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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!
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{WH} Fortresses, Temples, & Strongholds, rules for building and customizing player-owned structures!

Average Contribution $1.81

The world is a wild and scary place, full of monsters, malevolence, and myriad evils to be expunged. 

Wouldn't it be wonderful to have a place to unwind? A place to hang your hat, build and customize, and to call your home?

Wouldn't it be nice to leave your mark in the world? To build a permanent edifice as a testament to the ages, a bulwark of safety against the ravages of time?

Would you build a mighty temple to your gods, proclaiming your faith far and wide? A dreary dungeon complete with a grotto of poisonous herbs and holding cells for those that would oppose you? Or a quiet cottage in the forest, an idyllic and relaxing retreat holding a simple magical study?

The Fortresses, Temples, & Strongholds ruleset holds options to build all these and more, allowing players to customize the world they live in and create a known presence that NPCs such as merchants, hirelings, soldiers, and spellcasters can flock to and partake in. A stronghold can become the center of a campaign, a place of respite, or a valiant bastion against the dark forces that threaten the world. 

One of the most popular offerings from creator Walrock Homebrew, an earlier version of this content has scored a 9.2/10 on /r/boh5e, a subreddit devoted to reviewing and collecting the best homebrew content on the internet. Extensively played, tested, and refined, Fortresses, Temples, & Strongholds remains the popular standard for 5e stronghold creation. 

Try it out, build something incredible, and (hopefully) enrich your game's world.

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Reviews (6)
Discussions (3)
Customer avatar
Sebastian C May 17, 2017 7:52 pm UTC
Hi, if you get a chance, could you explain what you mean by 'Room Points'. I'm not sure what you mean, say whether they take up X space or what. Looks awesome aside from that. Thanks
Customer avatar
Tyler B May 20, 2017 6:04 pm UTC
"Room Points" are sort of an abstraction between available space and the capacity of a structure to support additional rooms. They aren't physically tied to a specific quantity (for example, 3 room points doesn't equate to a certain square footage), but are a rough measure of both the empty rooms that can be furnished and the building's existing hireling infrastructure.

I'd equate room points with hit points, in terms of both their intention and functionality. Neither represent just one thing, but both give you a good general understanding of the situation based on the amount that you have.
Customer avatar
Raoul K April 15, 2017 12:17 pm UTC
This is excellent! Something that you might want to add is having the PDF not be rendered as pictures, in order to make it searchable. Other than that I think it's an absolutely wonderful addition to my game. Thank you!
Customer avatar
Robert K April 05, 2017 6:00 pm UTC
Troops costs (40 gp per day for an archer) seems ridiculous. Otherwise seems food for thought.
Customer avatar
Tyler B April 05, 2017 10:47 pm UTC
Design thoughts on troop costs:

The PHB says that a skilled hireling (2 gp / day) can be one skilled in a weapon in place of the tool or skill proficiency they normally get. I equated this with the Guard (CR 1/8) as a good baseline, as the Guard is as basic a troop as you can get. From there, the cost scales up exponentially with CR.

The problem here is that an Archer has a CR of 2, which is several steps above the Guard's baseline (1/8, 1/4, 1/2, 1, 2), and the price increases incrementally each step. Consider also that a lone Archer with a CR of 2 is considered an even challenge for a party of four 2nd-level adventurers, so I wanted to place a price point that would reflect the power level you're receiving. In my mind, the Archer as represented in Volo's isn't a rank-and-file minion (like the Guard), but more of a specialist. When I read "Archer," I think "Sniper."

I made the assumption that, if the players are going to field an army, it would mostly...See more
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File Last Updated:
March 13, 2017
This title was added to our catalog on March 13, 2017.