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A Guide to Tales From the Yawning PortalClick to magnify
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A Guide to Tales From the Yawning Portal

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Suggested Price $3.00

This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc.

I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved.

This one's got some original art in it, hope you like it. Thank you to everyone who has supported me here on the DMs Guild!

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Reviews (9)
Discussions (9)
Customer avatar
Panicos S February 18, 2023 10:28 am UTC
PURCHASER
Need help but don't know how to contact Sean McGovern!
It says some strong NPCs get sucked into the portal and placed in the temple of extraction. But when you go to that section in the pdf, there is no mention of the characters!? Where do they go and why?! Eg Elminster the wizard. Please help!
Customer avatar
Panicos S August 15, 2022 3:44 pm UTC
PURCHASER
This is genuinely brilliant. Im running TFTYP and this has really helped me make a large overall campaign. Its massively useful. It helps to combine the adventures.
I do have one criticisim that i hope Sean McGovern helps me out with... if you dont put all of these places inside the yawning portal like it says, it becomes tricky.
Although it links the end of each campaign in here - sunless citadel etc - there are no real links to TAKE the players to each dungeon crawl. I know this is the DMs discretion, but it would be helpful to give the DM a way to get the players to go through each Dungeon Crawl without it being, oh you go another level down.
Any advice to help me get my players to the next dungeon? Eg, they're in Waterdeep, have done Sunless Citadel. Other than DM homebrew, how do i get them to travel to the forge of fury? In my campaign, the sources of power for the portal and glyphs can be found at the end of each dungeon.

however, brilliant well worthy purchase regardless...See more
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Corey T July 06, 2022 4:28 am UTC
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This was potentially one of the best purchases I've ever made on DM's guild. I really wanted to run TftYP for my group, but had writers block on how to tie them together. I actually came across the blog where you highlighted this material and I was immediately hooked. The way you started off the campaign and weaved the stories together was exactly my DM style, but just needed the jump start! Since a few days ago when I started, I've now managed to remove the adventures from Yawning Portal I didn't want for my party, and replace them with levels from DoTMM; and a few plot twists too. THANK YOU!
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Dani M August 19, 2021 5:15 pm UTC
PURCHASER
I went to buy this.. but there are no files attached. :(
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Beth N June 14, 2020 12:49 am UTC
PURCHASER
This guide is more cliff-notes for the book. It's very good as cliff-notes or a quick reference guide.

It doesn't add much in the way of insights or explanations. I was hoping for something to help fill in the gaps left in the text (like the explanation for a certain trap in Shrine of Tamoachan, which was very difficult to understand the way the book described it). I was looking for insights/explanations, not cliff-notes, so this guide didn't meet my expectations.
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Tony E May 23, 2020 3:34 pm UTC
PURCHASER
Really love these guides, always use them when running through TFtYP, but, for Hidden Shrine of Tamoachan, have a couple of views I think are incorrect. First one, about the sleeping poison, you write, "If magic is used to cure the poison, it
only blocks the poison for one hour. The only way to get rid of it for good is to have someone cast dispel magic at 7th level or higher." I think the written intent in the module is that curing the poison using regular methods works and makes you immune to the effects of the gas for the next hour meaning you don't have to keep checking to see if you're re-poisoned (so remove poison and leave the area works).

Also, and this may just be my reading of your intro, the gas creates a lightly obscured area, which doesn't mean it's dim light. It's lightly obscured no matter how much light there is, and so the various kinds of vision don't help. When I read your notes I thought they were implying darkvision negated the effect, because they turn dim...See more
Customer avatar
John D August 25, 2019 6:53 pm UTC
PURCHASER
I got this for free then came back and bought it because I found it so helpful. Great job!
Customer avatar
May 01, 2017 1:47 am UTC
PURCHASER
Please tell me there's a printer-friendly version coming soon!

Also, this is absolutely the best guide out there! (1000x better than the CRD)
Customer avatar
April 28, 2017 10:49 am UTC
PURCHASER
Any plans for a printer friendly version?
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106
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File Last Updated:
May 18, 2017
This title was added to our catalog on April 19, 2017.