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The Bloodborne Armory

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Hey! You got your Bloodborne in my D&D! 

Okay, abysmally terrible joke aside, hello. I'm Lv99Pangolin and I present to you, the Bloodborne Armory. 

Inside, I've cataloged every weapon, item, tool, and rune in Bloodborne and transitioned it over to Dungeons and Dragons 5th Edition. 

I warn you, it contains spoilers and was not a smooth transition. I'm currently working on creating an updated version, one with less spelling errors, fumbled/clunky mechanics, and overall smoother to fit into the 5e design. As is, I think it's alright. Definitely something worth a glance, at least. 

If you like it, please give me some critique, I only wish to improve, after all. And thank you for taking the time to look at my work. 

Good day, Hunters of Beasts. 

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Reviews (0)
Discussions (3)
Customer avatar
Addison S July 20, 2020 4:42 am UTC
PURCHASER
cant wait for the updated version
Customer avatar
Patrick A March 22, 2017 4:30 pm UTC
PURCHASER
Quick question, what is the bleeding condition from the serrated weapon feature? Or at least can you tell me which book that is in if any. Couldn't find it in the PHB and I was super confused. Anyway, I love the work you have done here. Will be including these in my campaign soon.
Reply
Customer avatar
Alonzo W March 25, 2017 11:53 pm UTC
CREATOR
Sorry for getting to your reply so late, Live's been a bastard lately.

Anyway, the Bleeding Condition (as I've seen it used in other (better) sources) is when a cut is large enough or bleeds so profusely (like on a major vein/artery) that the character/monster that is bleeding takes 1d4-1d6 Necrotic damage at the beginning of their turn. Adjust for the severity of the attack and presto. Bleeding can be stopped by either a character taking an Action to make a DC 10-15 (adjust for supplies, if any) to stop the bleeding, or a healing spell (Greater Restoration usually). IF not taken care of by some time (usually by the next Long Rest) roll a Con Save for an infection (or Lingering Injuries table in other cases). I'll remember to clarify that in the update. Coming soon-ish.
Customer avatar
Ross L February 13, 2017 2:59 pm UTC
PURCHASER
The work you've done here is really cool. I like the idea of using an action to switch the trick weapons, and a lot of the mechanics are really well thought out. I'll admit I haven't looked at the full document yet, but my first recommendation would be to combine the Special and Trick sections. Most of the Specials refer to a special condition when switching the forms of a trick weapon, and it would be more convenient if those pieces of information for a single weapon were both included in a single description of the weapon. Otherwise, it's really sweet, and I plan on taking a longer look at the full document when I get the chance.
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Silver seller
Community Content
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24
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File Last Updated:
February 12, 2017
This title was added to our catalog on February 12, 2017.