28, 2018 6:23 am UTC
PURCHASER
Thank you!
Customer avatar
Tiffany K May 28, 2018 6:36 am UTC
PURCHASER
I actually have another question :)

For the fighting style, it says that there may be a way to choose another later on; under what circumstances can someone choose another?
Customer avatar
Ross L May 28, 2018 1:35 pm UTC
CREATOR
That's just standard wording for the feature. If you look at Fighter, Paladin, and Ranger, all of them have it as well. It's meant to prevent stacking bonuses from multiclassing several classes with the Fighting Style feature. If it weren't in the feature description, a level 7 character could have a +4 bonus to AC while wearing armor, a +8 bonus to hit with ranged weapons, or a +8 bonus to damage rolls with weapons they're wielding in one hand.
Customer avatar
Tiffany K May 28, 2018 9:49 pm UTC
PURCHASER
Oh, I see! Thank you!
Customer avatar
Sam P March 25, 2018 3:06 pm UTC
Hi, our DM proposed us the Draconight for a 3 man campaingn Eragon style and we have been having a blast, we changed some things tho and I wanted your opinion on the matter.

First the shield proficiency, giving it only to the Rider doesn't make him feel different, it only limits the other Bonds, especially the Guardian that is forced to use two-weapons or two-handed style, so, to compensate, we've given to the Rider's dragon a glide ability at lvl 3: "your dragon companion gains the ability to glide, while in the air, he can move up to his speed in every direction exept upward; no matter the traveled distance, he descends 60 feet at the end of its turn, he can use this ability even if it is wearing armor and there are creatures mounted on it", this ofc gets replaced once he reaches lvl 10

Second we replaced the Guardian's HP increse at level 17 with a +1 hp per level for the PC and the dragon from lvl 3 (so +3 HP when you gain the bond), it felt more consistent

Lastly...See more
Customer avatar
Ross L March 25, 2018 3:48 pm UTC
CREATOR
Hi, Sam! Glad your group is enjoying the class, and that campaign idea is super cool!

For the shield proficiency, it wasn't intended to make the Rider play differently, but to increase survivability for that particular build; it desperately wants to use a lance, since that weapon exceeds in mounted combat, so being forced to build Strength with only medium armor requires the AC boost that the shield provides. None of the other builds require a shield for this purpose, and giving the Guardian both access to a shield and extra HP makes that build far too tanky at early levels (especially when compared to monk, which has similar damage output, but generally lower AC and total HP compared to Dracoguardian + dragon).


I'm always an advocate for DMs changing things to suit campaign needs, and the changes you've listed here work in a vacuum for when everyone's playing a Dracoknight, but these changes could create serious imbalance if they're used in a campaign in which other classes were...See more
Customer avatar
Erin S February 17, 2018 3:06 am UTC
PURCHASER
Love the class flavor and thanks for all the work you put into this! Question about multi-classing with this - does the dragon hit dice go up every character level, or just every dracoknight level? Do ASI scores increase for any class ASI the player takes, or only dracoknight ASIs? Thanks!
Customer avatar
Ross L February 17, 2018 4:17 am UTC
CREATOR
Hi, Erin! Glad you're liking the class!

Your dragon gains hit points and hit dice at each level, and ability score increases each time you get an ASI, regardless of what class you took the level in. Your dragon's attacks, movement speed, size, and breath weapon won't scale if you don't put levels in dracoknight, decreasing its overall effectiveness at later levels, but it will have a reasonable expectation of survivability at those later levels, regardless of what sort of multiclassing you do.

Hope that helps! Please let us know if you have any further questions, and we always love to hear stories involving our homebrews!
Customer avatar
Erin S February 17, 2018 5:17 am UTC
PURCHASER
Super helpful - thank you! My GM and I were interpreting it differently, so I thought I'd ask. Just as a suggestion for clarity, if you ever update the class, possibly change "Each time you gain a level, your companion gains an additional hit die and increases its hit points accordingly" to "Each time you gain a level in any class, your companion gains an additional hit die and increases its hit points accordingly." Really appreciate your responsiveness to questions though - thank you again.
Customer avatar
Ross L February 17, 2018 6:33 am UTC
CREATOR
You are very welcome! If you don't mind my asking, what Draconic Bond are you (thinking of?) playing, and what multiclass are you considering?
Customer avatar
Asia B February 08, 2018 8:06 am UTC
PURCHASER
Quick question. Dm here, and I have a player who's currently running this class as a 3rd level dragon rider. We're a few sessions in, and although I enjoy the character, I'm a bit confused about the dragons classification as a mount.

The player and dragon have been using the same initiative, and the player attested that they can both make an attack on the same turn. They pointed out that the dragon is classified as an independent mount, but paradoxically, to me anyways, the player commands what the mount does. To me that seems like the opposite of independent, and that in reality the mount is being controlled and directed; so him being able to make an attack wouldn't be possible if he's commanding his mount to attack. Even if the rider and mount have separate initiatives, the issue still seems to be present; that's still two attacks, spread out across an encounter true, but still functionally two attacks. Another added layer of confusion is because, as per the wyrm rider perk, the rider can use their...See more
Customer avatar
Asia B February 08, 2018 11:25 am UTC
PURCHASER
Also, what does "Once you open your bond, you must finish a long rest before you can do so again" mean?
Customer avatar
Ross L February 08, 2018 2:28 pm UTC
CREATOR
Hi, Asia!

First, to help alleviate some of your confusion concerning how mounting works with this option, allow me to reference some specific passages from the PHB and the Dracoknight PDF. First, the rules for independent mounts on page 198 of the PHB: with a standard, non-independent mount, it acts on your initiative count, and your movement is basically replaced by the mount's, though you can use its movement as though it were your own. A non-independent mount can also take only these three actions: Dash, Disengage, and Dodge, meaning it can't attack.

An independent mount, like the dragon companion (as specified in the Dragon Companion feature of the Dracoknight PDF), works a bit differently. For one, it acts during its own initiative, so there should be two distinct turns each round for your Dracoknight PC - one for the rider, and one for the dragon. An independent mount also is not limited in the actions it can take, meaning it is allowed to attack. Though the dragon counts as one...See more
Customer avatar
Asia B February 08, 2018 7:33 pm UTC
PURCHASER
Thanks for the timely response. Session is Friday so wasn't sure if you would respond in time. I got over the two attacks per round since that's quite different from two attacks per turn. What I ended up really scratching my head about was the mount's movement. The player's interpretation was that in total, at 3rd level anyways, the dragon could move 60 feet per round; 30 on player's and 30 on its own. However, my interpretation was that the wyrm rider BA used up the mount's movement for the round, basically splitting up its movement across the separate turns. The mount's status as independent was an extra layer to this, because I got the feeling that the ability to use your BA to command your independent mount on your turn circumvented part of that classification, and perhaps that was how it was supposed to be designed, is how I thought. As a compromise I had scaled the base movement speed up to 40, and ruled that if the player wanted their mount to zoom, they would have to take control and order it to dash on...See more
Customer avatar
Ross L February 09, 2018 3:45 am UTC
CREATOR
You are very welcome! I'm happy to be of help.

The intended use is 30 feet during the dragon's turn, plus a possible 30 more feet from the bonus action during the PC's turn, for a total possible movement of 60 feet per round (or more if the dragon uses the Dash action during its turn). However, that much movement on a single creature without the ability to Disengage while not using major action economy (like Monk and Rogue) is rarely helpful; more often than not, your PC will end up triggering a ton of opportunity attacks if he or she tries to make full use of that 60 feet of movement.
Customer avatar
Christian W December 27, 2017 4:24 pm UTC
PURCHASER
Okay, Most DMs ive met don't really have a problem with this sort of thing, but my brother doesn't like dragon riders in general. No matter what I bring to him as far as the class goes (and Ive tried a lot of them) He shoots it down with things like 'No matter how balanced it is, you still have a giant thousand pound firebreathing dragon with you.' or 'since you have a dragon, what's the point of even joining a party?'

How would you defend that?
Customer avatar
Ross L January 01, 2018 8:13 pm UTC
CREATOR
Hi, Christian!

First, sorry for our delayed response; it's been a terribly busy holiday season for us with family commitments and travel, and DMsGuild unfortunately no longer gives us notifications when people post comments on our products for whatever reason, meaning we have to check them manually. This is not intended as an excuse, merely an explanation, so I hope you can forgive us.

That said, there are several ways you can defend playing a Dracoknight to your brother. First, a Dracoknight doesn't acquire their dragon when it's a thousand pounds, but right when it comes out of the egg as a Small hatchling and begins forming a bond with it. This means that your dragon isn't automatically something to be feared, but often a creature that must be taught and protected from those who fear what it might become. Also, a Dracoknight's dragon never grows old enough to become a massive monstrosity since it dies when your adventurer does, never becoming more than a Large creature, meaning...See more
Customer avatar
Rick V October 30, 2017 2:45 pm UTC
PURCHASER
Heyy, I love the class and i cant wait to use it, i do have one question tho. I cant find anywhere in the class what the dragon's AC is, so is that gonna be the same as my AC or how do you determen it?
Customer avatar
Ross L October 30, 2017 4:12 pm UTC
CREATOR
Hi, Rick! Glad you like the class!

The dragon's AC is determined like any unarmored AC, which is 10 + its Dexterity modifier. However, you can also equip your dragon with light or medium barding (which act as light and medium armor, respectively, but for non-humanoid creatures), and a set of said barding specifically designed for your dragon companion is granted by the class's starting equipment. Leather barding acts as normal leather armor, which has AC of 11 + its DexMod, and hide barding acts as normal hide armor, which has AC of 12 + its DexMod (max 2). So if you're creating a Dexterity-based dragon, it's recommended to use the leather, and the hide for a Strength-based dragon. And, of course, you can use your hard-earned gold to buy it better barding later in your adventure.

Hope that helps! If you have any other questions, please don't hesitate to ask.
Customer avatar
October 29, 2017 5:37 am UTC
PURCHASER
Love this class and am having a good amount of fun (though a dm has nerfed the rider subclass quite a bit), I had a question about the rider subclass: do you see the bonus action speed boost as a way to make the dragon an effective out of combat mount? I've been trying to find ways to get rid of our need to have a cart and another horse just to bring the dragon, but this was the only thing I could find.

Again great class, was just hoping for clarification.
Customer avatar
Ross L October 30, 2017 2:48 am UTC
CREATOR
Hi! We're very happy you like the class!

Wyrm Rider's bonus action is primarily intended for use in combat, but it can certainly be used out of combat if your DM permits (he or she has the final say, after all). Just keep in mind that you need to be actively riding your dragon to make use of the feature.

If we may ask, what specifically about Bond of the Rider did your DM nerf? Bond of the Rider does deal slightly more damage than the other subclasses at early levels (due to Wyrm Jouster) and has a strong level of mobility, but it has to choose between dealing good damage with a lance (which is a weapon with its own disadvantages) by investing in Strength and thereby sacrificing AC, or sacrifice damage for safety by using a rapier and investing in Dexterity. So we're just really curious as to what, why, and how your DM nerfed it.

Thanks for your comment!
Customer avatar
October 31, 2017 6:08 am UTC
PURCHASER
Nevermind, the nerf was involving both me and my dm's misinterpretation of Mount rules and what the 3rd level riding ability referenced. We had both interpreted this as meaning the rider bypassed the 10th level flying mount restriction mainly due to not understanding size categories and how they relate to mounts.
Customer avatar
Ross L October 31, 2017 12:29 pm UTC
CREATOR
I've had my own fair share of rules misinterpretations, so it's no problem! Glad it was cleared up, though, and all of us here at OAP wish you the best of fun with your dragon companion!

If you have any other questions about this class or any of our other products, please don't hesitate to ask.
Customer avatar
Guilherme M September 05, 2017 3:51 am UTC
PURCHASER
Loved the class, very well done and balanced
Id just like to point out that the common file (non-PF) isnt working; no matter how many times i dl it, it says the file is corrupted
Im not sure if im the only one experiencing this though, but if not, can there be a fix?
Customer avatar
Ross L September 05, 2017 3:18 pm UTC
CREATOR
We're glad you like the class!

We just investigated by downloading it ourselves across multiple devices, and it worked perfectly fine across each device. This is also the first report we've seen of something like this happening with one of our PDFs. If you're still having problems, you can PM your email address to us on Twitter @OutlandAdventPr, on Facebook by searching for Outlandish Adventure Productions and hitting the page's Message button, or on Reddit by contacting BossLeiser. When/if you do, we'll happily send you a free copy of the PDF as either a Google Drive link or email attachment, whichever you prefer.
Customer avatar
Guilherme M November 11, 2017 12:30 am UTC
PURCHASER
sorry for the delay; i ended up trying it again and it did work properly
the first time i downloaded it must have corrupted the file due to local problems

thank you for the answer and for testing it though
and grats on the art!
Customer avatar
Casper N July 07, 2017 4:22 pm UTC
PURCHASER
One of my players have just recently chosen to try your class, first i would like to give my applause for trying to bring such a class to life, it is not easy balancing a companion in a rpg system. With that i would have to say that I've set a different rule for resurrection of the dragon, should it fall. Since the ranger in PHB do not provide you with a specific ritual to bring back your companion, and the UA revised version has your companion to be a spirit that you briefly can call for aid. The Dracoknight gives you a much more powerful companion than the Beast Master, and it is a companion that is with you all the time, the downfall of a Dracoknight is when they loose their companion, but a ritual that only cost 25 Gp, that essentially have the same powers of True resurrection, makes the class way to powerful. You may not have many options/abilities when your companion dies, but for me that is the price to pay, like a gunslinger haves a small chance of breaking their guns to the point where its totally broken....See more
Customer avatar
Ross L July 08, 2017 2:41 am UTC
CREATOR
Hi, Casper! I hope your player is enjoying his or her experience so far! Any idea which Draconic Bond he or she is planning to take?

Getting to your comments, I think you may have a couple misconceptions when it comes to the PHB and UA versions of the Beast Master/Conclave, and how they compare to the Dracoknight.

First, and this isn't a criticism of your knowledge so much as a criticism of the PHB version of the Ranger, but Beast Master is by far the weaker of the two subclasses for what is undeniably the weakest class in the PHB. It lacks a ritual because it forces you to literally go out into the world and find another beast when your unbelievably squishy and (especially at later levels) worthless companion dies, making the entire concept feel like a complete waste of levels. Comparing it to anything else to determine balance is counterproductive, since the option itself is so extremely underpowered.

While we at OAP have our own reservations about some aspects of the Revised...See more
Customer avatar
Justin T May 20, 2017 3:11 am UTC
PURCHASER
I saw in another comment that you're a fellow fan of Robin Hobb; that's a really good sign for this class, I'll bet. I'll definitely be trying it out soon!
Customer avatar
Ross L May 20, 2017 5:02 am UTC
CREATOR
Hi, Justin! Yes, several aspects of the class were inspired by the Skill link between dragon and keeper in Robin Hobb's books: the ability to perceive through the dragon's senses, being able to call the dragon through the bond over long distances, the developing draconic traits via prolonged exposure, and the nature of the bond itself determining a dracoknight's features (aka the subclasses).

I'm really glad you plan to test it soon! Please let us know how it goes, and if you encounter any problems you'd like us to address in a later version!

If I may ask, what Draconic Bond most caught your attention?
Customer avatar
Matthew D April 26, 2017 10:56 am UTC
PURCHASER
I'm trying to right up a character for this class, as it does seem awesome, but I can't seem to find the Dragons AC anywhere, or is it simply 10+Dex
Customer avatar
Ross L April 26, 2017 1:33 pm UTC
CREATOR
Hi, Matthew! Yes, it is the standard 10+Dex unless you equip it with barding, and you get free barding from the class's equipment. Hope that helps!
Customer avatar
Shane L April 25, 2017 4:53 am UTC
PURCHASER
This reminded me very much of the Inheritance Cycle style of dragon riders. After just reading it I love the idea and what you've down with balancing and subclassing, I can't wait to try it out.
Customer avatar
Ross L April 25, 2017 1:21 pm UTC
CREATOR
Hi, Shane! I'm glad that you're excited to play it! In addition to the Inheritance Cycle, we pulled from a number of inspirations when creating the Dracoknight, including the Dragonriders of Pern series by Anne and Todd McCaffrey, and the Liveship Traders Trilogy and Rain Wilds Chronicles by Robin Hobb (who just so happens to be my favorite author, and has an amazing multi-series world that I'd say literally everyone should read). If you haven't read any of those series but crave some dragon-y goodness, I highly recommend you give them a look.

If I may ask, which subclass has most piqued your interest?
Customer avatar
Shane L April 25, 2017 4:18 pm UTC
PURCHASER
My favorite sub class is probably a tie between the Dragon Rider or Guardian; I feel that those two create the biggest bonds between the PC and dragon. The only thing is that it is slightly limited if someone where to chose a dragon born then the benefits I don't think apply too much or gained unless they earned separate or more bonuses for the race and class.
Customer avatar
Ross L April 25, 2017 4:31 pm UTC
CREATOR
Could you explain what you mean by the dragonborn comments more in-depth? I'd like to try to address them, but I'm not sure what the specific problems you see are. Are you referring to building a dragonborn and dragon companion of the same color?
Customer avatar
Shane L April 25, 2017 4:39 pm UTC
PURCHASER
Disregard that comment I misread it, I was thinking physically of the attributes that a dragonborn would share with the dragon companion if they are of different or same color and the benefits of the breath. Once I thought more about it and realized it could end up being pretty overpowered if Dragonborn got to many benefits from what I was thinking.
Customer avatar
Ross L April 25, 2017 5:11 pm UTC
CREATOR
Okay, I'm happy it wasn't an egregious interaction I missed. But please don't hesitate to let us know if you see something else you think needs to be addressed.
Customer avatar
Shane L April 25, 2017 5:59 pm UTC
PURCHASER
After reading a bit more I was thinking that maybe the dragon would be able to have some sort of communication with other NPC's and PC's since actual dragons are able to talk in D&D. Also a possibility of allowing cantrips to start off for just choosing the class since this is still a magical bond with or without the Bond of the Mage.
Customer avatar
Ross L April 25, 2017 6:48 pm UTC
CREATOR
I'm entirely open to the idea of the dragon talking, but I'm also worried that making it able to do so would detract from the Revised Ranger's Beast Conclave, since the dragon being able to both fly AND talk would be a significant advantage over Beast Conclave's companion options. I also worry about a player trying to roleplay both characters (as it could lead to a player talking to him- or herself at the table, which would definitely disrupt the flow of any roleplay), or forcing the DM to roleplay an additional NPC in addition to those they already have to manage (especially since the player and DM's idea of the dragon's personality could differ, which could cause above-board conflict). A sidebar could perhaps be included to say that the player should have a discussion with their DM if they want their dragon companion to speak. Is that a reasonable solution?

As to granting cantrips, the bond between dragon and knight is not meant to be terribly strong at early levels, and the way the bond develops...See more
Customer avatar
Peter P April 23, 2017 1:40 am UTC
PURCHASER
I just wanted to leave a comment to say it looks great and I'm going to be employing the class in an upcoming game! Thank you so much.
Customer avatar
Ross L April 23, 2017 2:35 am UTC
CREATOR
Hi, Peter! I'm so glad that you're going to be playing it! We've done some playtesting internally, but nothing's better than when a 3rd party gives a new option a go. We'd love to know what you think after you've had some hands-on time, and wish you all the best in your Dracoknight adventures!

If I may ask, which Draconic Bond do you plan to try?
Customer avatar
Peter P April 23, 2017 2:49 am UTC
PURCHASER
Bond of the Guardian! I was hoping to run like an LG almost paladin type character with a gold dragon. Full heroic white knight type.
Customer avatar
Ross L April 23, 2017 3:06 am UTC
CREATOR
I like the concept! Have an awesome time parrying attacks for your allies (and your staunch, golden, fire-breathing companion, of course), and I hope you'll let us know how it goes! If you find anything you feel should be changed, please let us know so we can investigate and make sure your play experience, as well as that of others, is as great as possible. Enjoy!
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This title was added to our catalog on April 22, 2017.