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The Spellbinder Class
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The Spellbinder Class

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Looking for a new class to play? A daring, canny warrior who traverses crumbling ruins and deadly dungeons, overcoming the scariest of arcane and eldrich horrors with strength of heart and mind, the Spellbinder is at your disposal to seal dangerous magic and investigate strange occurances.

The Spellbinder is a new complete class for Dungeons & Dragons 5e, complete with three specialisation paths, a spell list and original artwork. Designed from the ground up by veteran Dungeon Master and Illustrator Kate Holden (MA Games Design), the hostess of the weekly Hekate's Dungeon D&D Stream, this class completes the triad started by Rangers and Paladins by providing a fighting semi-caster themed around Intelligence as their casting stat (you're welcome, Gnome fans). Perfect for Curse of Strahd, this class draws influences from all sorts of classic Gothic horror, from literature, to games, to movies and even anime.

Please feel free to send feedback on improving the class!

 
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Reviews (5)
Discussions (16)
Customer avatar
Xavier L June 21, 2017 4:35 am UTC
PURCHASER
Hi, I have a question about the rules for Ward. Can creatures try the saving throw once a turn? Or do they get one saving throw for the duration of the ward? Can you stack multiple wards on top of each other to grant disadvantage, or does casting a new ward dissipate the current one?

Also, a balance suggestion for All-Seeing Ward and Biting Ward. If you change it to dealing damage at the end of a creature's turn instead of the beginning, the creature at least has a chance to escape if it succeeds on its saving throw. Otherwise the damage is unavoidable, which is probably too strong. I'd probably remove the damage from All-Seeing Ward in general, to keep the feature more focused and the biting ward more unique.
Customer avatar
Alex Z June 10, 2017 8:53 pm UTC
PURCHASER
Hey Kate, I just bought this class and I have to say I love it. I will be using this class immediately in my own D&D games. The only issue is have is with Arcane Fortitude. I think it's a little too strong at 7th level for an entire damage immunity.
My thought would be to change it to two damage resistances from the list.
Customer avatar
Matheus C June 10, 2017 4:44 am UTC
PURCHASER
Hey, Kate.
I've purchased it recently and took a look at it.
I feel there's some strong stuff mixed in here.

Ward: feels like the Magic Circle spell, but at 1st level. You mentioned on another comment you were afraid of it being too limited if meant only for fey, fiends, and undead. My suggestion is to let you choose any two types of creatures to be affected instead of affecting all types at once. And reduce its effects too. My idea was to simply block creatures from entering it unless passing on the Charisma saving throw, so it blocks creatures but doesn't impose other restrictions like melee attacks inside, and granting friendly creatures advantage to saving throws against spells from affected creatures. So the effect is useful throughout all situations, but not overpowered.

All-Seeing Ward: I'd say it adds too much stuff too. Maybe not revert shapechangers and polymorphed creatures' form, but showing their true form (like Warlock's Witch Sight), and only letting you see...See more
Customer avatar
Michael F June 19, 2017 8:14 pm UTC
PURCHASER
To be honest, I think the wards are fine as is, except perhaps let the creatures trapped inside be able try, try again with the saving throw to get out. Only being able to ward off 2 creature types from an area without being able to trap them would make the ability too limited and situational, especially when the range is only 30 feet. Don't forget, druid has something similar to polymorph at 2nd level.
Customer avatar
Michael F June 09, 2017 7:47 pm UTC
PURCHASER
I recently bought the class, and while I think it it well written and designed, I do not see anything regarding the path spells on whether or not the spells you gained from the path count towards the number spells learned. I know bonus archetype spells such as ones from paladin orders don't usually count towards spells learned/prepared, but I wanted to make sure.
Customer avatar
Michael F June 19, 2017 7:47 pm UTC
PURCHASER
I Looked at it again, and it looks like the path spells just expand your spell choices. I think it's in the right direction in that regard.
Customer avatar
Zach H May 12, 2017 12:38 am UTC
If you don't mind me asking, what makes this class different from Matt Mercer's Blood Hunter?
Customer avatar
Michael F June 19, 2017 8:20 pm UTC
PURCHASER
I have the class and unlike the blood hunter, it utilizes standard half-caster spell-slot progression, it uses intelligence for spell-casting and abilities as opposed to wisdom, and one of the class's core abilities is a cool magical cage that lets you ward and trap enemies.
Customer avatar
Tobias L January 25, 2017 10:58 pm UTC
Hi Kate!

I plan to purchase a copy of the Spellbinder soon (because it looks amazing), and I am eager to give it both a read and a whirl. Will return with feedback afterwards for sure. As someone who is considering building his own custom class, I was curious about how you got it to look so authentic and professional.
Customer avatar
David Z January 07, 2017 5:23 am UTC
PURCHASER
I like the class, when I can get it to load properly. It seems the PDF is a bit unstable, and either shows up incomplete or causing the iOS PDF reader to crash.
Customer avatar
Tristan F November 26, 2016 9:09 pm UTC
PURCHASER
So I got this for a friend to use in our home game, and he loves it, but for the wrong reasons. He knows that it is ridiculously overpowered, and he keeps just mowing enemies down with his ward and bow. From what I've gathered from the description, this class is to fight undead and other type she of supernatural beings, but it spans across all creatures for the ward, which I understand makes it a lot less situational, but it really does take out a lot of the work with such a large radius, and our party of avid casters and archers... Also, Shadiw Lore really just takes a lot of fun out of investigation. It's a great mechanic, but needs maybe an intelligence modifier limit per day? We aren't too far into the game as of yet, and plan to play test more and edit as we go, but still, it's a great class, just a lot of early power!
Customer avatar
Katie F November 21, 2016 7:14 am UTC
PURCHASER
Bought it but my DM thinks that it is too overpowered. Very keen to give it a try once it has been rebalanced
Customer avatar
Kate H November 22, 2016 8:02 am UTC
CREATOR
Thanks for commenting. I am planning a rebalance soon, taking into account everyone's feedback, I've just been having crazy busy times with my day job (aagh). I hope I can make the next version soon, and it'll be a class your DM is happy with!
Customer avatar
Eric C November 09, 2016 2:28 am UTC
PURCHASER
Hi, I had bought this and read through the comments, was wondering if it had been rebalanced?
Customer avatar
Kate H November 09, 2016 8:55 am UTC
CREATOR
Not yet, I'm still thinking over and discussing the changes. I don't want to go too far the other way and end up really underpowered so I'm thinking carefully about how the mechanics will work in play. Feel free to leave suggestions!
Customer avatar
November 01, 2016 7:47 pm UTC
PURCHASER
Hello, i myself am a big player of video games and one thing that may influence myself to buying this is if i can re-create the character Magina, The Anti-Mage from Dota 2 using this. (note its just a question asking if the spell binder works similarly to this character)
Customer avatar
Kate H November 02, 2016 8:30 am UTC
CREATOR
Hi there! Well, I'm not a DOTA player, but I looked up the abilities of that class/character and I think you could get pretty close to it, certainly closer than any class in the D&D Player's Hand Book. The idea of playing a "Witch Hunter" was an influence on this class. Here are my recommendations for that build:

Play as a character with high dexterity, two weapon fighting style at level two and wield two scimitars. I recommend High Elf as a race personally (appropriate as this class was based on Illidan from Warcraft 3, who was an elf).
When you specialise at level 3, pick the Slayer path, which can throw projectiles that stun enemies and goes on to get immunity to a magical element as well as many debilitating magical effects, plus extra spells for mobility. One of the Vanilla spellbinder list spells is "Misty Step" (lv 2) which will give you something very close to the "blink" ability. I also recommend "absorb elements" (lv 1) and spells like "dispel...See more
Customer avatar
Bryant S October 19, 2016 8:44 pm UTC
PURCHASER
Im looking forward to playing the class. the only problem im experiencing is that im unable to open the file properly, it either glitches as the file opens or will stay open for a few seconds then close itself.
Customer avatar
Kate H October 21, 2016 4:37 pm UTC
CREATOR
That's very strange. Is your pdf program up to date? And have you tried re-downloading the file? Does it do this for both the regular and print friendly version? I hope this can be fixed!
Customer avatar
Dashiell M October 16, 2016 7:46 pm UTC
PURCHASER
Overall, this looks like a great class, it reminds me a bit of the Abhorsen's fighting style in the Books by Garth Nix.
However, at a first glance, it seems like the Hexblade's 14th level feature outclasses the features of the other two paths. While the other two provide both a situational feature and a static bonus, the situational features are very situational, and the static bonuses (especially that of the seeker) don't do nearly enough to bring them even with the Hexblade's never running out of spell slots.

Also there are some words missing in the Avenging Angel path feature "as an action, you can deal radiant damage to a creature within 60 feet equal to how many Hit Points below your total to an enemy."
Customer avatar
Kate H October 18, 2016 8:12 am UTC
CREATOR
Thanks for the feedback. Dashiell! As a matter of fact, I'm a big fan of those books, and they were an influence on this class (which I inexplicably forgot to mention in the notes).

The Hexblade issue has been mentioned, so I'll be looking into it. I thought that having to make the killing blow would balance things... but I guess my style of DMing may differ and in a combat-heavy campaign, if the Spellbinder is the party's main damage-dealer (possible for a Hexblade I guess since they have more damage spells than the other two paths), they may well farm more spell slots than I'd expected or would be likely in one of my sessions.
I'll be capping the spell slot at level 5 to prevent multiclass abuse, and will look into how I can change it to make it balance better.

Thanks again for taking the time to help improve the class!
Customer avatar
Brock F October 19, 2016 11:26 pm UTC
Wai-wai-wait. Abhorsen in D&D?

Brace yourselves, undead. I've got seven bells, a sacred duty, and a cat.

Let's do this.
Customer avatar
Geza L October 16, 2016 7:40 pm UTC
PURCHASER
I like it but I see some potential issues:

Shadow Lore shouldn't automatically work against a creature trying to hide its true nature because it has the potential to spoil investigative adventures. If the party is trying to hunt down a werewolf in town that is in human form, it shouldn't be as simple as using Shadow Lore on every villager. I'd say either a check needs to be involved (only for creatures concealing their true nature) or it should have a daily limit (in which case you need to find some other way to whittle down the list of potential suspects before resorting to Shadow Lore).

Ward is very powerful as written. It's not all that uncommon for monsters to lack spells or ranged attacks, so many creatures can be rendered completely impotent if they fail their save. At the very least I would allow a saving throw every round, which is par for course for control effects that last multiple rounds. Also, it strikes me as odd that this ability can affect non-supernatural beings (humanoids,...See more
Customer avatar
Kate H October 18, 2016 8:04 am UTC
CREATOR
Thanks for the detailed feedback, Geza, that's very helpful. I was getting a little concerned by the lack of critical feedback, like "come on, people, I can't have created a perfect class here, somebody tell me how I can improve this!" So thanks for taking the time, I really appreciate it!

I'll definitely be looking to re-balance the class in future now that it's out there in the hands of experienced players, and you've touched on some concerns I personally had when making the class, but pulled back from because I have a tendency to over-correct and make my homebrews a bit under-powered!
Originally the ward didn't affect normal beings; I changed it to affecting normal beings and having undead fey etc. get disadvantage because I didn't want the Spellbinder to suffer from "Rangeritis" at low levels and only be effective against very specific enemy types. It probably does need a bit of an alteration overall; the "first level class skill" was the hardest skill to come...See more
Customer avatar
Stephen B October 22, 2016 9:02 pm UTC
PURCHASER
If you want it to be a "desperation move" then there has to be a sacrifice. Otherwise, all you're asking that player to do in a tough battle is wait until they inevitably take a lot of damage and then nuke the enemy for potentially ridiculous amounts of damage. To make it feel like what you seem to want it to there needs to be a risk reward element.

Personally, however you balance it, Avenging Angel feels like it should be your 14th level ability over Juggernaut anyway. Possibly even tying Juggernaut's effect into Avenging Angel. If you make Avenging Angel a literal sacrifice (kill yourself for the damage) and have it so Juggernaut can save you, it becomes something you'll probably only use once a day and makes it a desperation move. And, in case you don't have Juggernaut after a particularly tough day, by level 14 resurrection spells are common enough that in communication with your party you should be able to take that risk and live unless the battle is so challenging your allies can't...See more
Customer avatar
Resh W October 11, 2016 5:10 am UTC
PURCHASER
Hi there, I tried printing this out yesterday, can't seem too work
Customer avatar
Kate H October 11, 2016 7:17 am UTC
CREATOR
Hm, that is strange. I just tried printing it and it worked. Let's see if we can fix this issue.
Have you downloaded and printed things from the DM's guild before? If so, were they also PDF format?
Also can you describe what happens when you try to print? Is your printer fully stocked with ink and 9 sheets of paper?

I'll probably make a "Printer Friendly" (low colour, no background texture) version today and check the settings. I want to make sure people can print this!
Customer avatar
Resh W October 11, 2016 8:06 am UTC
PURCHASER
The Printer is fine, i printed many other stuff from dmsguild before both in black & white and even some in color. The error I got was "This document cannot be printed"

Anyways, I noticed you updated the docoument so I downloaded the latest one. It seems the updated version is working fine :) thanks
Customer avatar
Kate H October 11, 2016 9:36 am UTC
CREATOR
I have no idea how it's fixed, but I'm very glad it's fixed! I hope you enjoy! :)
Customer avatar
Resh W October 11, 2016 9:54 am UTC
PURCHASER
eeek sorry Kate, I just checked my document, Page 5 and 6 came out blank.

It printed Page 1-4 fine, then 5-6 two blank pages, 7-9 fine. I can try it on a different printer tomorrow, but this printer works for everything fine.
Customer avatar
Kate H October 11, 2016 10:18 am UTC
CREATOR
Ohhhhhhh dear. Right... Let me know what happens on a different printer tomorrow. In the meantime, anyone else who has had printing issues, please let me know!
Customer avatar
Kate H October 10, 2016 7:35 am UTC
CREATOR
I've noticed some errors, typos and issues after uploading the class, and a patch will be coming later today to fix them! Thank you everybody who has bought the Spellbinder so far. Please don't hesitate to send feedback if you have questions, concerns or suggestions. I'd particularly like to hear from people who have played the class in games!
Customer avatar
Kate H October 10, 2016 8:06 pm UTC
CREATOR
Update is up! Version 2.2 is now live. The biggest fixes you should know are:
You get 2 skills at first level, not 3.
Spectral Knife isn't incorrectly called Baleful Gaze any more.
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