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DDAL05-08 Durlag's Tower (5e)

DDAL05-08 Durlag's Tower (5e)

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East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller.

However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

A Four-Hour Adventure for 11th – 16th level Characters

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Reviews (10)
Discussions (4)
Customer avatar
Brian V February 25, 2017 1:10 pm UTC
(Slight spoilers)
Schvalt's stat block is the standard MM one and missing quite a bit of information for this version of it. He has a lair action which isn't attached and is buried in a lair description, also his summon ability is no where to be found unless you decipher what the standard APL version is based on the adjustments section for other difficulty levels. Write up of Part 3 is very inconsistent, poorly organized and far from clear. Same issues go for K'nap who has other abilities which you have to go to a third place for since it was all placed in a player handout.
Customer avatar
CHARLES F February 24, 2017 9:58 pm UTC
Good part 1 of 2. Solid quick adventure.

When I ran this I added a few additional Death Slaads and players were truly terrified at being stabbed from behind by invisible assassins and blasted with fireballs from the front. They just barely made it. The next chapter, durlag's tomb, is great too!

-The module doesn't give players enough clues on how to rescue the elf and so basically sets up a failure on that sub-quest. Dms may want to make it easier or give more clues.
Customer avatar
February 23, 2017 4:24 pm UTC
Can someone let me know if this is part of the Storm Kings Thunder campaign or if it runs along side the campaign? I am meant to be running the campaign at some point in the future and wanted to make sure this won't spoil anything for players of SKT.
Customer avatar
Curtis G February 23, 2017 4:31 pm UTC
It is not part of the SKT campaign but it runs parallel during the same events. It is part of the Adventurers League one-off adventures for the corresponding season of SKT.
Customer avatar
Alan P February 24, 2017 4:13 am UTC
Like Curtis G noted, it is supplementary to the hardcover Storm King's Thunder adventure. You can run this (and its follow-up, DDAL05-09 Durlag's Tomb) without spoiling story elements in that plotline.
Customer avatar
February 24, 2017 1:25 pm UTC
Awesome! Thanks for the clarification! :D
Customer avatar
Curtis G January 09, 2017 2:23 pm UTC
Very fun adventure. For tier 3 it is still a little underpowered though. I ran 7 players (APL 13) at Very Strong and there was never danger of any of them falling. Love the fact that the adventure uses some more obscure professional proficiency. That is really cool....would like to see more of that.

Just a few items....the Cert is marked RARE for the Rod....but the DMG has it as VERY RARE. The puzzle in the tower is a little confusing at first. May have been better to represent in a table. How to free Bitter-Root needs more description....what will and what will not work....for example....was it your intent that they can kill her (or the possession) and then be able to spare the dying and she be ok? Maybe?

Great the use of SEER....could see me role playing the front part for over an hour if given the time....Nice job.
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File Last Updated:
November 30, 2016
This title was added to our catalog on January 03, 2017.