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The Alchemist (5e Class w/ 4 Archetypes)
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The Alchemist (5e Class w/ 4 Archetypes)

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The Alchemist is an INT based caster who uses formulae instead of conventional spells.  They require preparation, but cast quickly when needed (usually by drinking a mixture).  He learns these formulae similar to the way a wizard learns spells, but he has spell slots like a warlock.  He supplements these abilities with Alchemical Esoteries (special abilities and tricks he discovers as he advances in levels), Alchemical Bombs (a new cantrip formula unique to the Alchemist), and a variety of class customization options as part of the base class, as well as the archetypes, each with their own unique flavor to allow you to play the kind of Alchemist you want to play.

A fully developed class with unique mechanics, four complete archetypes, and dozens of customization options.  Made from the ground up specifically for D&D 5th edition.  Please see the full preview under the cover art for several pages straight from the write up and a full description of how the class works.

Updates:
01/19/17 - Now a DMs Guild Gold Best Seller!
12/25/16 - Now including a Printer Friendly version.
11/24/16 - Now including a Fantasy Grounds module in addition to the regular PDF so you can have all of the Alchemist class info at your fingertips in Fantasy Grounds.  (No longer available)
 
-Cody Faulk


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Alchemist Changelog:

1.11 - 2017-09-18: Tempered damage increases to Alchemical Bomb, Corrosive Bomb, and Scorching Bomb.  Fixed 1 minor typo.  Increased Toxic Explosive's damage.
1.10 - 2017-09-11: Increased damage on Alchemical Bomb, Corrosive Bomb, and Scorching Bomb.  Clarified mutation effects requiring Constitution modifiers.  Improved Altered Physiology mutation.

1.9 - 2017-04-26: minor typo correction and added Detect Thoughts to spell list
1.8 - 2017-02-20: minor wording chage in class table for clarity.
1.7 - 2017-01-19: minor formatting and diction corrections for clarity.
1.6 - 2016-12-25: simple typo correction.
1.5 - 2016-10-23: Removed an old placeholder in the spell list that should have been deleted previously.
1.4 - 2016-10-14: Corrected minor typographical inconsistencies.
1.3 - 2016-10-12: 2 minor typographical corrections.
1.2 - 2016-10-09: Fixed a minor typo and clarified that formulae can only affect the imbiber. You cannot give a formula's effects to someone else by touch or range, even if the corresponding spell normally allows for it. This is hopefully clearer now.
1.1 - 2016-09-26: minor formatting updates (spells in text italicized, etc.) 

 
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Reviews (8)
Discussions (23)
Customer avatar
Bryan B September 17, 2017 9:26 pm UTC
PURCHASER
Currently having a blast blowing up goblins in my campaign, just one question. In the apothecary discipline, it says you can use your Alchemist Supplies to make healing potions and anti-toxins. How many can I create, or is it unlimited?
Customer avatar
September 18, 2017 3:42 am UTC
CREATOR
Awesome, glad to hear it! Just follow the normal crafting rules that your DM runs the game with. They don't explicitly say how many times you can create stuff like that using your supplies, so it's really up to the DM to determine a limit on that sort of thing, if any. I don't think there is a hard and fast rule for this question that would apply universally to every game. I would say that gold and time would be the bigger considerations. The alchemist supplies just allow you to make them - you still have to put in the time, materials, and effort.
Customer avatar
Hanna D September 15, 2017 12:21 am UTC
PURCHASER
When you're using mutation, can you drink spell potions and use weapons/shields and armor?
Customer avatar
September 15, 2017 2:30 am UTC
CREATOR
Yes, of course. Nothing precludes you from doing so.
Customer avatar
Imogen C September 14, 2017 8:03 pm UTC
PURCHASER
i cant seam to find the fantasy grounds module have you removed it?
Customer avatar
September 15, 2017 2:29 am UTC
CREATOR
The Fantasy Grounds module was 5 iterations out of date, so I removed it. My source for creating Fantasy Grounds modules went silent on me, and since I'm no longer collecting revenue on here, it's not economical for me to pay someone to convert it again. Apologies.
Customer avatar
Brandon M September 12, 2017 11:04 pm UTC
PURCHASER
Just for clarification the altered physiology mutation lets you avoid critical or sneak attack damage 90% of the time due to being more likely to roll a 2 or higher? If so that is seriously OP.
Customer avatar
September 13, 2017 3:56 am UTC
CREATOR
It used to be a 50% chance to avoid the crit or sneak attack damage, but that tested to be lackluster for an entire mutation selection, so it wasn't a popular choice - other mutations were more beneficial. So it's now an 83% chance to avoid crit or sneak attack damage. You still take damage even if you succeed, just not the extra, and there's still a 1 in 6 chance they still stab you in the kidney even though it lives somewhere else in your body.

Keep in mind that if you select this mutation, you're not taking another mutation, and choices are limited, as are the choices for which one you activate at any given time. Crits happen 5% of the time, and sneak attacks require you to be fighting rogues who are in sneak attack "position." It's quite situational, and one might argue that some added survivability is far less useful than, for instance, growing teeth and claws and getting a bonus action attack for the same price as avoiding sneak attack and crit damage.

If you're in...See more
Customer avatar
Matt C August 06, 2017 1:20 am UTC
PURCHASER
Does the 'Remedies' ability let you ignore the limitation on casting upon multiple people (for example, does a spell that normally allows 3 people, such as Bless, allow you to make 3 remedies in a single cast) or does it stay at just one? Also, is the empowerment feature the thing thats limited by short or long rest, or is the remedy feature itself limited?
Customer avatar
August 07, 2017 5:59 am UTC
CREATOR
Even for remedies, one casting/dose affects one person (whoever drinks it, rubs it on themselves, whatever). This is why you can get a spell slot back when doing a remedy - to allow you to spread things around a little bit more.

Remedies are still empowered/cast like normal formulae, you can just give them to other people (and they must meet the established criteria). They still use spell slots as normal. If you had 20 spell slots somehow, you could use them all on remedies if you wanted. You aren't limited as to how many remedies you can make, but you are certainly limited by how many spell slots you have available to empower formulae, remedies or no.

Does that help?
Customer avatar
Dustin H July 31, 2017 3:47 pm UTC
Hello, I'll preface this question by saying I'm pretty new to 5e. I've been playing for a few months and my dwarf fighter just met his maker. I've been talking with my DM about an idea I've had to play an alchemist type character, he shared your class with me. I really like what I've read but I'm hung up on how spells actually will work mechanically. I get that at level one I start out with 6 formulae in my formula book and I can choose which ones to have prepared every long rest but beyond that I'm losing it. At level 1 i have one spell slot and one spell level. Does that mean of my 6 formulae to choose from I can only have one formula prepared and can only use that formula as a first level? How does the situation change when I advance to level 2 and have two spell slots but still only 1 slot level? Does that mean I can have two formulae prepared and still only use either as a first level? On top of that, how many uses of whichever formula I have prepared do I have? Is that where the (alchemist level + spell...See more
Customer avatar
August 02, 2017 9:02 pm UTC
CREATOR
Hi, I'm really glad you're excited to play an alchemist. All of this is explained if you dig into the explanation of how the mechanics work in the class description, but I'll be happy to explain to help out, as I realize it's not the simplest class to parse.

At 1st level, your formula book contains six 1st level formulae of your choice from the alchemist formula list. This works just like a wizard with spells in their spell book. Each time you gain an alchemist level, you can add two alchemist formulae of your choice to your formula book for free. Again, just like a wizard and their spell book. These are the spells you know, but aren't necessarily ready to cast.

"Mechanically, an alchemist prepares a number of formulae during a long rest equal to his alchemist level + his spellcasting ability modifier." So, just like a wizard, at level 1 with 17 INT, you'd have 1 + 3 spells (formulae) you can prepare during a long rest. Don't get hung up on how many "doses"...See more
Customer avatar
Kara H July 04, 2017 2:21 pm UTC
PURCHASER
Hey just a quick question, the Apothecary's Studied Physician feature says you gain proficiency with healer's kit, which to my knowledge doesn't require proficiency checks to use. Is this a typo or am I missing something?
Customer avatar
July 05, 2017 10:36 pm UTC
CREATOR
If you are using healers kits just to do what is described on p 151 of the PHB, then no, you wouldn't need a skill check. Many home games have you make checks to do other things with them, though, like restoring HP, stopping bleeding, purely RP related tasks like setting the bone of an NPC, administering pain killers, etc. The Medicine proficiency is admittedly the more important part of that ability.
Customer avatar
Kara H July 06, 2017 11:38 am UTC
PURCHASER
Sweet, thanks for the clarification.
Customer avatar
July 07, 2017 7:14 am UTC
CREATOR
Happy to help
Customer avatar
Chris H June 26, 2017 3:11 am UTC
PURCHASER
I just wanted to clarify, for the Apothecary's remedy, does it take 2 spell slots per formula? 1 spent as a bonus action to empower, and another spent to create the formula?
Customer avatar
June 26, 2017 8:00 am UTC
CREATOR
No, a remedy just takes a single spell slot to empower/activate it, just like a regular formula. The only thing that makes it eat up a little more in terms of resources is that you must spend a bonus action to empower it, but then you'd still need to use an action to drink it yourself or hand it off to someone else. Remedies are intended to be given away for others to use rather than kept for the alchemist to use (there's little mechanical reason to make a remedy for your own use typically - you would usually just make a regular formula in that case), so typically you'd expect to use a bonus action to empower it, then hand it off to someone else during or before combat. Also keep in mind the ability you can use to immediately regain a spell slot when activating that remedy. That allows you to pass them around a little more easily.
Customer avatar
Chris H June 26, 2017 9:10 pm UTC
PURCHASER
Ok cool, was hoping it would be the way you just described, but wanted to be sure.
Customer avatar
June 27, 2017 5:53 am UTC
CREATOR
Happy to help! Let me know if I can be of any further assistance. Also, I sincerely hope you'll take a moment to leave a rating a review when you have a chance! I would really appreciate it.
Customer avatar
James S May 11, 2017 3:42 am UTC
Hi Cody,
Just a quick question regarding the "Tooth and Claw" mutation, do you add your ability modifier to the XXX attack or does it function like two weapon fighting where you only add the ability modifier to the initial attack?
Customer avatar
May 11, 2017 6:40 am UTC
CREATOR
Good question! You would add the relevant modifier (Strength, unless you're a monk, basically) to your primary attack (claw) and you would add your Strength modifier to your bonus action XXX. The intent of the removal of the modifier on two weapon fighting is to simulate off hand and coordination issues (as well as to implement some balance). In this case, you only have one mouth, so no questions of offhand or anything, and as an alchemist, you're not an offensive powerhouse overall. Getting to add that modifier to the XXX isn't going to hurt balance any.

Apparently we can't say B I T E ? Ha.
Customer avatar
jasper D April 26, 2017 6:55 am UTC
PURCHASER
Hey Cody,

while i haven't had the chance to play it yet, this alchemist seems very interesting.

i do however have some questions and comments about the spell list.

- in the clarification about self targeting it mentions Detect Thoughts, but this spell is not on the spell list. should it be?
- pass without a trace is self targeted but still effects people nearby. is it still intended to just work for the alchemist, or is it exempt from the self target only limit.
- some spells on the list essentially become the same or almost the same spells due to the self only limit.
-- armor of agathys, false life, aid
-- alter self, seeming
- the self target limit seems quite harsh on some of the higher level spells such as Teleport, Seeming and astral projection. is this truly intended?
- the spell list seems somewhat limited for the feature of copying spells, considering an alchemist learns 46 out of 79 spells over the course of 20 levels...See more
Customer avatar
April 26, 2017 2:30 pm UTC
CREATOR
Thank you very much for the detailed feedback!

1. Detect Thoughts SHOULD be on the spell list for the same reason Eyebite is. This was an oversight, and I will correct that today with a new version.
2. Pass Without Trace was intended to only affect the alchemist, though DM caveat may overrule that if you so choose, depending on how you envision the spell functioning. If you see it as a force that emanates from the caster and affects those around him, then that would make sense. I, however, did not see it that way, as I envisioned it as a cloak of sorts that enchants those around the caster. The real question in my mind is, do they lose the enchantment if they move away from the caster? If so, it's not the caster's aura that's affecting them, but the spell itself.
3. Armor of Agathys and False life both share temporary hit points, but in different amounts, and Armor of Agathys has the added effect of "reflecting" damage. Both of those are already self only spells,...See more
Customer avatar
April 26, 2017 2:54 pm UTC
CREATOR
Version 1.9 has been uploaded to correct these issues.
Customer avatar
Kyle M March 30, 2017 7:03 pm UTC
PURCHASER
Hey Cody, I am having a blast playing my Dwarf bomber! I'm currently 4th level and it's going great so far.

Request: I use an app to track my character while I play, but I have been unable to lift the text off of the PDF to enter the info into the app. Do you have the raw text available to email to me? My email is kmeserole@hotmail.com.

Cheers,
Kyle
Customer avatar
April 01, 2017 2:33 am UTC
CREATOR
Awesome! Glad you like it. Thanks for the feedback. Please rate it and leave a review if you're so inclined - I'd really appreciate it!

In the meantime, I'll send you an email.

Thanks!
Customer avatar
Fernando B January 27, 2017 5:03 pm UTC
PURCHASER
I have recently gotten this however it says that all the files are corrupted really wanting to get into this ..
Customer avatar
January 27, 2017 7:39 pm UTC
CREATOR
I'm sorry you're having issues. I just downloaded them from scratch 30 seconds ago upon seeing your message, and everything opens ok without issue on my end. Please try to redownload them (latest version is 1.7), as the files do not appear to have anything wrong with them - they worked fine for me. The pdf should open without issue in acrobat reader or any equivalent. Please try again and let me know if you're still having issues. Perhaps send a screenshot of the error you're receiving if it persists.
Customer avatar
Gabriel C January 26, 2017 3:52 pm UTC
PURCHASER
When ever I try to add an esotery, it adds all the abilities of all of them - what am I doing wrong? (<--- noob)
Customer avatar
January 27, 2017 2:04 am UTC
CREATOR
Are you talking about Fantasy Grounds? Hm, I'll have to take a look, I haven't run into that before.
Customer avatar
January 20, 2017 4:39 am UTC
PURCHASER
I really love this class I'm DMing a campaign with someone playing as a Mutant discipline, i was just wondering if there was a way you would make the PDF searchable and able to be copied from. I'm printing out spell cards for my players, and as lazy as It sounds I really don't wanna type out the entire Alchemical bomb cantrip.
Customer avatar
January 20, 2017 5:27 am UTC
CREATOR
Great to hear! Please leave me a review and a rating to let me know how it goes in your game. I'd really like to hear how it plays in your game!

Contact me on facebook and I'll happily send you the text of the spell (I'm sure you don't want to publish your email on here)

Unfortunately, the way I make these doesn't allow for a searchable pdf very well.
Customer avatar
January 20, 2017 6:42 am UTC
PURCHASER
Ok, which Cody Faulk would be? I'm gonna take a guess and say the one with the Optimus Prime profile picture.
Customer avatar
January 20, 2017 6:44 am UTC
CREATOR
Optimus Prime
Customer avatar
Jeramie B January 12, 2017 5:16 pm UTC
PURCHASER
I think the link to the preview is missing. I can see the preview link for other titles but not this one.
Customer avatar
January 13, 2017 2:54 pm UTC
CREATOR
Thanks for the heads up - I'll have to put a ticket in. The settings are correct, it's just not showing up anymore for some reason!
Customer avatar
January 13, 2017 5:44 pm UTC
CREATOR
Problem resolved! Previews are working fine again. The site was trying to preview the Fantasy Grounds module, not the pdf! Thanks again!
Customer avatar
Jeramie B February 03, 2017 2:17 am UTC
PURCHASER
Thanks! I will check out the preview.
Customer avatar
Jason H December 26, 2016 1:14 am UTC
PURCHASER
It looks like a really well put together class. Any chance of a printer friendly version of the PDF? at 19 pages that's a lot of ink that could be saved with a version lacking the images and background.
Customer avatar
December 26, 2016 5:42 am UTC
CREATOR
Aaaaaaaaaand there you have it. Download at your leisure :)
Customer avatar
Jason H December 28, 2016 5:24 am UTC
PURCHASER
Thanks! I appreciate it. Didn't expect to see any response so quickly XD
Customer avatar
December 28, 2016 6:16 am UTC
CREATOR
I was happy to help. Feel free to leave a rating and/or a review to that effect if you're so inclined! :) But you're the one buying it, so I appreciate YOU, friend. Thanks so much for checking out my work!
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File Last Updated:
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This title was added to our catalog on September 25, 2016.