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DDAL05-17 Hartkiller's Horn (5e)
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DDAL05-17 Hartkiller's Horn (5e)

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Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale.

The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

A Four-Hour Adventure for 5th-10th Level Characters

Also included in the purchase of this adventure is a version specially converted for use with the Fantasy Grounds virtual tabletop software. The converted adventure features all the text and maps from the original adventure along with cross-linking of monsters, spells, magic items, equipment, and story elements, plus the powerful rules automation for which Fantasy Grounds is known.

 
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Reviews (16)
Discussions (5)
Customer avatar
Anthony O May 20, 2017 12:54 am UTC
With this as the final fight I would honestly rather have 2 big bosses then just having to choose one. We fought the beast and won. I would have loved to have also fought in the final battle instead as well. It was a great module to be a part of.
Customer avatar
Barry Z April 30, 2017 4:38 pm UTC
PURCHASER
This was a fun as hell adventure. The Beast of Talks was probably the single scariest monster that I have seen in any adventure that I've played in. I love how this also had a effect of the Lord of the Vale and that there are many different ending to this adventure. I would love to see this story continued.
Customer avatar
Derrick C April 20, 2017 9:50 pm UTC
PURCHASER
5/5 - I have purchased the product, but the website is acting up. I ran this for a mixed table, Average party. They decided to take the Divine Hunt route, where I promptly knocked out half the party with its breath weapon. I decided to focus less on the breath weapon, more on eating the party. by the end, it came down to a javelin in the eye while 3 people were down and eaten. Was fun, though the final fight is a bit of a let down compared to the divine hunt
Customer avatar
Tim L April 15, 2017 2:01 am UTC
PURCHASER
5/5 Full disclosure: I did not pay for this, as I know *someone* (undisclosed source) who was running this at a Con and had a copy they gave me so I would have an extra week to prep (I ran it the day after it came out on DMSGuild). It's so good I literally just payed for it anyways, but for some reason it won't let me review it without buying it (which I just did).

So I had this a week before I should have had it, and while preparing it it looked fairly straightforward, with the storyarc being wrapped up, and the big duel and fight and all. Probably looking like a 4/5 or 5/5. Then I saw the stats on the Beast of Talos... Sweet Jesus that is a nasty fight! Even adjusting for a weaker party (they weren't) and not recharging his breath attack I'm shocked I didn't TPK them. It wasn't as bad as Mother in DDEX3-16 (a T3), but it's scary close.
Customer avatar
April 09, 2017 3:22 pm UTC
PURCHASER
Just wanted to put this here to help others who have the same confusion I did. Perhaps minor spoiler, though.

<SPOILER>
For the Beast of Talos, the Force of Nature ability should read: "If the Beast of Talos DOESN'T act first in Initiative, it acts second." (as stated by author Greg Marks in response to someone else asking how the trait worked. Also, the capitalized emphasis is mine.)

Basically, because the beast is so awesome, it either goes first (if it wins initiative rolls) or second (if it loses initiative to anyone). Took me a bit of searching to find this, so hopefully this helps someone.
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Product Information
Electrum seller
Author(s)
Rule System(s)
Pages
34
File Size:
2.41 MB
Format
Original electronic
Scanned image
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File Last Updated:
March 26, 2017
This title was added to our catalog on April 04, 2017.