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{OAP} The Sculptor Class
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{OAP} The Sculptor Class

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Outlandish Adventure Productions presents:

The Sculptor, an Intelligence-based half-caster class with a flair for artistry. Sculptors craft weapons and tools from mana, a magical resource found in all things. Originally, a sculptor uses only his own mana, but soon learns to use mana from a unique mana source. A sculptor is defined by his choice of Battle Sculpt, which determines the sculptor's signature weapon and combat specialities, and of Mana Source, which determines the sculptor's spell list.

Battle Sculpts

Shape of the Axe - Your shape weapon is a battleaxe whose handle you can lengthen at will, allowing you to wield it as either a battleaxe or greataxe.

Shape of the Bow - Your shape weapon is a standing longbow as tall as you are, allowing you to specialize in ranged combat.

Shape of the Hammer - Your shape weapon is an enormous hammer with the statistics of a maul, allowing you to smack your foes into oblivion.

Shape of the Shield - Your shape weapon is a massive, two-handed shield that you can use to protect your allies and bash your foes.

Shape of the Trident - Your shape weapon is a trident that specializes in flexibility, allowing you to become a frontline tactician.

Shape of the Twin Blades - Your shape weapon is a pair of scimitars that allow you to dance about the battlefield.

And there are even more Battle Sculpts available in Outlandish Shape Weapons!

Mana Sources

Abyssal - You choose your spells from the Warlock spell list.

Arcane - You choose your spells from the Sorcerer spell list.

Divine - You choose your spells from the Paladin spell list.

Natural - You choose your spells from the Ranger spell list.

We hope you enjoy the Sculptor as much as we and our players do! We'd love to hear your feedback, so please send us any questions or comments you have. Also, if you perceive any balance issues, please let us know and we will address them as quickly as we can.

Thank you all so much for making the Sculptor a Copper Best Seller!

Update History

5/17/2017 v1.2 - Minor quality of life wording improvements, and an update to Mana Armory to make it simultaneously more usable and less bonkers when used.

3/24/2017 v1.1 - New custom cover art, grammar fixes throughout, and a reworked Shape of the Hammer to make it more fun and dynamic.

3/11/2017 v1.0 - Original Sculptor Class uploaded.

And if you like the Sculptor, you might enjoy OAP's other products:

This is the Outlandish Adventure Productions philosophy: This product, as well as all of our DMsGuild products, will always be available in a Pay What You Want form. We want to share our love of 5e with the world, and we believe that everyone who wants to play our content deserves to be able to do so. That being said, if you enjoy our content, we'd very much appreciate it if you would drop us a donation so we can create even more for you and the rest of the D&D community. Thank you for your consideration, and we hope you enjoy what we have to offer as content creators.

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Reviews (3)
Discussions (7)
Customer avatar
Connor L November 24, 2017 5:40 pm UTC
I have some questions about the Shape of the Shield, because in the Mobile Bulwark description, it merely states that it is a two-handed shield and does 1d10 bludgeoning damage. How is the shield doing damage? Are you raising the shield over creatures and crushing them, or giving a strong shield bash? In the case of the latter, shouldn't the shield have spikes and do piercing damage instead? Also, is the shield a single object, or two shields on both of the wielder's arms that can attach to create a larger shield, like Erza from Fairy Tail's adamantine shield?

None of these questions really affect the mechanics, I just like flavor details, otherwise, this is a magnificent class and I'm thinking of using this class as a major campaign hook, as a 'ruined civilization that could create magic objects with their minds,' where adventurers would find ancient technology that could create shape weapons in a dungeon full of dangerous constructs.

Also, could the Abyssal source of magic be changed...See more
Customer avatar
Ross L November 28, 2017 2:07 pm UTC
Apologies for the delay in my reply! DMsGuild notifications appear to be glitching out.

To answer your question about Shape of the Shield in more general theory: Sculptors, at their core, are both artists and warriors, but their artist sides always supersede their warrior sides. Every shape weapon, even those of the same type, have almost entirely different appearances because they are made to the sculptor's perfectionist specifications and unique design aesthetic. For example, I always pictured Shape of the Shield to be an enormous, singular shield that can be bashed and slammed into foes (much like Braum's from League of Legends), but that doesn't make your Erza example any less awesome or likely. For that same reason, I wouldn't have any problem if a player wanted to have given their shield spikes and have it deal piercing damage instead of bludgeoning; it won't affect balance at all to do so, and it makes sense with Sculptor lore. As long as it makes sense thematically and doesn't affect mechanics,...See more
Customer avatar
Connor L December 02, 2017 4:18 pm UTC
Thank you so much for your thoughtful reply!

Now that I know you would accept some minor changes like damage type as a DM, I see that you nearly have every type of weapon covered. If someone wanted shape knuckles or gauntlets, you could easily change Shape of the Twin Blades into bludgeoning weapons, or you could make Shape of the Trident into any other polearm with respective changes to damage type and flavor.

However, I was able to think of one other 'theme' for a new shape weapon: a Mana Cannon. Firing beams of concentrated mana out of a giant handheld cannon would be pretty cool and it isn't that similar to any other shape weapon that you have created. It could perhaps be a bit more focused on spellcasting, using spell slots to empower the beam and add different effects. At first, it would be something like a 100-foot long 5-foot wide line of 1d10 force damage, then you could gain different 'mods' throughout leveling up to increase the width or range of the cannon, or even add a magic...See more
Customer avatar
Ross L December 04, 2017 3:27 pm UTC
You are very welcome!

And yes, the Sculptor was designed with flexibility of theme and creativity in mind, much like our Emergent class.

The Mana Cannon shape weapon is certainly an interesting idea, very Mega Man-like! I like the concept (it certainly has a ton of potential for unique gameplay), and it will probably go on the docket for a possible Gold Medal celebration product. In the meantime, if you'e interested in 'brewing up a Mana Cannon Battle Sculpt for your own campaigns, feel free to message BossLeiser on Reddit and he (read: I) will happily give some advice and feedback!

I love of the idea of the Koloktos-style boss and the possible rewards for defeating it! Feel free to get creative and alter the lore of sculptors however you see fit in your games!
Customer avatar
Chris C October 14, 2017 5:40 am UTC
quick question, other than shaping your mana into your sculptor tools and weapons, can you also shape your mana into like other items? such as a ladder or a coin, or even like a bridge? how far can someone go with sculpting their mana?
Customer avatar
Ross L October 14, 2017 6:21 am UTC
Items other than weapons and tools are not the intended, as-written use for mana, but the DM has the final say, as always. In my campaigns, for example, I would allow mana to be creatively shaped into Tiny to Medium items, such as a coin or chair (though it would still be obviously magical in nature, so it would be difficult to pass such a coin off as currency with a merchant), but I wouldn't allow the creation of a ladder or bridge since those would be too physically large and potentially game-breaking (since such shapes would render high-level spells like Fabricate obsolete). But, ultimately, it's up to the DM's discretion. Also keep in mind that mana, except in specified instances, can only ever be shaped into one thing at a time, meaning it can't become a handful of individual coins.

I hope that helps. Please let us know if you have any questions or want further clarification!
Customer avatar
Chris C October 15, 2017 10:06 am UTC
Very helpful thanks for the reply :D
Customer avatar
Ross L October 15, 2017 2:04 pm UTC
My pleasure!
Customer avatar
pergruin G February 16, 2018 1:44 pm UTC
I was just wondering this myself and checking to see if anyone else had asked nice to see someone did
Customer avatar
Cody T October 04, 2017 4:41 pm UTC
doe the bow use sculpted arrows or do you still need to use normal arrows?
Customer avatar
Ross L October 04, 2017 4:59 pm UTC
Your mana only forms into the weapon itself, not the arrows, so you'll need to expend ammunition, as normal.
Customer avatar
Luke J October 02, 2017 9:16 pm UTC
Just started playing this class in a new campaign. Love it so far! Taken Shape of The Bow as my sculpt, just levelled and have no idea which mana source to go with... Just seen the sculpting tools, they are brilliant! Got any ideas/updates you may be bringing to the class in the future? I can't see anything wrong or unbalanced with it at the moment, character is only level 2 though. Thanks for an amazing class!
Customer avatar
Ross L October 03, 2017 3:35 am UTC
Hi, Luke! Glad you like the Sculptor and its Outlandish Tools!

There are really three ways to pick a Mana Source, and I'll outline some ideas for all of them in hopes that it gives you some inspiration for your own decision: thematic, mechanical, and campaign.

Thematic - Mana Sources are an awesome way to live out a character fantasy. Since you've chosen Shape of the Bow, you have a litany of archetypes you could play out: 1) Choose Arcane to become an arcane archer, debuffing enemies (or buffing allies) to better turn your enemies into pincushions (or perhaps blast them into oblivion with powerful AoE spells); 2) Choose Divine to become the righteous weapon of a deity or some belief, striking down evildoers (or perhaps those pesky self-righteous "heroes") with mighty bolts of god; 3) Choose Abyssal to create a bow of shadow, becoming a herald of death, and cursing your foes to instill fear in their hearts and feebleness in their bodies; or 4) Choose Nature, becoming a guardian...See more
Customer avatar
Cody T September 30, 2017 10:05 pm UTC
why isn't there a shape of the sword battle sculpt?
Customer avatar
Ross L October 01, 2017 12:03 am UTC
Mostly because we wanted to have the Battle Sculpts feel distinct from each other both mechanically and flavorfully, and also to keep an even spread of the bludgeoning, piercing, and slashing damage types among the Battle Sculpts. If you want to make a Shape of the "Sword" Sculptor, you can easily reflavor Shape of the Axe for a longsword style, or Shape of the Hammer for a greatsword style. There's also, of course, Shape of the Twin Blades, which offers more of a blade dervish fighting style.
Customer avatar
Chris B September 28, 2017 8:36 pm UTC
I really, really like this concept and it seems to have been executed very well. I'm holding back on reviewing it until I've had a chance to playtest it. I do have a quick question about the way shape weapons work; the third level feature allows you to sculpt your shape weapon as a reaction or bonus action rather than taking an action, but I'm wondering where the rules about the shape weapon's duration are, and about how many mana sculpts you can have at a time? If it only ends when you want it to and there's no limit to sculpts, what's the stop a Sculptor from making his shape weapon and then just always having it? If that's possible, then the 3rd level feature doesn't really do anything.
Customer avatar
Ross L September 28, 2017 9:39 pm UTC
Hi, Chris! We're very glad you like the class!

The answer to your questions is contained in the Mana Shaper feature: "Your mana can only be sculpted into a single tool kit or weapon at a time." There is no stated duration because your mana can be either a simple weapon, a tool kit, or your shape weapon, and not more than one of those at any given time (unless your Shape of the Twin Blades, which specifies that your shape weapon is two separate swords). Battle Ready is useful for when you get ambushed while using your mana as a tool kit (or had dismissed your mana to be a bit more subtle than walking around with something obviously made of hardened magic), or if you decided to throw your shape weapon for whatever reason (this is something that Shape of the Trident might very well do) and needed to resummon it without using your action on your next turn.

Hope that helps! (btw, all of us at OAP are huge fans of Bulette Storm and the other Loot the Room content!)
Customer avatar
Chris B September 29, 2017 8:54 am UTC
Thanks for the clarification, I completely missed that! It's a really cool class and I love the extras you've released for it too. Looking forward to letting this hit the table :) (And thanks for the kind words too, I appreciate it!)
Customer avatar
Sebastian H May 23, 2017 4:00 am UTC
Didn't wanna leave this as a review because I've not yet had a chance to play this class, but I've downloaded and love the concept, looking forward to playing it when I get a new campaign going!
Customer avatar
Ross L May 23, 2017 10:04 am UTC
We're glad it catches your fancy! If we may ask, which combination of Battle Sculpt and Mana Source do you most want to play?
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File Last Updated:
May 17, 2017
This title was added to our catalog on March 11, 2017.