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Path of the Azure primal path for barbarians
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Path of the Azure primal path for barbarians

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A primal path that puts the barbarians' famed toughness to the test. Whenever a Path of the Azure barbarian is affected by creatures' special actions and attacks, there's a chance to unlock these abilities in their raging souls.

As varied as the monsters they've faced, these barbarians willingly go out of their way to put themselves in the path of bizarre creatures for the opportunity to add to their repertoire of unusual powers.

Inspired by the blue mage job from the Final Fantasy universe, the Path of the Azure is my attempt to bring this popular concept to 5E as well as my first try at creating a new class option.

Try this barbarian primal path out in your game and please feel free to offer criticism, feedback, thoughts and ideas in the comments below.

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Discussions (4)
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David C November 24, 2017 4:22 pm UTC
I'm really enjoying it so far, but I'm just getting started on the path. Do you think it would be possible for you to upload a list of the abilities that you considered fair or reasonable for this path? Also from a separate comment somebody mentioned using avoidance or I had considered a trolls regeneration. Wouldn't that break rage for not attacking that turn? And I'm assuming that using an ability to deal damage would count as "Attacking" that turn to maintain rage?
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Douglas V November 24, 2017 9:36 pm UTC
Hello! Thanks for your comments, much appreciated. I created a spreadsheet of all the creature applicable creature abilities that I'll work on adding here, as well as do update the content to address some of the questions that have arisen.
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Shawn M November 21, 2017 2:28 am UTC
How would you do these abilities? Duration, passive? Avoidance. If the displacer beast is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails .
Displacement. The displacer beast projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the displacer beast is incapacitated or has a speed of 0.
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Douglas V November 21, 2017 4:52 pm UTC

Happy to know you found the Path of the Azure interesting!
If I'm honest I haven't done a ton of playtesting. Basically I had the idea, put something together and figured I'd refine it as I go and definitely hoped other people who tried it out would offer feedback and suggestions too.
For a displacer beast's Avoidance you would need to use Consume to acquire it. Until gaining the Affinity ability you could only use the slot to activate it while raging. Similar sorts of ongoing effects we've been playing as they last until the rage ends in my group. Outside of that, I'd say 1 minute if a good default duration for effects. This seems in-line with balance for other classes. A rogue gets Evasion at 7th level and it's on at all times, so assuming your Blue Barbarian picks up a displacer beast's Avoidance right at 6th level, with 3 Tier 1 blue magic slots and 4 rages in a day, you could blow them all on Avoidance in 3 of your 4 rages and have some Evasion going on for the fight.
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Shawn M November 21, 2017 2:02 am UTC
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Douglas V February 13, 2017 10:59 pm UTC
Based on feedback, I did some revising to clarify the language and rethought some of the abilities gained by leveling.

Please feel free to offer your insights, they are absolutely encouraged and appreciated and any other thoughts you or anyone else has I look forward to hearing and giving thought to while I work to refine and improve this idea.
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Christopher W May 03, 2017 8:29 pm UTC
You may wish to update the pdf with what you mentioned in the article that was recently tweeted today. Just so you aren't still getting the same info that you mentioned already in the same article.

My two cents, I feel there should be a list of examples for dm's to go with. Like say this barbarian gets hit with a breath weapon of cr 16-20, can it replace an older ability it has learned? Or no? Things like that.
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